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Messages - Marrow Machines

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211
Composition/Arrangement/Theory / Re: 4 or 8 bar loops
« on: June 22, 2016, 06:17:07 pm »
For me, making house music, loops are essential I guess. I don't hear people say get out of that loop, but where I do hear this comment is on my drums. My drums seem to be repetitive in certain parts. At least in the main verse of the song. The last comment I got was, the drums seem a little repetitive but the other part of the song really carries the track.

drums play a two roles.

You're either listening to the pattern or they supply the beat to the song.

that's seems to be the case in a large portion of modern songs and even not so modern songs.

but drums should be able to spice things up or take up time at certain points in the song if it starts to drag.

212
You'll go through plenty of this every time you step out into the world.

and being a teenager is a difficult time, because you're brain is developing into what an adult brain.

take it in strides man, maybe lay off the music for a while and then come back to it.

breaks are important in the creative process, try not to run yourself to empty.

This is also advice for your life outside of music.

213
Sound Design / Re: Warm, Low-Passed Pads
« on: June 21, 2016, 03:39:09 am »
The warmth only actually comes from a heavy low pass and minimal detuning, as you said.

Just to guide you to some potential help, I recreated on another thread the Flume pad synth for his Tennis Court remix, and I believe with some messing around on the filters and detuning you could probably get a nice, full, warm pad. Here's a screenshot of the recreation from that thread:

dat reason.


i like low pass and saturation to get some nice warmth out of it.

then some delay or echo (echo works best for warmth imo).


214
Sound Design / Re: Drums and Percussion
« on: June 20, 2016, 12:39:34 pm »
i've invested in my drum sound.

I have an 808 emulator that i render out for sampling.

I have a few acoustic one shots that i use for layers and samples as well.

finding bits and pieces of what you like and combining them in different ways makes for a unique sampling experience.

much more so than just finding what other people have done.

215
Samples/Plugins/Software/Gear / Re: Saturation and Distortion plugins
« on: June 17, 2016, 08:54:52 pm »
softube saturation is good.

also look into tube distortion as well.

i'd also research why we use distortion in music. and what constitutes musical distortion.

216
Inspiration/Creativity/Motivation / Re: Creativity and Learning
« on: June 17, 2016, 04:13:29 am »
you'll always be learning.

just start doing.

217
Mixing/Mastering / Re: Setting Sub Levels
« on: June 16, 2016, 07:34:31 pm »
For everyone saying you get your sub at -4 or -6 and such what is that relative too? If your sub is at -6 what is your kick at? And is that peak meter?

kick's at -10ish or so...

actually, i think my sub comes just a little below that, but by the way i have my gain set to my volume, it comes in at -4.

i just checked one of my newer songs, and my sub goes a tiny bit above -10db, and my kicks and barely peaking at -10db

these are the gain levels after adjusting the volume fader accordingly


218
it's quicker to throw down improvisation than to cripple yourself and write it one note at a time or w/e

And to be honest, the master has to use a bit of both  (improv and thought) in order to achieve what the situation calls for.

quite honestly, i make some of my best music (personally) when ever i just let things happen. if something is completely off, i'll have to go in and change some things theory wise. but i try to aim for getting things write when ever i play them, so i don't have to always go back over and do it. it's music after all.

and quite honestly, if you're questioning where or not it's counterproductive to think, i don't think that's really a question you should be asking. because at any level, you're always thinking. weather or not it surfaces into your inner dialogue is actually what's happening.

understanding every thing, is the enemy of progress.

No one is asking that of you, but yourself. so then yourself is getting in the way of realistic goals.

take a step back and consider what you're capable of, and then move from there. your capacity to be more skillful will grow over time with the right counsel, until you'd of exhausted their teachings.

If you don't know the why, you cannot do it well.

therefore, balance is what you should consider to achieve a more optimal understanding of your music that you create.

219
Mixing/Mastering / Re: Setting Sub Levels
« on: June 16, 2016, 04:11:20 pm »
oh my mix, i get my subs at -4db or a tad lower.

but i like bass...

220
Inspiration/Creativity/Motivation / Re: All of us-from The Economist
« on: June 16, 2016, 05:07:46 am »
yea, my friend looked into the book and it appears that he sort of bashes every thing aside from classical music. shitty perspective but w/e. mans gotta eat.

it definitely does touch upon cultural values of today and comparing them against what was valued at a different time.

You can't not talk about people when you talk about music. it's apart of us and is basically an extension the human experience.

so what is it now that value?

what is it that we're trying to say about our world and our nature as humans?

222
Inspiration/Creativity/Motivation / Re: Ideas
« on: June 15, 2016, 12:42:22 am »
i wait and create in different phases until it all comes together.

i almost always start off making drum sounds. Then i move onto writing bass lines for the drop, then i move onto writing intros and outtros.

incorporating every thing from the different section in one way or another also helps feel out what you might want to put into the track as well.

since you've made an intro, i'd suggest seeing what sounds you can use for the meat of the song (verse/chorus) and then add what you don't have.

223
Composition/Arrangement/Theory / Re: How to choose the BPM?
« on: June 15, 2016, 12:10:08 am »
60-80BPM is down tempo, 80-120BPM is mid tempo, 120+BPM is uptempo.

that characterizes the genres and sets being played through out festivals.

Not necessarily. First thing is that some songs are half-step. So they are technically 140BPM, but the beat being half time makes it sound 70BPM.

Any one can move double or half the speed when dancing, so the feeling is different on an individual basis.

Dividing and multiplying helps, but you can't knock the fact that you are locked into the rate of change over time (unless you change it).

that rate of time that occurs naturally at slower tempos, help provide a different effect than songs at faster tempos.

Just because it feels like it's slower, doesn't mean it is slower.

style and sound characteristics dictate the ultimate genre of the song, and it's not strictly based on bpm.

considering the value placement, it can help guide people in a direction based on the magnitude of the BPM and the energy equivalent (with out augmentation but good to consider)

224
you can always do research on how to actually understand all synthesizer, and not just specific ones as well.

the specific application, comes with specific understanding. But it also might be beneficial to understand the common components in a synthesizer. your skills can transfer.

also, you'll always get that synthesizer sound, because that's what you're using. these are electric instruments.

best way to add some different character is to add soft or heavy distortion. that helps with the "realness" in one way.

225
Composition/Arrangement/Theory / Re: How to choose the BPM?
« on: June 13, 2016, 06:10:53 am »
60-80BPM is down tempo, 80-120BPM is mid tempo, 120+BPM is uptempo.

that characterizes the genres and sets being played through out festivals.

that's from a friend's analysis.

they all have different feels and carry different energy.

choose what feels right to you.


i prefer things under 100 bpm. i stick with 70-95BPM specifically. those things feel the best to compose and write to at the moment.

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