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Messages - shagia

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Inspiration/Creativity/Motivation / Re: Why do you do it?
« on: January 07, 2016, 09:18:58 pm »
I do it for multiple reasons, but the main and original I stand by is because I love it. Not only music production, but Creation. Creation with not only myself, but other people, is one of the most enjoyable activities that I live for, and it's amazing how far you can take your skill in what you like to create to. I find it so inspiring how so many people can come together and just create. If it's something where I get to express myself, I'll take it, Music was one of the first things that caught on to me in this.

I've started doing a few other activities, but Music will definitely be the main thing that I love to create so much.

17
I switched from FL11 to Bitwig, and although it wasn't an easy move, it was straightforward once I got how the composition view works, at this point I manage to prefer it over FL Studio's playlist view, to me it manages to feel a lot more 'freeing' compared to the pattern system. Mix view is also something I've ended up preferring over FL's mixing.

In the end though, FL's Piano Roll is still a very insane, I will never lose my love for FL Studio

18
I've been doing this for almost 3 years. Here's the best advice I can give to people starting out that truly want to learn.

You can, and should strive to, be better.
This is my Golden Rule of everything I do in life that matters to me -- from production, to relationships, to medical school, to anything I care about. Becoming content with what you're doing or your skill level leads to stagnation. There's no finish line in this, only stepping stone goals you set along the way if you choose so. Want to get better? Admit you can improve and figure out how to.

Connect with people
Forums and reddit are great but I improved the most when I joined a group chat of people who, like me, wanted to improve. These are people I've talked to every day for the last 2 years and are pretty good friends. Don't be afraid to reach out to people on soundcloud/twitter/Facebook. Like a sound from a track? Message the artist. Is deadmau5 going to tell you how he did something? Most likely not, but who knows? He could. I reached out to a very well known artist (he's on this forum) several months ago and said I was going to be in the same city as he was and wanted to meet up and talk production. He agreed to meet up for a half hour or so. We ended up sitting in a Starbucks for nearly 4 hours talking about music/production/the industry. That's an experience you want to have and the only way you're going to get it is by connecting with people. Guess what he said was the most valuable experience he's had? Reaching out to an artist he looked up to.

Listen
The obvious, not-so-obvious, broad-spectrum piece of advice. Listen to fans. Listen to haters. Listen to what your friends and family have to say about your music. Listen to yourself. Try sitting down with one other person and play one of your songs for them. If you're not cringing, you're not being self-critical enough. Listen to music you love. Why do you love it? Figure that out. Listen to music you hate. Why do you hate it? Listen to people who are better than you. What makes them better? Listen to people who are worse than you. There's stuff you can learn from everyone, regardless of skill -- even if it's how not to do something. Listen to your sounds. Listen to your sample selections. Listen to your progressions. Listen to your arrangement. Listen to your melodies. Listen to everything. Fucking Listen.

absolutely underrated post, especially:

There's stuff you can learn from everyone, regardless of skill -- even if it's how not to do something. Fucking Listen.

thank you for this.

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if you aint portable you aint affordable

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 05:00:51 pm »
I actually made this one a good amount of time ago, but I still love it! Two wavetables in Serum from the Access Virus TI (thanks AC), Resynater and Decomposer (both are bent) with a phaser on the filter, a tiny bit of drive, and a little bit of dimension expanding. Not much post processing, pretty basic too.

Patch name:

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I haven't really found much difference when it comes down to the production process besides when it comes to using stems if available, I usually always found the process the same as producing an original: "Create what I'm thinking of."

Although I am aware that there are points where other artists want you to have specifics for your remixes, I haven't really had that, so I'm more used to throwing down an idea that I have for an already recorded / produced song and possibly using its stems in production if it's capable of fueling that idea.

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