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Messages - Marrow Machines

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751
Samples/Plugins/Software/Gear / Re: Best (your favorite) Kick samples?
« on: January 14, 2016, 12:22:13 am »
Drums from steve miller band, black sabbath and rolling stones (muscle schoals studio)
Rock'n Me
War Pigs
Jumping Jack Flash

I know it's old stuff, but to me those drum sounds are just fantastic.

That being said, i think 808's layered with accoustic samples are a great way to get a kick sample.

752
Mixing/Mastering / Re: Stereo Separation
« on: January 14, 2016, 12:16:19 am »
a basic width control does wonders for me. It controls how mono or stereo i want the material to be(pre or post fader). Couple that on your effect inserts, you can achieve and ever greater amount of control. The layers you get from having many things slightly less stereo piled up on each other gives a nice full effect. To me i t helps fill out some spaces that aren't used by instrumentation. This idea also is applied to pre insert effect panning (much like the haas effect you can send that source effected by the has to a reverb)

so control of your stereo is considered to me just as important as volume staging, and eq. The foundation that a good mix is built on. (as well as good source material but that's almost taste)

753
To make any effect, is the same way you make any sound. You first have to come up with the concept of what you're trying to do (the sound that the effect is based on) and then actually apply and effect unit to the sound. Couple that with some automation (or self modulation) [how the effect/sound exist and evolve over time] gives you an effect.

I also suggest having these effects as a separate channel in your mix because it gives you a little more control over how much of a presence (or volume change) you want it to have as it continues into the next section.

I suggest start making stuff as creatively as possible. It doesn't have to make to much sense because it's a transition or a "fill".

There's also musical transition on top of the sound transition.

I like to use delays, reverbs, chorus, flangers, phasers, filters, synth automation, drum fills to pick up into the next parts of the song.

Hope this helps.

754
Mixing/Mastering / Re: Getting a cleaner bass/sub mix
« on: January 13, 2016, 11:48:38 pm »
It might be eq man. I try not to rely on side chaining.

It could be volume staging and eq. For a long time i fought with getting the bass and kick to sit right. In my mixes i tend to have the drum group the loudest in relation to every thing else (very little group volume augmentation) and leave the sub to go straight into your master or premaster channel/group.

I adjust the sub bass to not over power, but if you're cutting your frequencies in your kick to just let the sub carry most of the sub sonic weight, then you're in for a good deal.

I'd also try to make the sub sit a little lower than the kick drum. This last advice is a little tricky, because you'd need to use your feeling and ears rather than your eyes, because if you would drop your sub that low, it might not even exist.

I'd also advise you maybe layer in a more audible bass frequency that plays the sub part, just so it's more in the bass than the sub sonic region.

I listened to your track as well, it sounds alright, but the top end isn't pleasant to listen to. The overall perspective is kinda thin.
The bass is loud and clear, but compared to, currently listening to truth's mix TRUTH CHRONICLES, i can hear your sub clearly at a low volume on consumers, where his is more attenuated towards the drums and music.

It could be a perspective you carry in the mix that is affecting the way you're treating the bass. Out side of every advice posted, that's just my two cents.

755
Sound Design / Re: Running audio through cassette tape form warmth HELP
« on: January 13, 2016, 02:52:08 am »
I tried that once, some times the analogue sound you want can only come from the real deal. Signals through tubes and such is different than 1's and 0's. That being said, i've experimented with what you're asking and it does give a cool effect. I think you have to mix it a certain way to get all the information onto the tape.

You'd need to look into DAC (digital to audio converter i beleive) or see if your interface can take an output signal from your headphones and put it into an instrument  section, or preamp to input (preamp important).

I was not the one who experimented with it, but i think the signal flow should be something like that if you want to experiment. probably can adjust input levels and tweak it when it's in the daw.

756
Mixing/Mastering / Re: Mono kick?
« on: January 12, 2016, 05:14:05 am »
I leave my kick and snare at mono.

I think it gives more room to the instruments.

757
Samples/Plugins/Software/Gear / Re: What's the consensus on Reason?
« on: January 10, 2016, 08:55:32 pm »
it has it's restriction, but the thing it does is the hard ware emulation. So you're getting completely different perspectives when it comes to recreating things.

In theory it's all wave forms, so you should get close. but with out certain parameters or specific wave samples or types, it's tough to even get close.

I Have ableton and reason and i prefer reason because it's a great for my work flow. Plus it'[s more intuitive because i come from a world of wires.

Reason is not as precise, and it's sampling capacity is so-so, but then i know i need to get close and can fix automation in reaper and or ableton.

It's definitely a secret weapon though.

758
Samples/Plugins/Software/Gear / Re: Music Production device "PC/Laptop"
« on: January 10, 2016, 08:49:28 pm »
If you're looking to upgrade or to buy a new computer, i would recommend you build it yourself. that way, you'll know what you have and you'll also be able to upgrade it if required.

here's specs for an ultimate Desktop PC for music and games It's a bit long but, it's very helpfull ;) (made by Kerosyn):
Kit's Ultimate Guide to building your Perfect Desktop PC
Read everything, and you'll know everything you need ;).
That's exactly what i did 2 months ago, i just took a little risk by getting an AMD processor instead of intel due to the huge price difference. Lately, my DAW started crackling in projects that aren't that big so i'm afraid i've taken the wrong decision.

I've an intel, and no problem. Yeah intel is better for producing.
Yes i know, not sure why it's better because my AMD FX 8530 runs 8 cores and 16 MB cache, and it's half the price of the i7 4790k

intel focuses on quality.

plus intel made a gamble as to where the direction of the technology would go, where it'd need more cores, but they lost.

so intel has better "hyper threading", i think, per core compared to amd. i switched on my most recent build, and lordy it's fantastic.

759
Composition/Arrangement/Theory / Re: Repetition: How Much is Too Much?
« on: January 10, 2016, 10:55:28 am »
i would run into this problem a lot when i first started out. It wasn't until i realized that i needed space between working on bars for a given song. I'd make a pretty awesome "drop" but then i wouldn't know how to connect it. Plus it didn't help that i tried to force and map out the entire song in one day, i had to get over the fact that it's going to take a lot longer than what i wanted it to do.

Eventually i understood how to get things moving at the pace i want it, but it's very much at the song's pace is how i want it lol.

That being said, repetition has been apart of music, it's just that when, what, and how you repeat things is the big issue in context, when in application.
I suggest you work on the drop or the main part of the song for a session, then come back to figure out the next section of the song. you can repeat that process until you have the skeleton worked out. and tweak noises and arrangements accordingly.

that's a general work flow idea. i'd suggest you look into song structures from any genre and use that as a guide line when writing electronic music.

The structure is where i see many people fail the hardest at early on. it may take some silence or some noise to make the transition work.

760
Samples/Plugins/Software/Gear / Re: monitor placement
« on: January 10, 2016, 10:44:14 am »
Look up speaker calibration.

i think presonus has a free pdf that gives you some general tips, and specifics based off their products.

761
Sound Design / Re: Quick snare design tutorial
« on: January 10, 2016, 01:23:12 am »
can u show us how to make siqq wubs next pls?

762
Samples/Plugins/Software/Gear / Re: Open vs closed back headphones
« on: January 10, 2016, 01:15:49 am »
open is as close to monitors as you're going to get. generally used for mixing monitoring

closed back has more isolation, but at the cost of....environmental effects, lets say. generally used when setting up mics in a loud recording space.


763
Mixing/Mastering / Re: Perceived Loudness
« on: January 10, 2016, 12:00:31 am »
Okay,

So I know I may get some backlash here by buying into the loudness war, but I believe a great amount of the general public prefers loud music as opposed to quiet music, so, I am asking about any tips here to raise the perceived loudness (not necessarily RMS) of my tracks. I am hoping to bring them closer to comparable to the loudest mixes out at the moment without losing all sense of quality and dynamics in my music (I work hard to achieve those). So, If anybody has any tips or has gone through this type of struggle please reply!

Thanks!

I beleive matt zo said something about having less in your mix increases the overall loudness of the track, because you have less competiting elements that are being balanced out.

and honestly, you're going to run into some issues if you're trying to maximize your loudness with out loosing dynamics. that's just the way optimization works.

if you really want a loud track, make one synthesizer and have that be the only thing you mix lol.


other wise: kick, snare, cymbals, sub bass, bass wubs, lead. that's it man. you can get your balance just right those are the only elements you'll need to push a loud af mix.

But that stuff tends to be incredibly harsh to listen to because of the volume. i turn my volume down because a lot of these "big league"  dudes just crush the shit out of their mix. Caspa does a really good job of this. He gets the loudness out, but doesn't over do it. it's honestly quite excellent hearing any thing he puts out now, because i don't have to turn it down in order to actually hear it.

764
Samples/Plugins/Software/Gear / Re: What's your go-to reverb plugin?
« on: January 09, 2016, 11:42:34 pm »
any thing with convolution, because you could have a great variety to get the feel you want with the impulse responses. (not to mention amp simulation)

plus you can do some cool layering if you push your bass through an impulse of a shoe lol

765
Inspiration/Creativity/Motivation / Re: How do you speed up the process?
« on: January 09, 2016, 10:56:50 pm »
templates, deciding faster(a skill to learn), knowing what to actually focus on in your session, having time play it's role.

as you go on, you might become more effecient at creating, but your time it takes to create, might actually decrease. if you worry about quality when it's time to worry about quality, then you'll free yourself up in the earlier sessions.

there's a quote from an anime that i like "you cross the bridge, when you get to the bridge."

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