Author Topic: The Sound Design Symposium! 2016  (Read 19506 times)

sleepy

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The Sound Design Symposium! 2016
« on: January 07, 2016, 09:27:51 pm »
Hi!

So every forum that deals with production generally has it's own dedicated "Official Growl Bass Thread!" or "Post Your Bass Sounds Here!" thread, and recently we got one here too. And though it's definitely fun to share cool sounds and get praised for it, it's not really useful nor practical. Oftentimes a user posts their sound, waits for feedback, then leaves. In the best of cases, users post a sound and explain how they arrived at it, which is good. In either case, after enough time has passed, the user either deletes the sound off of wherever they posted it, the link to the file expires, or something along those lines. What you're left with is several pages of people talking about sounds that don't even exist anymore. This kind of stuff isn't really helpful.

To solve this problem, I was thinking that we should have a thread (this one) where we all post cool sounds to the same place, and explain how the sounds were made in an organized, standard format. Every post that links to a sound should have the following:

-Type of Sound (Bass, Pad, etc)
-Plugins used, preferably in order, and any re-sampling steps.
-Explanation of the processing behind the sound

So, for example, if someone were to post a growl bass they made in Sytrus and resampled twice, it'd go something like this:

"Growl Bass using Sytrus
Processing:
-Fruity Waveshaper > WOW2
-Resampled
-Fruity Parametric EQ 2 > WOW2 > Fruity Waveshaper > Maximus
-Resampled
-Loaded into Harmor > Maximus"

Then the person posting would detail the process, and, if they know enough about it, talk about where certain qualities of the sound come from. For example, how the sound gets it's vocal formant character from it being made using FM and the types of filter provided in WOW2, or where certain movement in the sound comes from. Obviously not every post needs to have this, just the ones sharing sounds. Feel free to discuss the sounds beyond the original post.

At the end of the year we'd compile all of the sounds and explanations into one big folder, organized by sound type, and share it so people could learn better.

Just an idea, this could be either really good or just not happen at all, but I think it'd be a refreshing change from the dead links found in a lot of other popular forums.

Clyp.it is a newish website for sharing sounds. Upload amount is unlimited and you could make your sounds private, so I think it would be ideal for this kind of thing. I wouldn't use SoundCloud because it has a limit to how much you could upload. Make sure the sound is downloadable! Patches and project files are optional, I'd much prefer to hear the process behind something and working it out on my own than having something handed to me.

Mr. Maso

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Re: The Sound Design Symposium! 2016
« Reply #1 on: January 07, 2016, 09:39:37 pm »
Hi!

In either case, after enough time has passed, the user either deletes the sound off of wherever they posted it, the link to the file expires, or something along those lines. What you're left with is several pages of people talking about sounds that don't even exist anymore. This kind of stuff isn't really helpful.

Amen! This is the most annoying thing about looking back at old threads on forums

mcgold

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Re: The Sound Design Symposium! 2016
« Reply #2 on: January 07, 2016, 09:44:54 pm »
Great idea---it'll be kind of crowded for a while but would definitely be a better way than just making tons of useless one-off threads...i'll add a few unique sounds I've made recently when I'm back on ableton later

Wontolla

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Re: The Sound Design Symposium! 2016
« Reply #3 on: January 07, 2016, 10:52:53 pm »
Here's one! This is one of the basses in a drumstep ID I'm working on.

https://clyp.it/baymk3am

Basic scream bass; sounds kind of like the drop in Knife Party's remix of "Crush On You". Made using Harmor. For post processing, some stereo shaping might be necessary to bring the sub down to mono, but you can just cut the sub out and add your own.

How to make it:

Start with a supersaw. I used 4 unison voices, with moderate detune (default should be fine). I mapped the pitch thickness to an envelope, so it starts detuned, then once all the unison voices are out of phase, they get closer together. This just adds a little squelch and stereo, you don't really need unison for it. Tune it down 2 octaves with the pitch slider, Freq divider, or just playing really low.

Harmonic prism, with the default prism shape, and turn the Amount knob just a tiiiiny bit to the left. This is where the squelch comes from. Knife Party's basses have a lot of interesting stuff happening in the highs, something I've always admired, and this channels just a little of that. This is something you can only do with additive synthesis; the prism moves each harmonic just a tiny bit out of sync with each other over time, but not so fast that they sound out of tune.

The screaming sound comes from really emphasizing just a few harmonics. The best way to do that is with a comb filter. Harmor doesn't really have a comb filter, but it has a good approximation of one with the "Deeper" phaser setting. Change the phaser mode from "Classic" to "Deeper", set it to Harmonic ("harm"), turn the mix all the way up, turn the width almost all the way up, zero the speed, and mess with the offset until the first peak is somewhere in the mids.

Map the phaser offset to an envelope that starts at the bottom and rises up to the middle, so the scream rises up. And while you're here, do the same thing to the main pitch. If you want to get a sub out of this too, raise the harmonic protection ("prot" slider at the top) a little. To finish, add Log distortion (amount about halfway, filter all the way up) and reverb.

To get the "dipping" effect, turn on legato, hold a note, and play a lower note (more than an octave down) really quickly over and over.

Here's how it works:

Technically, this is a bass, but when you start with a saw, you end up with a range of harmonics that spans the whole audible spectrum (pretty much). The phaser cuts most of them out, starting at the bottom, and leaves just a few peaks. These peaks aren't single harmonics, though; they're clusters of a few harmonics close together.

Quick psychology lesson: what we perceive as "screaming" comes from nonlinear sound. These are sounds that don't act like normal sounds, instead of being a fundamental and overtones, all neatly organized at multiples of each other. Horrified screams are nonlinear. So's the sound of nails scraping on a chalkboard.

By cutting out the lower overtones, this sound tricks the listener into thinking the fundamental is way higher than it really is; instead of being down in the sub bass, it's off in the mids. But because each "peak" is really a few different harmonics, it sounds nonlinear.

I'll update this if anyone thinks that explanation sucked.
« Last Edit: January 07, 2016, 11:07:08 pm by Wontolla »

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Re: The Sound Design Symposium! 2016
« Reply #4 on: January 07, 2016, 10:54:48 pm »
Here's one! This is one of the basses in a drumstep ID I'm working on.

https://clyp.it/baymk3am

Basic scream bass; sounds kind of like the drop in Knife Party's remix of "Crush On You". Made using Harmor. For post processing, some stereo shaping might be necessary to bring the sub down to mono, but you can just cut the sub out and add your own.

How to make it:

Start with a supersaw. I used 4 unison voices, with moderate detune (Pitch slider up halfway). I mapped the pitch thickness to an envelope, so it starts detuned, then once all the unison voices are out of phase, they get closer together. This just adds a little squelch and stereo, you don't really need unison for it. Tune it down 2 octaves with the pitch slider, Freq divider, or just playing really low.

Harmonic prism, with the default prism shape, and turn the Amount knob just a tiiiiny bit to the left. This is where the squelch comes from. Knife Party's basses have a lot of interesting stuff happening in the highs, something I've always admired, and this channels just a little of that. This is something you can only do with additive synthesis; the prism moves each harmonic just a tiny bit out of sync with each other over time, but not so fast that they sound out of tune.

The screaming sound comes from really emphasizing just a few harmonics. The best way to do that is with a comb filter. Harmor doesn't really have a comb filter, but it has a good approximation of one with the "Deeper" phaser setting. Change the phaser mode from "Classic" to "Deeper", set it to Harmonic ("harm"), turn the mix all the way up, turn the width almost all the way up, and mess with the offset until the first peak is somewhere in the mids.

Map the phaser offset to an envelope that starts at the bottom and rises up to the middle, so the scream rises up. And while you're here, do the same thing to the main pitch. If you want to get a sub out of this too, raise the harmonic protection ("prot" slider at the top) a little. To finish, add Log distortion (amount about halfway, filter all the way up) and reverb.

Here's how it works:

Technically, this is a bass, but when you start with a saw, you end up with a range of harmonics that spans the whole audible spectrum (pretty much). The phaser cuts most of them out, starting at the bottom, and leaves just a few peaks. These peaks aren't single harmonics, though; they're clusters of a few harmonics close together.

Quick psychology lesson: what we perceive as "screaming" comes from nonlinear sound. These are sounds that don't act like normal sounds, instead of being a fundamental and overtones, all neatly organized at multiples of each other. Horrified screams are nonlinear. So's the sound of nails scraping on a chalkboard.

By cutting out the lower overtones, this sound tricks the listener into thinking the fundamental is way higher than it really is; instead of being down in the sub bass, it's off in the mids. But because each "peak" is really a few different harmonics, it sounds nonlinear.

I'll update this if anyone thinks that explanation sucked.
I'm going to try this asap.

sleepy

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Re: The Sound Design Symposium! 2016
« Reply #5 on: January 07, 2016, 11:34:00 pm »
 :D :D :D :D :D That's a fantastic explanation, thanks for contributing!!! Way to set the bar high haha. Kinda expected the sound to be made using FM, which makes sense after reading your explanation of the whole non-linear sound thing, since FM definitely doesn't emphasize consonant frequencies. Kinda also explains why FM is used to make a lot of those screechy/screamy kinds of sounds.

Would you mind enabling downloads on the sound?

Wontolla

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Re: The Sound Design Symposium! 2016
« Reply #6 on: January 07, 2016, 11:43:11 pm »
:D :D :D :D :D That's a fantastic explanation, thanks for contributing!!! Way to set the bar high haha. Kinda expected the sound to be made using FM, which makes sense after reading your explanation of the whole non-linear sound thing, since FM definitely doesn't emphasize consonant frequencies. Kinda also explains why FM is used to make a lot of those screechy/screamy kinds of sounds.

Would you mind enabling downloads on the sound?
Done, thanks! I have a different scream somewhere else in the track that uses FM, actually. I forget what the basic sound is, but there's a fixed oscillator running at ~40Hz modulating the others, so it's like a really fast vibrato.

Tiongcy

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Re: The Sound Design Symposium! 2016
« Reply #7 on: January 07, 2016, 11:48:17 pm »
Here's one! This is one of the basses in a drumstep ID I'm working on.

https://clyp.it/baymk3am

Basic scream bass; sounds kind of like the drop in Knife Party's remix of "Crush On You". Made using Harmor. For post processing, some stereo shaping might be necessary to bring the sub down to mono, but you can just cut the sub out and add your own.

How to make it:

Start with a supersaw. I used 4 unison voices, with moderate detune (default should be fine). I mapped the pitch thickness to an envelope, so it starts detuned, then once all the unison voices are out of phase, they get closer together. This just adds a little squelch and stereo, you don't really need unison for it. Tune it down 2 octaves with the pitch slider, Freq divider, or just playing really low.

Harmonic prism, with the default prism shape, and turn the Amount knob just a tiiiiny bit to the left. This is where the squelch comes from. Knife Party's basses have a lot of interesting stuff happening in the highs, something I've always admired, and this channels just a little of that. This is something you can only do with additive synthesis; the prism moves each harmonic just a tiny bit out of sync with each other over time, but not so fast that they sound out of tune.

The screaming sound comes from really emphasizing just a few harmonics. The best way to do that is with a comb filter. Harmor doesn't really have a comb filter, but it has a good approximation of one with the "Deeper" phaser setting. Change the phaser mode from "Classic" to "Deeper", set it to Harmonic ("harm"), turn the mix all the way up, turn the width almost all the way up, zero the speed, and mess with the offset until the first peak is somewhere in the mids.

Map the phaser offset to an envelope that starts at the bottom and rises up to the middle, so the scream rises up. And while you're here, do the same thing to the main pitch. If you want to get a sub out of this too, raise the harmonic protection ("prot" slider at the top) a little. To finish, add Log distortion (amount about halfway, filter all the way up) and reverb.

To get the "dipping" effect, turn on legato, hold a note, and play a lower note (more than an octave down) really quickly over and over.

Here's how it works:

Technically, this is a bass, but when you start with a saw, you end up with a range of harmonics that spans the whole audible spectrum (pretty much). The phaser cuts most of them out, starting at the bottom, and leaves just a few peaks. These peaks aren't single harmonics, though; they're clusters of a few harmonics close together.

Quick psychology lesson: what we perceive as "screaming" comes from nonlinear sound. These are sounds that don't act like normal sounds, instead of being a fundamental and overtones, all neatly organized at multiples of each other. Horrified screams are nonlinear. So's the sound of nails scraping on a chalkboard.

By cutting out the lower overtones, this sound tricks the listener into thinking the fundamental is way higher than it really is; instead of being down in the sub bass, it's off in the mids. But because each "peak" is really a few different harmonics, it sounds nonlinear.

I'll update this if anyone thinks that explanation sucked.

Wow this is really cool will give this a try