Basically a duplicate audio source mixed in together: one with compression, the other without.
There's a fair few advantages to this. Say for example your material has a lot of quick peaks and transient hits - like a percussion loop - and you want to bring the floor up and beef up the percussion itself, but without the compressor bringing the peaks down. Attack timings can only get you so far in this case. Instead, duplicate the loop, compress one copy quite heavily to bring the body out, and then mix it together with the old copy that still has the peaks. You end up getting the best of both worlds this way.
On a lot of newer software compressors, they now include a 'Dry Mix' knob that helps do this for you. It's great for making dynamic material more 'beefy' without compromising it's attack too much.
In some tutorials and guides, they often refer to this as 'New York Compression', if that also helps!