I definitely think I'm creating complexities for complex sake. I've only recently learn that less is more with production and I guess that could be applied to sound design. I really love interesting sound design and I really love sound design in general given that its not making me frustrated.
There is a production school in my city but I'm not sure if I'll be able to afford a lesson on recording and stuff. Maybe someday I'll go there to learn some stuff. I'm pretty good at teaching myself stuff though. I've taught myself like 3 programming languages and I've been teaching myself how to produce music.
And can I ask what are the basic elements of a lead sound. Like what makes a synth a lead synth? Maybe if I grasp a better understanding of what a lead is I should be able to make them better.
Thanks for all the help as well man, hope those mechanical engineering question wont too hard aha.
All of those MCHE questions suck. But w/e, it's fun.
The basic elements of a lead sound come from the octave range that the synth is playing. If you're thinking of a synth that's super high pitch, you only got a portion of the picture.
I feel that's where it best define's it's purpose for it's description. If you go so low, it'd be classified as a bass.
If you look at the orchestral instrumentation frequency chart, i am sure you'll recognize the varying ranges in which the components of an orchestra operate in. The differences of the instruments give you different effects and feeling when playing a certain piece of music because of this. If you consider how a composer makes the music for that particular situation, you'll have a better understanding of how your music can mix itself, before you start to apply any other more modern "mixing" tools.
And this circles back to basics in understanding frequency content of the sound you're working with and designing. There's natural tendencies that occur over a range in octave position, that you need to account for. Every thing else is secondary and used to "enhance" what is already there;enhancement is good or bad given the context of what you're goals are.
You just need to understand your reference point when you're making the music and understand how the sound can best fit it's role.
Also, you don't necessarily need to go to mixing school or w/e to get this information, it'll help, but it depends on what you want out of it. Not to mention, if you have to be really invested as a student if you want all the good details. I'd still suggest a cheaper alternative if you're not going to commit to being a student....
There's tons of stuff online, and if you have the capacity to teach programming languages, then you have the capacity to figure out what you're doing wrong. The only difference is that your self guided attempts will probably elongate the time at which you can gain applicable knowledge.
TL;DR
Go over frequency chart, consider the context of an orchestra, consider how you can apply that concept to your music, keep it simple, work your way up from simple decisions.
Complexity is the illusion masters have over the student. Often times the master seeks a simple and elegant solution, given the amount of understanding they have. You foundation is the most important part of your way, Strengthen your foundation and understanding so that if you do have a problem like this again, you'll have a better time processing it.