Author Topic: Making interesting lead sounds  (Read 11608 times)

rusty1

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Making interesting lead sounds
« on: November 14, 2016, 11:04:03 am »
I'm trying to improve my music and I've been listening to my music trying to figure out what ti improve. I've always struggled with making the drop or chorus of a song. I produce like trap electronic music, basically just electronic music at like 70-80 BPM.

To me an electronic drop consists of a sub bass, Drums and a lead synth (or synths). I guess my drums and sub bass are ok, they are not perfect but only practise will improve that. I understand how to get better at drum programming. But that lead synth. I can't wrap my head around how to make a good interesting lead synth.

I don't struggle with the other synths. Usually in the rest of the song I have multiple synths together like a might have a pluck then add some pads to give it some volume and fullness. Then I might add a melody in with a different kind of synth. I can do this well and I'm happy with the way it sounds as well.

I know you can layer a lead synth. So just layering synths like I do with the rest of the song won't work because then it wouldn't sound like a drop it would just sound like the rest of the song with a dancy drum beat and sub bass.

I enjoy sound design when its not frustrating like it is with lead synths. I have taken my time to learn what every single button and knob does in Serum. I have actually practised a lot of sound design. I know how to use both NI Massive and Serum to make sounds. But the one kind of sound I just can't make is lead synths.

I've tried googling, youtubing and researching the hell out of what a lead synth is and I've found nothing really. I've asked questions on here about how to make a lead synth but I still find myself in the same situation.

I listen to music that inspires me and I listen to the lead synth in the drop and I just cant tell how the hell they did that, how did they make it. I'm specifically talking about the high end of a synth.

The high end of my synths sound like shit. They are always too harsh, too sharp and too gritty. They have that kind of zzzzzzzzz sound aha. So I add some voices and detune it and then it sounds like white noise and it doesn't sound good. A classic example of what I'm talking about is like a saw wave. A saw wave by itself is super harsh (because it has all those upper harmonics). If you add like 8 voices to that and detune them, the top end sounds like just white noise or some kind of shhhhhhh.

The same thing happens when I use other wavetables and it just doesn't sound good. I just don't understand how people do it. The dont low pass the synth because then it takes the top end away and then it doesn't sound as bright and full. It's very frustrating I just dont understand.
« Last Edit: November 14, 2016, 11:30:06 am by rusty1 »

Marrow Machines

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Re: Making interesting lead sounds
« Reply #1 on: November 14, 2016, 11:43:38 am »
1.Use EQ to shape and taper the frequency content of your instruments. If you're having trouble with to much, take away.

2. Detuning doesn't make the sound less harsh man, you're making the harsh sound more processed......Learn better technical skills to achieve a result that's coherent to the result that you want.

3. Look at a frequency spectrum chart of instrumentation, and understand the range at which instruments operate. This should give you some idea as to better understand and utilize the sounds that make the most sense for any tune. Orchestral instrumentation.

4. Chill out and keep doing it, I had a hard time doing stuff and putting things together when I first started. Six years later, I can literally make a whole tune in four hours.


I'd also suggest to be more simplistic in your approach, adding more layers on top of stuff doesn't really make sense if you're unsatisfied with one particular instance of the sound.......It's like adding roses to a big pile of shit in hopes that the big pile of shit will smell differently...... It's easier to just start off with one rose and smell it for all it's worth.
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rusty1

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Re: Making interesting lead sounds
« Reply #2 on: November 14, 2016, 12:07:58 pm »
Thanks for the quick reply man.

I have tried EQ, I always give it a bit of a lowpass around like 16KHz and just roll all those upper frequencies off but then it just doesn't sound big enough. Like rolling off those just doesn't work for a lead if you know what I mean. Like it just sounds weak.

What I mean by when I detuned them was like I was kind of changing from like a razor kind of harshness to a more wider harsh where it sounds like shhhhhh aha.

I will definitely have a look at an orchestral spectrum chart.

Yeah I know music is hard to make but I'm just trying to learn and understand and this has been something I've never understood so I'm just going hard to figure it out and get it down.

I also find it hard to be simplistic but unique. Like, I kind of hate it when I see a future bass lead tutorial and they only use saw waves,  like I think that just gets overused and then it just ruins that type of future bass sound because its so repeated.

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Re: Making interesting lead sounds
« Reply #3 on: November 14, 2016, 03:47:25 pm »
Understanding the instrumental frequency chart of orchestral instruments can help you get some idea on how to better process your instruments.

You also have to consider the character of your instruments as well.


Lets say you have a saw wave(from one oscillator;no filter) and you raise it one octave. You've shifted the average frequency content to that of a higher order. Therefore, you have more top end than you do bottom end. Once you apply a low pass from the EQ, you're effectively removing the majority of the sound that you have available.

If you shift the saw wave down and octave and apply a low pass, you are effectively doing the same thing, but a lower order where the average frequencies are of a lower value. Once again, you will remove much of the content that is characterized as the "body" of the sound.

You're removing main components of the sound if you're not handling your EQ correctly in the context of the synth's octave position and range of notes being played(movement between high and low notes along the scale).

To consider this situation with multiple layers summed to create one sound, you WILL NEED to make up what you've taken away.

Thus, creating more work for you that's leading to frustration and confusion about your process.


That's why those future bass producers use one saw wave, it's because they understand the octave range, and the relative range of particular instrumental elements that cause a description of a "lead" or "bass" synth.


With right processing, such as bussing and group management, you can really get a nice sound with VERRRRRRRRRRY little effort.

You need to look into recording techniques and recording philosophy and see how you can best apply the simplistic nature to your work flow.

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rusty1

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Re: Making interesting lead sounds
« Reply #4 on: November 15, 2016, 03:23:33 am »
Ok so if I cut out some frequencies I need to make up those frequencies with another layer, because that will allow the synth to sound full and be characterised as a lead synth. Right?

I'm definitely going to take a look at the frequency spectrum and pay close attention to the timbre of the synth.

Ok I'm definitely going to research some recording techniques because this is knowledge I don't have and it seems vital to making music. Do you know of any good places to learn some recording techniques. Seems a bit broad by describing it as recording techniques. I've heard of recording in the context of producing but I've never fully understood what it referred to. Obviously I know you can record audio like resampling synths and recording vocals from a mic. Is that all it is? This is a very noob question aha.

Thanks for the help man.
« Last Edit: November 15, 2016, 03:34:35 am by rusty1 »

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Re: Making interesting lead sounds
« Reply #5 on: November 15, 2016, 04:02:49 am »
Go talk to a mix/recording engineer at you local studio. See if they have time to help you sort things out.

Other wise, there's just start fishing for subjects and do you best to gather the material.

I am learning how to record, that's what i am weakest at. But I've had excellent resources that have guided me while i was understanding certain technical aspects of recording that i apply to understanding of my music production on the computer.

My advice to you is to seek some one who is willing to sit down and talk with you for a while, until you wrap your head around the process. It's not so much a literal translation into what you're doing, but using the reference point from the real world to be applied to the digital realm.

Going back to the layering subject: You shouldn't really need to add any more layers to one particular sound, because you have more than enough information with one oscillator to make a lead synth sound really good. The more stuff you try to process that doesn't come from the same sources, leaves you with having to deal with more variables that you ought to have.


Once you understand and have gain mastery over the use of creating things with only limited amount of information, is when you can start adding in other components to help shape the overall picture.

Start with a few colors and elements, and analyse deeply how it works. Then you can bring in more complicated considerations, but you're neglecting to much of the fundamentals and expecting to perform as a master does with the same level of understanding.

You might even find greater joy in creating things more simply, than simply creating complexities for complex sake.




Start simple dude, reconsider your approach and understanding of where you're at now, and move forward.


EDIT: i've been doing mechanical engineering problems all day, so if this seems a little incoherent i am sorry.
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rusty1

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Re: Making interesting lead sounds
« Reply #6 on: November 16, 2016, 04:05:37 am »
I definitely think I'm creating complexities for complex sake. I've only recently learn that less is more with production and I guess that could be applied to sound design. I really love interesting sound design and I really love sound design in general given that its not making me frustrated.

There is a production school in my city but I'm not sure if I'll be able to afford a lesson on recording and stuff. Maybe someday I'll go there to learn some stuff. I'm pretty good at teaching myself stuff though. I've taught myself like 3 programming languages and I've been teaching myself how to produce music.

And can I ask what are the basic elements of a lead sound. Like what makes a synth a lead synth? Maybe if I grasp a better understanding of what a lead is I should be able to make them better.

Thanks for all the help as well man, hope those mechanical engineering question wont too hard aha.

Marrow Machines

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Re: Making interesting lead sounds
« Reply #7 on: November 16, 2016, 09:28:59 am »
I definitely think I'm creating complexities for complex sake. I've only recently learn that less is more with production and I guess that could be applied to sound design. I really love interesting sound design and I really love sound design in general given that its not making me frustrated.

There is a production school in my city but I'm not sure if I'll be able to afford a lesson on recording and stuff. Maybe someday I'll go there to learn some stuff. I'm pretty good at teaching myself stuff though. I've taught myself like 3 programming languages and I've been teaching myself how to produce music.

And can I ask what are the basic elements of a lead sound. Like what makes a synth a lead synth? Maybe if I grasp a better understanding of what a lead is I should be able to make them better.

Thanks for all the help as well man, hope those mechanical engineering question wont too hard aha.

All of those MCHE questions suck. But w/e, it's fun.

The basic elements of a lead sound come from the octave range that the synth is playing. If you're thinking of a synth that's super high pitch, you only got a portion of the picture.

I feel that's where it best define's it's purpose for it's description. If you go so low, it'd be classified as a bass.

If you look at the orchestral instrumentation frequency chart, i am sure you'll recognize the varying ranges in which the components of an orchestra operate in. The differences of the instruments give you different effects and feeling when playing a certain piece of music because of this.  If you consider how a composer makes the music for that particular situation, you'll have a better understanding of how your music can mix itself, before you start to apply any other more modern "mixing" tools.

And this circles back to basics in understanding frequency content of the sound you're working with and designing. There's natural tendencies that occur over a range in octave position, that you need to account for. Every thing else is secondary and used to "enhance" what is already there;enhancement is good or bad given the context of what you're goals are.

You just need to understand your reference point when you're making the music and understand how the sound can best fit it's role.

Also, you don't necessarily need to go to mixing school or w/e to get this information, it'll help, but it depends on what you want out of it. Not to mention, if you have to be really invested as a student if you want all the good details. I'd still suggest a cheaper alternative if you're not going to commit to being a student....

There's tons of stuff online, and if you have the capacity to teach programming languages, then you have the capacity to figure out what you're doing wrong. The only difference is that your self guided attempts will probably elongate the time at which you can gain applicable knowledge.



TL;DR

Go over frequency chart, consider the context of an orchestra, consider how you can apply that concept to your music, keep it simple, work your way up from simple decisions.

Complexity is the illusion masters have over the student. Often times the master seeks a simple and elegant solution, given the amount of understanding they have. You foundation is the most important part of your way, Strengthen your foundation and understanding so that if you do have a problem like this again, you'll have a better time processing it.

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Arktopolis

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Re: Making interesting lead sounds
« Reply #8 on: November 17, 2016, 10:01:16 am »
Obligatory captain obvious recommendation: study presets and remake sounds from your favorite tracks. There are so many types of leads that it's hard to give any general advice. Like Marrow said, the common denominator is the frequency range. You can often get a nice lead by taking a bass patch and pitching it up and octave or two.

Anyway, here are some ideas to make leads more interesting on the sound design side:

- Fast downwards (or upwards?) pitch envelope, to emphasize the transient and make the sound less static.
- Downwards envelope on a lowpass filter, so that the transient is sharp and the tail is gentler.
- Vibrato, tremolo, or any other LFO modulation (in Serum, wavetable position is an obvious one). One common trick is to slowly increase the LFO modulation depth, or to apply modulation just to certain notes (just listen to a good singer or guitar soloist).

In short, try to focus on two things: 1. the transient and 2. how the sound evolves. You can use unison, but I find that leads are often best designed mono, with width coming from FX like chorus and reverb.

Last but not least, articulation as important as the sound. Use glides, velocity and note lengths to create the effect you're after. Listen to an Adele track and study how she uses glissandos, vibrato and tremolo to evoke emotions in the listener.

rusty1

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Re: Making interesting lead sounds
« Reply #9 on: November 19, 2016, 06:50:33 am »
Sorry for the late reply, I've just DJ'd my first house party so I was preparing for that.

I've been studying the orchestral frequency charts and noticed that none of the instruments go above like 16 KHz and my leads have a lot of content above 16 KHz which is the zzzzz or shhhh sound I'm getting on my leads. Should I cut this out and kind of band pass the lead?

When you mean frequency range do you mean that lead sounds have a large range of frequencies? So leads should have frequency content in the low mids, high mids and the highs?

Thanks for the sound design tips, I'm definitely going to experiment with that and go in other directions.

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Re: Making interesting lead sounds
« Reply #10 on: November 19, 2016, 09:22:26 am »
Congrats for the gig! By frequency range I was referring to the fundamental frequency. Like Marrow said, if it's low enough it's usually classified as a bass. The harmonic content is not that relevant, since even a sine wave can be a lead.

rusty1

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Re: Making interesting lead sounds
« Reply #11 on: November 19, 2016, 10:48:36 am »
Thanks man.

Look I've been trying all day to make a lead sound and just other sounds in general and they all sound like crap. It just sounds like old 8 bit game sounds, like not very good quality. The top end of my synths always sound like crap and it's stressing me out. I might go back to the fundamentals of sound design and synthesis. Do you guys know any good resources to learn this stuff?

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Re: Making interesting lead sounds
« Reply #12 on: November 20, 2016, 04:35:21 pm »
Thanks man.

Look I've been trying all day to make a lead sound and just other sounds in general and they all sound like crap. It just sounds like old 8 bit game sounds, like not very good quality. The top end of my synths always sound like crap and it's stressing me out. I might go back to the fundamentals of sound design and synthesis. Do you guys know any good resources to learn this stuff?

Square waves tend to have a feeling of video games


You then have to consider the process behind the sound design choices.

I put a tape distortion on every thing because it gives the emulated feel of having that sound being recorded on a tape device.

Other forms of distortion can give you different wave shaping options as well.

You might not be thinking about the sound design process as a whole, and how you can compartmentalize technical considerations, based on the DAW of choice, to be used to it's full intended purpose.

The origin of your sound generator (oscillator) and it's construction has a lot to do with the type of sound you'll be generating.  At a very basic level, there's a few oscillation types that you can choose from :Saw, Square, Triangle, Sine. There's quite a few morphing capabilities that can be done with math that will allow you to get to different wave form shapes.

But for the most part those seem to be the fundamental parts of the sound at hand.







It seems like you're having trouble identifying the problem that you're really having.....I would consider you to do research on the history of the synthesizer (Don Buchla and Rober Moog are the dudes you need to look up). Consider the design differences, philosophy differences, and application differences. I'll even recommend you understand why one was more successful in business than the other (coincides with philosophy).


Another documentary you can watch on netflix, is i dream of wires.

There's so much to be had with all this technical research, but with out any historical foundation to run off, it's just a technical exercise.......and you've become a sound technician rather than a sound designer.


Appreciating your forefathers might help you pave the way and rethink all of the preexisting and future information you will encounter.
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rusty1

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Re: Making interesting lead sounds
« Reply #13 on: November 21, 2016, 04:55:18 am »
Thanks for the resources dude I'm definitely going to check them out.

I said I was going to go back and revisit the fundamentals of sound design and synthesis and I was reading articles and watching videos and I already knew it all. Like I was already familiar with all the topics they covered.

I feel like I have all this theoretical knowledge of making music, Like I know all about how to eq things and I know all about digital audio like sample rates and bit depth. I also know the physics behind sound (as I used to study physics and this was a topic) and I know all about synthesis like FM synthesis, subtractive, I know signal path and routing and stuff, I know what wavetables are, I know filters, I'm very familiar with modulation and LFO stuff.

I know all this stuff and somehow in my mind I'm just pushing myself to make great music. I know making music is hard and that it takes a long time but I am pretty hard on myself and I do push myself really hard. It worked for DJ'ing, I used to work hard on making perfect mixes everyday and soon it just became like normal for every transition to be as smooth as possible and it payed off. I played my first ever house party the other night, I had never Dj'd in front of anyone for longer than like 2 minutes and everyone at the party loved me.

I'm not trying to talk myself up here I'm just trying to explain to you guys how I work and what my mind is expecting me to do when I produce music.

One of my biggest inspirations is Diplo, he so dynamic with he own project and Major Lazer and Jack U. Thats some of the music I love. That type of music has musical integrity and sounds good but at the same time your able to dance to it  and play it at festivals and stuff. Thats kind of what I want to make.

I'm very familiar with those basic wavetables but I hardly use them. I like weird sounds that sound unique but sound good at the same time. I find it very hard to be able to make weird lead sounds with the basic waveforms. If you listen to some Major Lazer and Jack U songs the lead sounds sound very unique, I wouldn't know what they used to make those synths (except the vocal chops I can understand how they do that) but thats what I'm aiming for.

Look I really am having trouble identifying my problem because in my mind I really shouldn't have a problem. So many producers are having fun making good music and it seems like they haven't gone through the struggles I've had. Don't get me wrong they probably have had issues but I've literally had issues with like every facet of music production from sound design to creative issues to mastering and mixdowns.

Music production is the hardest thing I have ever done, sometimes I've been so frustrated that I just want to take a break from it but then all I do is think about it ahah and Im back in ableton within 5 minutes.

Thanks for reading all my posts on here you guys, really appreciate you guys helping me out and hopefully I'll sort this out and make great music one day.