Author Topic: Sound Design In Trance/Psy Trance  (Read 13284 times)

AB69

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Sound Design In Trance/Psy Trance
« on: June 03, 2016, 08:25:47 pm »
Looking for some help and advice on creating sounds often heard in tech trance and psy trance.

Need help with sound design with acids and stabs/chords. Specifically, I am having trouble getting a good drive from the acids/stabs. I feel like I tend to rely on too many acid lines that are arppegiated over a bar or 2. I am trying to make a more "techy" drive. I will provide some examples to show you what I'm talking about.

Right now my acids/drive kind of sounds closer to this first track:

https://www.youtube.com/watch?v=cb0UcyFoFoo

@1:24

Notice how the acid is a bit thinner and arppegiated and automated but it kind of stays the same and drives the track until the breakdown. The acids here sound more like atmos.





I am trying to go for these kinds of sounds:

ttps://www.youtube.com/watch?v=Z_66wbB_T6A

@0-1:09 Random stabs, acid hits (0:16, the offbeat acid hit)
@1:10 The thick deep phaser acid with the stab

https://www.youtube.com/watch?v=H0zlYEv88VE

@1:52 Stab
@ 4:14 Stab

https://www.youtube.com/watch?v=WIJX1LXH5pk

@0:00 Low Acid that builds
@0:18 Stab

https://www.youtube.com/watch?v=mJtbf8hEK8o

@0:55-1:48 Acids & effects

I can't for the life of me get any similar sounding sounds in my synths. I use Sylenth, Spire, Serum, Zebra, Hive. The only thing close to that I have gotten is the stab from the final track example.

I can't come close to making any psy acid hits like the last track example I posted.

Will appreciate any help, thanks.

ion

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Re: Sound Design In Trance/Psy Trance
« Reply #1 on: June 03, 2016, 08:44:47 pm »
Try Poizone for the last acid
Gone

Marrow Machines

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Re: Sound Design In Trance/Psy Trance
« Reply #2 on: June 03, 2016, 11:12:21 pm »
I hear a lot of like bit crushing going on to get that bite and grit. also a few other forms of distortion of the signals (probably tape)

it all seems like really simple stuff though.

these are pretty simple  sounds with basic effects.

God i love the trance kick
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AB69

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Re: Sound Design In Trance/Psy Trance
« Reply #3 on: June 04, 2016, 12:32:14 am »
I hear a lot of like bit crushing going on to get that bite and grit. also a few other forms of distortion of the signals (probably tape)

it all seems like really simple stuff though.

these are pretty simple  sounds with basic effects.

God i love the trance kick

I know there's probably going to be some bitcrushing, distortion, overdrive, etc. to make it more gritty.

I'm just having trouble getting the start of the sound in any synth. I think most of these sounds are made in Spire.

How would I go about making these sounds? Especially the random acid and tech stabs?

AB69

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Re: Sound Design In Trance/Psy Trance
« Reply #4 on: June 04, 2016, 12:34:42 am »
I hear a lot of like bit crushing going on to get that bite and grit. also a few other forms of distortion of the signals (probably tape)

it all seems like really simple stuff though.

these are pretty simple  sounds with basic effects.

God i love the trance kick

I know there's probably going to be some bitcrushing, distortion, overdrive, etc. to make it more gritty.

I'm just having trouble getting the start of the sound in any synth. I think most of these sounds are made in Spire. IDK how to explain it but my sounds sound weaker, thinner, comes in weak.

How would I go about making these sounds? Especially the random acid and tech stabs?

Marrow Machines

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Re: Sound Design In Trance/Psy Trance
« Reply #5 on: June 04, 2016, 02:28:55 am »

I know there's probably going to be some bitcrushing, distortion, overdrive, etc. to make it more gritty.

I'm just having trouble getting the start of the sound in any synth. I think most of these sounds are made in Spire.

How would I go about making these sounds? Especially the random acid and tech stabs?

I would google EXACTLY the problem that you're having ie "why do my synths sound weak"

What you're probably lacking is proper use of bussing.


do you like the sound before you apply effects?

does the sound become weak after you apply effects?

what effects are you applying that comes from the synth and on your effect chain?

https://www.gearslutz.com/board/electronic-music-instruments-electronic-music-production/916247-why-do-all-my-synth-sound-do-weak.html

consider this post. I was also about to mention this as well.


Synths are great to get the basic idea of the sound, but you have to apply instances of certain effects to get a nice harmonic content that is suitable for music in recording. Analogue stuff has this naturally and that's what's some times missing when it comes to these vsts.

I fucking LOVE tape distortion, and i put that shit on nearly every thing. Different amounts for different context, but it provides a nice harmonic context that's already associated with music and phatness. Saturators on nearly every thing music and tube distortion on kick and snare.

So you can take a dry ass synthesizer sound and put a crap ton of shit on it and make it sound dope or w/e, but it might not have the essence or the soul you're looking for.


And i think you might have over looked the perspective of bussing and distortion when it comes to your sounds, because if you balance it correctly (and literally treat it like a mixdown) then you should have what you're looking for.

PM me if you have any more questions or wanna go further into this.
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vinceasot

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Re: Sound Design In Trance/Psy Trance
« Reply #6 on: June 04, 2016, 02:37:58 am »
maybe go look for a techy psy-trance preset pack from your synth and look at how the sounds are crafted

in massive a basic acid sound starts with an acid or square wavetable and then through an acid filter, etc

AB69

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Re: Sound Design In Trance/Psy Trance
« Reply #7 on: June 08, 2016, 08:59:28 am »
I have sample packs and i've found some sounds, but when I use them they feel more like individual hits rather than effects that seem to relate that driving the track forward.

Still needing help with the synth designs...

I've been stuck on production because I cannot make these kids of acids and stabs...

Marrow Machines

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Re: Sound Design In Trance/Psy Trance
« Reply #8 on: June 08, 2016, 04:40:19 pm »
I have sample packs and i've found some sounds, but when I use them they feel more like individual hits rather than effects that seem to relate that driving the track forward.

Still needing help with the synth designs...

I've been stuck on production because I cannot make these kids of acids and stabs...

stabs are like plucks, but with a ton more effects.

acid basses are really just filter movement with a little more resonance than you think.
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AB69

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Re: Sound Design In Trance/Psy Trance
« Reply #9 on: June 08, 2016, 07:17:47 pm »
I have sample packs and i've found some sounds, but when I use them they feel more like individual hits rather than effects that seem to relate that driving the track forward.

Still needing help with the synth designs...

I've been stuck on production because I cannot make these kids of acids and stabs...

stabs are like plucks, but with a ton more effects.

acid basses are really just filter movement with a little more resonance than you think.

What kind of effects on stabs?

What would I be filtering for acids? Lets say I am using Spire, and I map the cutoff knobs to the envelope. What else would I be filtering/modulating? Would I be mapping anything to the LFO for like a 1/4 or 2/1 or some sort of filter timing? I dont know what I want be filtering though. I know you can do cutoff, but what else? Phaser freq? oscXweight?

My acids that I make in Spire don't sound anything like what I want them too. They are either too thin, raspy, or muddy. I can make acid arp atmos in Sylenth to fill the space, but I cannot get a good sound design on a main strong thick acid to drive my tracks.

Marrow Machines

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Re: Sound Design In Trance/Psy Trance
« Reply #10 on: June 08, 2016, 09:37:25 pm »
What kind of effects on stabs?

What would I be filtering for acids? Lets say I am using Spire, and I map the cutoff knobs to the envelope. What else would I be filtering/modulating? Would I be mapping anything to the LFO for like a 1/4 or 2/1 or some sort of filter timing? I dont know what I want be filtering though. I know you can do cutoff, but what else? Phaser freq? oscXweight?

My acids that I make in Spire don't sound anything like what I want them too. They are either too thin, raspy, or muddy. I can make acid arp atmos in Sylenth to fill the space, but I cannot get a good sound design on a main strong thick acid to drive my tracks.

it's layers dude, you need to experiment with effect chains to get the sound that you want for your stabs.

Or listen to that sound over and over and over again and focus on it and try to dissect it. That's tough, but you'll need to practice that.


as far as the cut off goes, it's simple filter stuff dude.

go look at the words you said to me via

thin, raspy, or muddy.

and look at how to remedy those words.

your basis of sound design might not be a good starting point because you're hearing and feeling what's comprised of the sound. you're only using your ears.

it also sounds like you haven't logged much time with your equipment that you're using to be able to explain what it is you actually want to do.


as i said before, if you really want my thoughts and ideas, send me a PM.

I can't tell you the answer, because that's all on you, but i can guide you to how i hear. if that's not what you want, then good luck.
Josh Huval: Honestly, the guys who are making good art are spending their time making it.