convolution reverb allows you to capture an impulse response of reverberation of any environment you can think of.
might help solver your problem if you're looking for reverberation characteristics aside from a digital plug in.
That aside, you can use EQ and other effects like you would with any other sound component. That requires you to buss the soundsource into a reverb channel and then further hone the reverb.
sending the source signal to several different busses of reverb will give you several layers of reverb with potentially different characteristics (if you're applying the technique stated above).
The more layers you assign to a sound source, the more control you'll need to place them with in a range that is coherent. other wise you're gonna be in a sea of multiple reverbs.