Author Topic: Drum Layering  (Read 21552 times)

Tentronic

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Drum Layering
« on: January 06, 2016, 02:53:46 am »
Hey everyone,

UKF recently did an article called "Dat Snare Tho" (https://ukf.com/words/dat-snare-tho/14267) where big name producers shed some light on their snare layering techniques and what they thought made a good snare. I was thinking maybe we could do the same?

For me, I start with a 200Hz hit which I then layer with a transient which can vary what frequency it hits at, I'd say roughly between 500Hz - 1kHz maybe? I then round off my snare with either a noise from a synth, a clap or an acoustic snare layer which can be lifted from a drum break or from a drum sampler like Addictive Drums or Superior Drummer.

clearskys

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Re: Drum Layering
« Reply #1 on: January 06, 2016, 03:00:12 am »
For me, I start with a 200Hz hit which I then layer with a transient which can vary what frequency it hits at, I'd say roughly between 500Hz - 1kHz maybe? I then round off my snare with either a noise from a synth, a clap or an acoustic snare layer which can be lifted from a drum break or from a drum sampler like Addictive Drums or Superior Drummer.

Cool, I dig it. I usually load up a Drum Rack in Live and find complimentary samples from all forms of sources: live instrumentation, sample packs, NI's Battery.

Apart from sample selection, I've been finding more and more that compression on the drum bus is of paramount importance in not only making the drums glue together, but also enhancing the groove. Taking those original drum layers and using parallel compression on them, then bouncing them out is something that beefs up the percussive elements almost every time.

I like to go one step further and be fancy by adding foley sounds to the claps and hats. Everyone by now knows that deadmau5 used his own naked ass slaps as claps on his early stuff - that's one form of foley - but using an apple crunch or someone biting down on chips can also really enhance the attack of your downbeat (I hear this quite often in Amon Tobin and Koan Sound material).
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fungsway

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Re: Drum Layering
« Reply #2 on: January 06, 2016, 03:04:22 am »
+1 on Foley. I used shattered glass (i know, everyone's doing it) on every other snare for a song and it definitely adds to the overall variable texture of the song.

sforys

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Re: Drum Layering
« Reply #3 on: January 06, 2016, 03:19:40 am »
I prefer to work with straight audio samples being dropped onto the grid in ableton. I'll find samples with parts that I like, for example one hat sample has a transient sound I like and another has the sustain/decay that I want and I'll stitch the samples together and fuck around with the crossfades in ableton until I'm happy with the sound. Freeze and flatten (bounce to audio) and use that new sample. I find that layering samples can sometimes just become a complete mess and this method will generally sound cleaner. That's not to say that I avoid layering, I just find this method works better the majority of the time.

Tentronic

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Re: Drum Layering
« Reply #4 on: January 06, 2016, 03:33:31 am »
I prefer to work with straight audio samples being dropped onto the grid in ableton. I'll find samples with parts that I like, for example one hat sample has a transient sound I like and another has the sustain/decay that I want and I'll stitch the samples together and fuck around with the crossfades in ableton until I'm happy with the sound. Freeze and flatten (bounce to audio) and use that new sample. I find that layering samples can sometimes just become a complete mess and this method will generally sound cleaner. That's not to say that I avoid layering, I just find this method works better the majority of the time.

I do both! As long as you EQ and level out each layer correctly you should have no problems. All to their own though!

CROIX

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Re: Drum Layering
« Reply #5 on: January 06, 2016, 05:10:57 am »
I end up smashing a bunch of samples together (up to 5) with minimal EQ. Each one plays a role - some are for variance (use them only on specific hits), some are for punch, some for rolls, and often I'll put them all together on important hits. I layer them with claps as well and my snare sounds have been pretty interesting thus far.

Foley, acoustic, and analogue sounds (like from drum machines) are great for layering because they'll be interesting but simple enough to not take up the whole spectrum fully.
Much love,
Jack

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Mat_Zo

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Re: Drum Layering
« Reply #6 on: January 06, 2016, 05:14:50 am »
For me, the one thing that remains a constant when layering snares is I don't have more than one element providing the transient, and when I layer other sounds on top I make sure they don't clash with the transient by using fades, small delays and whatnot

Augment

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Re: Drum Layering
« Reply #7 on: January 06, 2016, 05:22:35 am »
For the 'standard' snares I make I usually compress a 909 to get the 200-hertz body and a bit of top end, then I layer with some acoustic samples and make a transient that I mix in. Imo the transient is what makes or breaks a punchy snare, if the transient is weak, the snare's not gonna be as punchy.

Marrow Machines

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Re: Drum Layering
« Reply #8 on: January 08, 2016, 01:30:14 am »
i spend the most amount of time layering my kick and snare. typically i use an acoustic (kick/snare) and layer it in with an 808 (because booty). every thing else that would be placed enhances a texture from the low mids to the high's (run a cut off 10k ish; snare). haven't really ran into phase problems yet, but i seem to do a good job in terms of attack, decay, leveling, sample start,pitch, eq, and stereo image(mono 4 days).

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