Author Topic: Ambient Vocal Atmos  (Read 9152 times)

AB69

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Ambient Vocal Atmos
« on: June 16, 2016, 06:46:31 am »
Was wondering if anyone could give me some tips or guide me to where I can teach myself how to create ambient vocal atmos heard in some vocal tracks?

An example would the faint distant echo ish white noise vocal ambience in this track:

https://www.youtube.com/watch?v=BjUg2rrExno

Will appreciate any help.

Mussar

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Re: Ambient Vocal Atmos
« Reply #1 on: June 16, 2016, 02:09:08 pm »
Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.

Scribit

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Re: Ambient Vocal Atmos
« Reply #2 on: June 16, 2016, 03:29:20 pm »
Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.

Try using this technique on one snippet of your vocal looped. For example, an 'ooh' or an 'aah' looped throughout your drop very wet in the background can really fill out a mix and achieve the thing you mentioned.
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AB69

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Re: Ambient Vocal Atmos
« Reply #3 on: June 16, 2016, 08:12:49 pm »
Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.


Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.

Try using this technique on one snippet of your vocal looped. For example, an 'ooh' or an 'aah' looped throughout your drop very wet in the background can really fill out a mix and achieve the thing you mentioned.

Def trying these out. When you say set the reverb send pre fader and keep the volume of the vocals down, do you mean kind of like how you side chain the reverb effect to the vocals? Like how bass gets sidechained to a silent kick loop?

Is it better to create this effect by using a reverb send or by having reverb on the actual main bus as an effect?

What kind of reverb settings would I want for vocals? I know for percussion and hats it's better to have a shorter reverb, and longer for pads plucks etc.

What kind of reverb would vocals need? Would I just be playing around with vocal plate presets?

Are there specific vocal reverbs for emitting certain vocal emotions? Like would there be a certain type of reverb for a darker moody sounding vocals, vs another type of reverb for some hands in the air festival uplifting sappy vocals?

Thanks guys.

AB69

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Re: Ambient Vocal Atmos
« Reply #4 on: June 16, 2016, 08:57:14 pm »
How would I make it more ambient and pad ish? Would I have to stretch the Vocal sample bit that I decided to use?

Right now mine sounds a bit too loopish and not ambient pad white noise enough



EDIT:

So I played around with it more and have made it better by stretching it out more.

Basically what I did was apply a ton of reverb directly onto the sample, then bounce it with the tail and reverb, so the new bounced audio contains the reverb. My question, do I need to add a 2nd reverb onto the bounced audio that already has a reverb? I am worried all the reverb will muddy up the mix.
« Last Edit: June 16, 2016, 10:24:36 pm by AB69 »

DVTSUN

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Re: Ambient Vocal Atmos
« Reply #5 on: June 16, 2016, 10:42:04 pm »
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How would I make it more ambient and pad ish?

You could try using a high-cut filter and filter out the 10k+ frequency range. Those higher frequencies tend have a cutting effect that makes things sound closer. If you muffle the sound up, it will fall into the background more, creating a more ambient effect.

Another thing you could try to get more ambience is to use slight detuning modulation from the left to right ear for that channel. This will give you that WIDE ambient effect instead of having the sound just sit in front of you.
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AB69

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Re: Ambient Vocal Atmos
« Reply #6 on: June 16, 2016, 11:05:33 pm »
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How would I make it more ambient and pad ish?

You could try using a high-cut filter and filter out the 10k+ frequency range. Those higher frequencies tend have a cutting effect that makes things sound closer. If you muffle the sound up, it will fall into the background more, creating a more ambient effect.

Another thing you could try to get more ambience is to use slight detuning modulation from the left to right ear for that channel. This will give you that WIDE ambient effect instead of having the sound just sit in front of you.

Yea I eq'd it a bit and it def sits better.

I played around with it more and have made it better by stretching it out more.

Basically what I did was apply a ton of reverb directly onto the sample, then bounce it with the tail and reverb, so the new bounced audio contains the reverb. My question, do I need to add a 2nd reverb onto the bounced audio that already has a reverb? I am worried all the reverb will muddy up the mix.

The problem is it sounds more like a faint stretched vocal fx as opposed to a pumping white noise echo. I still like what I made and can use it in the mix, but I need it more atmospheric and white noise like. Do I need to stretch it more or apply more reverb?