Author Topic: Neuro Bass sound design  (Read 21892 times)

ledezmamusic

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Neuro Bass sound design
« on: January 07, 2016, 07:27:02 pm »
whats your process? pls post clips of the result!

FarleyCZ

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Re: Neuro Bass sound design
« Reply #1 on: January 07, 2016, 07:42:57 pm »
...to watch a lot of Seamless R. :D

No really. It got it's roots at Reese bass (do I wrote it correctly?), which was originaly set of two really detuned oscilators phase-canceling each other. Widely used by good old dnb scene. By filtering, distortion, and use of some crazy wavetable oscilators (Massive used to be / still is popular for this.) you can achieve a lof of those crazy neuro sounds. Today's synths got few more tricks up it's sleeves though. Serum has really cool wavetable options including awesome editor. Harmor has amazing resynthesis and per-harmonic unisono detune. ...and so on.

There's really no one way to do it. Experimentation is the key. Watch Seamless R and you'll hear what I mean by this. :)
"Earth is round right? Look at it from right angle and you'll be always on top of the world."
...but don't overdo it, because that's called being a d***k.

Mussar

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Re: Neuro Bass sound design
« Reply #2 on: January 07, 2016, 08:06:08 pm »
I'm gonna have to second SeamlessR. His thing is much more about educating people on sound design than necessarily producing music for clubs, so if you just go to the "How to Bass" playlist and look at anything titled Neuro, you'll find something fun to try.

ledezmamusic

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Re: Neuro Bass sound design
« Reply #3 on: January 07, 2016, 08:20:19 pm »
yeah seamless is pretty good. he gets on my nerves though ._.

Mr. Maso

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Re: Neuro Bass sound design
« Reply #4 on: January 07, 2016, 08:54:37 pm »
One of the key components of neuro is the huge amount of movement or changes in the sound. Other guys mentioned Reese basses which are great starting points for neuro sounds. You can find a million tutorials on making Reese basses on YouTube but the general principle is you have two saw waves which are moving in and out of phase with each other. You can do this by detuning, or playing two notes at once. You generally want to use saw waves as they are the most harmonically rich and the bulk of the sound comes from messing with the harmonics with filters so the more the better. Square waves can also be used if you want a bit more of a 'hollow' sound. The rest of the idea of movement from neuro generally comes from pitch bending and filters. Pitch bending is pretty self explanatory (but if you need someone to mention more just ask). Filters with the cutoff and resonance automated so they change over time help creat that characteristic neuro sound. I am a huge fan of putting a notch filter in, automating or putting an lfo on it, then compressing and saturating/distorting it to add more harmonics back in. Another cool technique that people use is volume automation. There is a guy on YouTube named spire who goes in depth into this (http://youtu.be/GLROl40aktY). Hope this helps! If you have any more questions, just ask!

ledezmamusic

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Re: Neuro Bass sound design
« Reply #5 on: January 07, 2016, 10:39:29 pm »
One of the key components of neuro is the huge amount of movement or changes in the sound. Other guys mentioned Reese basses which are great starting points for neuro sounds. You can find a million tutorials on making Reese basses on YouTube but the general principle is you have two saw waves which are moving in and out of phase with each other. You can do this by detuning, or playing two notes at once. You generally want to use saw waves as they are the most harmonically rich and the bulk of the sound comes from messing with the harmonics with filters so the more the better. Square waves can also be used if you want a bit more of a 'hollow' sound. The rest of the idea of movement from neuro generally comes from pitch bending and filters. Pitch bending is pretty self explanatory (but if you need someone to mention more just ask). Filters with the cutoff and resonance automated so they change over time help creat that characteristic neuro sound. I am a huge fan of putting a notch filter in, automating or putting an lfo on it, then compressing and saturating/distorting it to add more harmonics back in. Another cool technique that people use is volume automation. There is a guy on YouTube named spire who goes in depth into this (http://youtu.be/GLROl40aktY). Hope this helps! If you have any more questions, just ask!

I love spire tutorials <3

Mr. Maso

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Re: Neuro Bass sound design
« Reply #6 on: January 07, 2016, 10:48:37 pm »
Spire is insanely talented. He was pretty active on the neurohop forum but idk if he still is. There is a thread on there specifically oriented towards compiling the best neuro tutorials and another one where people will post their bass sounds with step by step instructions on how to make them!

safeko

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Re: Neuro Bass sound design
« Reply #7 on: January 10, 2016, 03:50:19 pm »
Lots of good suggestions here! In my chains of reeses, I usually have several notch filters with a light LFO on their cutoff. sprinkled throughout the chain. In Ableton, I achieve this with the convenient auto-filter. I additionally sprinkle reverb throughout the chain with an extremely short decay, small room setting, and high spin creating a metallic and moving sound. I also use a lot of distortion, EQing, and often choruses/phasers/flangers to add additional movement.
In the more growley/talking sound design, I recommend experimenting with automation of your effect parameters; I've been getting some incredible results automating the morph parameter on the morph filter in Ableton's autofilter.

Tentronic

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Re: Neuro Bass sound design
« Reply #8 on: January 10, 2016, 05:27:50 pm »
For me, it's careful use of filtering, distortion and width. Also try and mess around with resampling and repeating the process and slicing up, reversing and repitching your basses. Frequency splitting really helps for controlling your tone. Best advice I can give is to literally try anything, you'll learn new things and be likely to end up with more unique sounds.
« Last Edit: January 10, 2016, 05:29:28 pm by Tentronic »