I could never fathom using a sample pack for sweeps and impacts. First of all, they sound out of place unless you build the song around them.
Impacts - it all depends on if it's a naked impact (nothing else going on), you can drop a huge bomb here, but if it's placed in the middle of a mix you aren't going to hear the full effect unless you clear out some space. And it all depends on what's going on around it or where it is in the song, because sometimes a tom drenched in reverb is more appropriate than a kick, sometimes percussion does the trick when all else fails. The standard is using a kick from your track and using a huge hall setting with 50-100% wet, adjusted to taste. The tail could be timed to the track (60,000/BPM for quarter notes), this allows you to have the tail trail off appropriately according to the number of measures or bars you need it to. Or sometimes you just go by ear and bounce down to audio and then time-stretch that shit, which can be an effect in its own right. Man I could go on for days. Don't be afraid to layers well. One thing to note is that if you stack reverbs on top of one another it can get messy, even with surgical eq'ing, so best to try and group them all to a bus and apply reverb there, but again I suggest you experiment.
Sweeps - white noise is pretty standard. You can sweep the frequencies through it using a band pass, bounce it to audio and modulate the pitch. Do a combination of both, or whatever you want to do. If you can do elementary synthesis you can program a pitch riser in damn near any synth. Once you get better at it the sky is the limit, including looping vocals and making the pitch rise, or increasing the cut off filter on a plucky synth. Could go on for days
All in all I would suggest you critically listen to tracks you love and try and figure out what the supporting rise/impact/downlifter elements are, why they are there, and what role they have. Trying to imitate is always the best way. The most organic way to make these sounds is using elements already present in the track but if you can manipulate a sample pack to work, all power to you. I just find that they are drenched in reverb that may or may not be in line with your track. That's my gripe with most sample packs actually (zenhiser, vandalism, vengance). Or maybe I'm just a control freak.