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Messages - SKEEV_IRWIN

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Yes. This is basically my philosophy. Especially when people try to bring you down and say your dreams aren't worth it or you'll never make it, I'm just like "not with that attitude"  :P

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Mixing/Mastering / Re: EQ attached to notes?
« on: March 01, 2016, 07:33:42 am »
Like FarleyCZ said keytracking on synth filters can achieve this but if you can't keytrack another cool trick I sometimes do is make like a 4 bar note in the piano roll of the synth I want to use, then do all the EQing I want on it to make that one note sound good and not to resonant on certain bands. Then resample that and put it into a sampler. This way it will key track automatically. The reason the note has to be pretty long is bc higher notes will play the sample faster unless you use warp modes in the sampler in Ableton. But this typically only works well on synths with full sustain and no attack. Of course you can experiment with the ASDR but it will exaggerate certain elements in the sampler depending on the note you select

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Composition/Arrangement/Theory / Re: The most important thing (rant)
« on: February 27, 2016, 11:55:38 pm »
(Although I would prefer dissonance as a substitute)
To me, dissonance can imply something that is pleasing to the ear. For example, a minor 9th interval (again, I'm sure you know what that is). I hear minor 9ths a lot in 20th century classical music, and it sounds cool. I also hear it in big band horn arrangements, but they only occur for very brief intervals, like 1/16th notes and 1/32nd notes. But when I hear a minor 9th interval in the context of electronic music and used in a sustained chord over the span of 4 measures, then that just sounds awful and 'clashing'.[/quote]
 I just wanna say minor 9ths sound beautiful, dissonant sure but you can def sustain them. And as for people who are naively unaware of their incompetence at actual theory, just let them progress(or not progress) on their own. More room at the top if plebs can't figure out how to stay in a key.  ;D

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For me I'd say Dillon Francis, Borgore (just because I think me and him would get along, prob wouldn't learn much tho lol) Seven Lions, Koan Sound and Mija( because I want to marry her)

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Sound Design / Re: What is Granulizing?
« on: February 26, 2016, 05:44:20 am »
So in the digital audio theory, sounds are made up of samples, not samples like taking from other songs or sound sources but basically small pieces of a waveform that have different values. Granulizing is taking small groups of samples essentially and chopping them up. So if you stretch something granularly it doesn't stretch the sound as a whole but rather as "grains" which are those tiny pieces. Ableton's sample editing mode called texture is a great example of granulizing, the size knob indicates how big the grains will be and the flux I'm pretty sure is how the grains interact when stretching or pitching the sound but don't quote me on the last part. Hope that helps!  :D

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Sound Design / Re: Saturation or distorted signals
« on: February 22, 2016, 07:57:38 pm »
As far as my understanding distortion/saturation is both a loudness and harmonic thing. You can't add more harmonic content and expect not to add amplitude to the signal.

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WIPs / Re: I know everyone hates bass house but...
« on: February 21, 2016, 05:01:02 am »
You're right typical bass house is not that appealing to me, but this is pretty unique and original. Good work m808, the intro is pretty sweet and the bass sounds during the drop aren't cliche, my only advice is you need to maybe make the build up a little longer for more anticipation and at like :52 it goes from 0 to 100 if you know what I mean.

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WIPs / Re: Fucklectro
« on: February 21, 2016, 04:33:55 am »
This is so good and I don't even listen to electro house!! Big ups!! Solid mix as well, the part starting like at 2 minutes in could be simplified to be your intro if you wanted but yeah, hella dope!

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Mixing/Mastering / Re: Reverb on a kick?
« on: February 21, 2016, 01:17:28 am »
Reverb can be really dope on kicks, especially since it's kinda taboo in a sense. Breaking rules is fun, you just gotta be careful mixing because if you don't filter out the mud it could get messy depending on your settings. Ableton's built in reverb is nice because you can also adjust the width, too much width and it could fall apart in mono.

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Sound Design / Re: How did you learn sound design?
« on: February 18, 2016, 09:39:45 pm »
Once you realize that 50% of the sounds out there are some sort of variation of a saw wave or a square wave you've already won half the battle.
That, and what ADSR is and how to use it.  I'm still such a noob at production, but it even blows *my* mind that people ask "how do you make this pluck" or "how do you make these wobbles"... IMO those people should not be given the direct answer or patches, but instead directed towards an understanding of what makes a pluck a pluck, etc.

If you know what ADSR is and have watched a couple examples being made you don't NEED anyone to tell you how to make the pluck.  You understand (or can figure out) what's happening to make them sound that way.  Then you go to your favourite synth, you make a pluck-shaped envelope, and you experiment with the filters, tweak the envelope shape, effects etc.

Basically people, stop treating sound design as if it's magic. 

Pretty much this. Took me way to long to figure out that basically everything is a series of even and odd harmonics with different phase relationships. SeamlessR made me see the light though. And since saw waves are literally every harmonic in the FFT series that makes them great for subtractive synthesis. After that it's only a matter of learning what every effect sounds like, i.e. frequency shifters(chorus, flanger, phaser), distortion(overdrive, saturation, waveshaping, downsampling), dynamic processors(compressors, limiters, transient shapers), time based stuff like delays and reverbs, and all the other weird effects you can find. Of course there's a lot of obscure stuff like granular synthesis and spectral effects but most of the time you'll be able to hear distinct signs of that going on in a sound.

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Dope track! I think the main clap could stand out a little more though and possibly make the stabby plucky chord synth in the beginning a little quieter compared to the melody, but other than that really original stuff!!

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Finished Tracks / Re: 2nd track of upcoming EP
« on: February 13, 2016, 06:38:00 pm »
I think the mixing and sound design and everything is great but it left me wanting more from it musically. Like a section where it changes melodically and harmonically, otherwise it just feels a little stagnant and not very memorable. Other than that though, really great stuff and I'm not typically into that kind of music.

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Sound Design / Re: FM Synthesis
« on: February 09, 2016, 06:02:09 pm »
just a heads up as far as FM synthesis goes for dubstep, unless you have waveforms outside of the standard square, saw, sine, and triangle, you're not going to get anything worthwhile

This is simply not true. With enough operators and some ratio changes an almost infinite amount of sounds are available with just standard waveforms.

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Sound Design / Re: How to make the synth on Luigi Madonna - Le Ly Land
« on: February 09, 2016, 02:36:51 am »
Sounds like detuned saws being distorted  reverbed and lowpassed.

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Probably one of the most overlooked stock effects in Ableton, the grain delay. Really versatile if you know what you're doing.

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