Author Topic: Synthesizing Drums for a Noob  (Read 18382 times)

Munro Island

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Synthesizing Drums for a Noob
« on: January 07, 2016, 03:21:03 pm »
I want to be able to synthesize really unique drum sounds and effects (think Flume or Ta-Ku) but I have no idea how or where to start. I know how to synthesize a basic kick from a sine wave but it sounds very plain and generic. I'm not sure how I would even go about claps, snares, shakers, hats, etc. Or do people like flume just sample drums from other songs and run them through a bunch of fx? I would rather not use pre-made drum hits from sample packs as I understand you are very limited in the sounds you can create.

Al_N

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Re: Synthesizing Drums for a Noob
« Reply #1 on: January 07, 2016, 04:34:31 pm »
I want to be able to synthesize really unique drum sounds and effects (think Flume or Ta-Ku) but I have no idea how or where to start. I know how to synthesize a basic kick from a sine wave but it sounds very plain and generic. I'm not sure how I would even go about claps, snares, shakers, hats, etc. Or do people like flume just sample drums from other songs and run them through a bunch of fx? I would rather not use pre-made drum hits from sample packs as I understand you are very limited in the sounds you can create.

Sure you're limited in the sounds you can create, but get into the habit of layering those sounds. Take the high frequency content of one sound, and layer it with the low/mid frequency content of another sample. You'll create many interesting samples. I used to create a lot of glitchy percussion elements by processing loops through different randomized effects, and picking out what I liked, and what I didn't. You just have to experiment. I know how daunting it can be though, which is why I created a library for myself over the years, so I don't have to do it as much. I used to spend multiple hour sessions just creating samples/loops/progressions.

LOC

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Re: Synthesizing Drums for a Noob
« Reply #2 on: January 07, 2016, 07:22:41 pm »
You'll make your life harder trying to make all your drum sounds by synthesizing them from scratch, but nothing is preventing you from layering different drum sounds combined with a bit of synthesis for certain frequency areas of your sound. Using well manipulated and/or layered samples to create one final drum sample will certainly not make your final sound less original or unique in the end, if that's what's your worried about.
If you want to use synthesis for learning purposes, fair enough, it's cool and great fun (though it can be quite frustrating when you find yourself failing at achieving the result you wanted) but I think it's important to realize where it's limit are, in terms where it can or can't (easily) help you achieve your final result (Hope this sentence is understandable). But if I could only work with synthesis for drum sounds, i'd go with FM Synthesis as it's much more flexible in terms of timbre than what a basic subtractive synthesizer could give you. Plus FM is much more convenient for bringing some inharmonic frequencies into your sound, which is often required for synthesizing drum sounds, but it's also more complex than other types of synthesis.

I'll leave that here. Maybe it will help you understanding the concept of FM synthesis for drums. https://www.youtube.com/watch?v=T5lgDDBdQyk

Also, good EQing and and bit of saturation/distortion in post processing could make quite a big difference in the final sound. 

FarleyCZ

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Re: Synthesizing Drums for a Noob
« Reply #3 on: January 07, 2016, 07:35:25 pm »
Drums are hard. Especially now when there is A LOT of cool complex sampled stuff out there. Each drum has it's own way to be made.

Kicks have big fundamental sinewave with pitch doen envelopes and bunch of layers to fatten up the attacks. Snares has that fundamental too, but higher a bit and lot of longer layers with distinct set of resonators and kinda random noise (which is in the real world made by set of springs underneath a real snare.) Hihats have those resonators too, but way up there in high frequencies. It's really dificult and complex so you can spend days, weeks, months by unsuccesfull trying. (Been there.)

Also, a lot of those sounds that sound synthetic have it's roots to sampled originals. Like on 909. Roland tried to synthesize hihats on 808, but it didn't sound good at all, so they recorded real hi-hat for 909. (Which got sampled and used as a base for a lot of today's samplepack's hihats.)
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