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Messages - Cosmic Fugue

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Mixing/Mastering / Re: Sounds being drowned out, where does it end?
« on: April 08, 2016, 08:21:53 am »
Some sounds just overlap in frequency too much and don't really work together. Sometimes I'll replace one of the sounds because of this, other times I just avoid using them at the same time -- i.e. if the chords and bass don't work together, use a different bass in the part with the chords.

2
Samples/Plugins/Software/Gear / Re: Black octopus insane offer
« on: April 01, 2016, 11:50:50 am »
Yeah, it looked good to me until I saw the number of samples, and now I'm not sure if it's a badly written April Fools joke. 300,000 samples to cover just 5 drum machines? What is the bizarre logic that made them think you need 21,847 909 Snares but only 1,852 909 Claps? And I love the 909 bass drum but I think 20-30 samples would cover it. Not 63,000...

I'd rather have a good library of well-recorded samples from these machines (and there are free ones out there).

3
The following are mistakes I've seen myself make...

1. Don't fall in love with your sounds. Often you'll quickly create a loop, throw a kick drum on there, add some chords, add a bassline... and then you spend the next 2 weeks listening to those sounds over and over while you try to finish the song. This makes those sounds sound "right" to you. But they may not be. Try changing the kick, try changing other parts. When you do it will instantly sound "wrong" because you've grown accustomed to your first choices. But give it a chance and see what really works.

Related, sometimes there's a sound that just doesn't work with the track. It still sounds "right" to you but it's muddying your mix. Don't be afraid to at least consider deleting any track of your project.

2. Don't add an effect to a track unless (a) you understand what it does, (b) you can hear what it does, and (c) it improves the track. It's really easy to get in the habit of adding a compressor to every track, and maybe a saturator, but be sure they're helping your mix, not just adding noise and mud.

3. Don't overdo layering. I used to find 4-5 patches that sounded good for my lead melody, then basically use all 5 of them at various volumes and EQs in the hopes of creating a nice fat sound. I've found layering works much better if you pick one patch that is "almost" what you want the final sound to be, then add 1-3 layers that are subtle but add something to the sound. A layer should be adding something specific, like low-end or high-end or a transient. And like rule #2, if you can't hear a clear improvement when you add a layer... get rid of it.

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Samples/Plugins/Software/Gear / Re: Xfer's Cthulhu: Cheating or Fair?
« on: March 29, 2016, 12:10:32 pm »
Cthulhu doesn't magically give you a chord progression, it just gives you options that (kind of) sound good together. I use it sometimes. I also use one called J74 Progressive that is even more like "cheating" -- I can just choose a scale and choose among common chord progressions with a drop-down, then modify it to my liking. I like that one better because it has helped me learn music theory in much the same way that Cthulhu helped me avoid learning it.

But I hate it when anyone calls anything in music "cheating". Fortunately nobody here is calling it that. Is sampling cheating? Is using loops cheating? Using presets? Using chord-helper software? Hiring a vocalist instead of singing? Hiring a sound designer? Using a DAW instead of playing live? Using VSTs instead of hardware? I have a guitar I made myself, does that mean you're cheating if you use one you bought in a store?

Cheating requires rules. You can't cheat if there are no rules. There are a few -- like copyright law. Beyond that, if you're making music you're making music. Do whatever works for you. If you like the way it sounds, and someone else on earth likes the way it sounds... it's music. The rest is just pedantry.

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Mixing/Mastering / Re: Putting Elements in their Place
« on: March 16, 2016, 11:52:42 am »
There are EQ, reverb, and delay of course, but the two most important things that affect this are:

1. Sound selection. Some sounds (because of their frequency content, transients, etc.) sound "up front" and some naturally sound more background-ish. (Example: try making a shaker take the "up front" position. It's hard to do since it's a high-frequency sound and it wants to be in the background.)

2. Volume.

I know this sounds simple, but if you can't get a sound *almost* where you want it with just these two, adding tons of processing isn't going to help.

6
A few comments off the top of my head. I'm assuming you're going for an Anjunadeep type sound based on the tags.

- I like the overall melody and vibe. It almost sounds more like a rock instrumental sometimes than a dance track.

-Biggest problem: The kick is weak. I would turn its volume up and sidechain the bass and possibly some of the other tracks to the kick. Maybe use a different kick sample with more low-end thump.

- The bass for the first half is weak and subby. I actually like it as a sub bass but it needs something in the mid-bass range. The mid bass that appears after the drop is much better but it maybe is a bit too loud. The higher lead sounds get lost once that one appears.

- The arpeggio that starts at the beginning gets monotonous before the drop

- Sometimes I hear notes that clash with each other musically. Example: 2:50-2:59

- The clap (snap?) sound after the drop is lost in the mix. The bongos that start at 3:20 end up getting the focus, and in this kind of music those should be in the background with the kick and snare/clap out front.

- I don't think you're using very much reverb - the lead sounds could use some.

Keep working on it, it definitely has potential!  As for what to focus on for learning, I'd say the best thing is to get a couple of reference tracks that have a sound you'd like to reach and work on getting each part of your mix closer to that. If you haven't studied EQ and sidechaining those two would definitely help get a better mix.

7
Genre: glitch hop? future something? I don't know either.

I like it! Nice and punchy but still sounds musical. I like the toms after the drop and the couple of glitchy parts and panning effects especially.

Mixing: the claps get lost sometimes in the mix at the beginning - especially around 1:30 - after the drop they sound way better because there is a kick (or something low end) layered on them. The piano-ish chords at the beginning could stand out a bit better at :30 when the arps start - maybe bring in more high end frequencies on those?

I get a little tired of the extreme sidechaining after the drop but that's probably a deliberate style choice.

Nicely done!

8
What I've found is that the monitors are good for hearing every little thing--important when you're trying to make subtle changes-- but the cheap speakers might be better for mixing. My last step for each section of a track is to play it through the cheap speakers and adjust the mix. Once it sounds good there it will sound good everywhere. Even if it sounds better on my monitors to do it a certain way, I'll do whatever sounds best on the cheap speakers. Then I flip back to the monitors and it sounds great. More importantly it will sound good in cars, on laptop speakers, and so on.

My cheap speakers are a pair of these running with this amp. They're little 4" midrange-heavy speakers with no bottom end and no tweeters. This $50 combo seriously improved my mixes more than my $500 monitors or $200 headphones. Professionals often use Auratones or similar speakers--these are the same idea, just a simple speaker that focuses on mids. You could get the same effect with a laptop speaker or one of those $10 bluetooth mono speakers they sell for iPhones.

Don't use them to mix sub-bass, though. :)

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Mixing/Mastering / Re: My music just sounds.... off?
« on: March 11, 2016, 04:18:46 am »
I spent years looking for the "one thing" that was making my tracks sound not-quite-right compared to professional tracks. Eventually I realized it wasn't one thing, it was EVERYTHING.

In other words, what makes professional tracks sound good is having well-chosen sounds that compliment each other, mixed with just the right levels, panned and stereo-processed just right, with saturation and compression applied in the right amounts, carefully EQ'd to sound good and not interfere with each other and to fill the frequency spectrum in the right way, run through just the right reverb and other effects, and then mastered with just the right subtle effects, limiters, and compressors.

I'm still working on half of those but I'm getting close. If you post a track I'd be happy to take a listen too.

Another thing I've learned about professional tracks--whenever I see one I notice they have some kind of effects on EVERY channel, and automation of some sort on almost every channel. I'm not saying you should add those arbitrarily, but be aware that it's that kind of fine-tuning that really makes a difference.

Oh, and general rule of thumb for panning: the higher the frequency, the more you should pan or widen it.

10
I don't have a reference handy, but I've read a few books on success, and there are studies that kids (and adults) who have the mindset of "This is great, I'm awesome, everything will be a piece of cake" -- the ones whose parents tell them they're amazing to build up their self esteem-- are LESS likely to succeed than those that find a task challenging and frustrating. So really high self-esteem can actually hurt you.

The way low self-esteem hurts you, though, is by stopping you from working. As Bertie said, it saps your energy.

So don't try to think "I'm awesome." Try to think "I am dedicated to this. This is important to me and I want to work hard to succeed." Believe in yourself, but don't believe you're already a great producer. Believe you're a dedicated learner who is willing to do something hard until he succeeds.

And it *is* hard. I've been working on electronic music for about 25 years - yes, I'm old. It's never been my full-time job or even full-time hobby, but I've spent thousands of hours on it. And it is still hard. I won't say it's the hardest thing I've ever done, but it's certainly not a piece of cake.

Also, the number one thing that helps with my self-esteem as a producer -- and it took me about 20 years to learn this -- is to FINISH TRACKS.  Every time I finish a track I know I've gotten better. Every one might not be the best I've ever done, but every one taught me something. And if I compare my latest to one I made years ago--I know I've gotten way better.

Good luck.

11
While you're composing / mixing:

1. Monitor on different sets of speakers. I switch between two sets of monitors and a set of cheap midrange-heavy speakers, plus some headphones. Everything has to sound good on the cheap speakers or else I know it will be a problem.

2. Try mixing at low volume. On your monitors, or even this consumer earphones, turn the volume down until you can barely hear all of the instruments in a reference track. Mix your track at that volume - that really makes the bad parts stand out. For instance, if I play at low volume and all I hear are kicks, I know the kicks are too loud. If I feel like "It sounds great, I wish it was louder" I know I've got it right.

12
Inspiration/Creativity/Motivation / Re: Your inspiration for your name
« on: February 19, 2016, 12:09:35 pm »
The first album from my band in 1988 was going to be called "One Voice in the Cosmic Fugue", which is a quote from Carl Sagan and the title of one of the episodes of COSMOS. That album was never finished due to us getting jobs and the fact that dealing with hardware MIDI instruments and 4-track cassettes is no fun at all and getting a decent recording was way beyond our budget.

Anyway, 25 years later I adopted that name for my current project.

13
I don't know... I have on-and-off issues with depression and when I make music while depressed, it inevitably ends up being a happy bouncy cross between progressive house and circus music. The two or three "Sad" WIPs I have were made while I was in a really good mood.

Lots of the music I listen to is dark and gloomy, but when I try to make dark and gloomy music I end up with something happy again.

But I'm the kind of person who deals with bad situations by making lots of jokes... I guess music shows my true colors too.

14
Personally I have lots of things that make me different (I'm over 40; I have weird musical tastes; I started this in the 80s; I have at least 3 other careers; I don't care about making money with music either.)

But I've been through this whole "how to stand out" thing and there's one thing I know for sure:

If you've made 3-4 tracks and aren't sure how you're ever going to stand out from the pack... make more tracks. By the time you've made 50 you'll know what is different about you. You'll have your own distinct style. You might hate it. Sometimes I hate mine. but it will be yours alone.

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Mixing/Mastering / Re: Directional Frequencies
« on: February 16, 2016, 04:18:14 am »
If you play a high-frequency sound from one speaker, it sounds to your ears like it is coming from the direction of that speaker.  Lower sounds are harder to locate with your ears. (Ever had a weird humming noise in the house and spent hours trying to figure out where it's coming from?)

I think really high-pitched sounds are hard to locate too, so really our ears are best at locating midrange sounds.

This is one of the reasons baselines are usually mostly mono.

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