Author Topic: What are some things you guys do to humanize your tracks?  (Read 12736 times)

Tympest

  • Sub Bass
  • *
  • Posts: 23
  • Honor: 2
    • tympestmusic
    • TympestMedia
    • View Profile
    • YouTube
What are some things you guys do to humanize your tracks?
« on: May 30, 2016, 11:38:36 pm »
What do you find to be effective ways of humanization?

Lydian

  • Mid
  • ***
  • Posts: 512
  • Honor: 107
  • Hi! I'm Danny! Let's talk production! :)
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #1 on: May 30, 2016, 11:47:51 pm »
Playing things live without quantizing
A young 14 year old me with a really bad haircut. https://www.youtube.com/watch?v=5eMbftWV75w

Mussar

  • Administrator
  • Mid
  • *****
  • Posts: 631
  • Honor: 252
    • mussarmusic
    • mussarmusic
    • View Profile
    • My Site
Re: What are some things you guys do to humanize your tracks?
« Reply #2 on: May 31, 2016, 02:01:50 am »
Most DAWs have access to built-in swing or grooves that you can apply to a midi file. Ableton's is in the Core Library, under Swing and Groove. Just drag the groove onto the MIDI clip and it will automatically start applying; then you can adjust intensity in the groove pool that pops up and go from there.

Another common tool is to engage a delay on the track to be <10 milliseconds before or after the rest of your song. If it's a couple ms ahead, it'll seem like it's pulling the song ahead, as if it's rushing the pace or is a bit too excited. If it's behind, it will help add a more lazy or carefree groove to the track.

And of course the good old fashioned by-hand method Lydian didn't mention, where you go in with your mouse and physically shift notes slightly off grid. I do that all the time, especially with percussion.

Marrow Machines

  • Mid
  • ***
  • Posts: 788
  • Honor: 101
  • Electronic Music
    • marrow-machines
    • MarrowMachines
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #3 on: May 31, 2016, 02:54:14 am »
i play all of my beats and instrumentals.

I do quantize the midi, but i also adjust the attack and decay so they are at different lengths.

I also typically leave my midi clips the length they are unless they are completely infringing the other section(s).


The main thing i take out from me playing all this stuff is the velocity that is associated with the playing. I do like to write that in from time to time, but if i can adjust one note from a velocity stand point, then i can get along quicker, than having to adjust each thing or very lazily pencil in stuff.

but a combination of those things make me, be inside of my songs.
Josh Huval: Honestly, the guys who are making good art are spending their time making it.

ramz

  • Subsonic
  • Posts: 3
  • Honor: 1
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #4 on: June 08, 2016, 06:45:53 pm »
I try to play live accurately, then fix the main errors and leave the other notes like they were played.
If I'm in a rush I simply use the 'humanize' function that my DAW has (Logic Pro).

fanbrits

  • Subsonic
  • Posts: 7
  • Honor: 0
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #5 on: June 10, 2016, 11:26:40 am »
no quantizing as well

bioh.trevor

  • Subsonic
  • Posts: 6
  • Honor: 1
    • https://soundcloud.com/biohofficial
    • https://twitter.com/TrevorCarow
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #6 on: June 12, 2016, 09:07:06 pm »
The cleanest way to do this is to quantize everything and then manually slightly adjust each midi note to be slightly off. Some might say this is tedious, but since you move each one separately, you're guarenteed to get a "human" feel. Human feel is just slight error, since we aren't capable of keeping rhythm exactly. Do the same with velocity, although there are techniques for certain instruments. EX: You have a snare hit on 2 and 4, making the 4 hit at a less volume will give it a more human feel.

kindaboss

  • Subsonic
  • Posts: 1
  • Honor: 0
    • kindaboss
    • kindabossmusic
    • View Profile
    • Wavo
Re: What are some things you guys do to humanize your tracks?
« Reply #7 on: June 22, 2016, 09:11:00 am »
LFO/Vibrato-ing pitch with a low rate of modulation to give particular instruments an element of human imperfection.
Combined with some some subtle phase modulation can prevent elements sounding to static-y/same-y in the mix, allows variation over time.

VCTRLXNDR

  • Subsonic
  • Posts: 10
  • Honor: 2
    • victor-alexander-music
    • VCTRLXNDR
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #8 on: July 20, 2016, 12:02:51 am »
If you can make the sound w/ your body, then do it!
Claps!
Chants!
Breathing!
Popping noises!

Also record midi notes instead of typing them in. Another thing I do is not have everything so perfectly in time. For example, if I have two separate channels - one is a clap and the other is a snare - I will open the delay option on Ableton's mixer and pull the clap's time a few milliseconds before the snare so that it sounds a little lazy.

Also, make sure to use velocity as much as possible. If something is played live like drums or keys, they're not always gonna hit consistently. Different velocities for hi-hats and piano humanize them a lot.

Marrow Machines

  • Mid
  • ***
  • Posts: 788
  • Honor: 101
  • Electronic Music
    • marrow-machines
    • MarrowMachines
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #9 on: July 20, 2016, 12:16:37 am »
i vary my decay and attack. even though it's quantized, there's still a little bit of timing that won't match up precisely.

midi that is quantized for me, just serves as a trigger. you can adjust the feel of the instrumentation by the various settings you have available to you.

plus the different attack times help layer your sounds. this is helps eliminate building up transients in one area.
Josh Huval: Honestly, the guys who are making good art are spending their time making it.

eidolon

  • Administrator
  • Sub Bass
  • *****
  • Posts: 105
  • Honor: 49
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #10 on: July 22, 2016, 02:08:09 am »
marrow thats interesting re: the decay and attack. is that to simulate more 'humanized' sustain and timings?

also. ive been thinking of getting a little field recorder so i can record foley and claps and stuff like that myself, like VCTRLXNDR said. anyone got any recommendations for that?
« Last Edit: July 22, 2016, 05:46:49 am by eidolon »
check out the chat!! you can join here.

Marrow Machines

  • Mid
  • ***
  • Posts: 788
  • Honor: 101
  • Electronic Music
    • marrow-machines
    • MarrowMachines
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #11 on: July 22, 2016, 10:38:16 am »
marrow thats interesting re: the decay and attack. is that to simulate more 'humanized' sustain and timings?

also. ive been thinking of getting a little field recorder so i can record foley and claps and stuff like that myself, like VCTRLXNDR said. anyone got any recommendations for that?

Reason has this cool feature where you can adjust the decay and pitch based on how hard you make the velocity.

If you really spend time and analyze one sound, you can get a lot out of it.

Josh Huval: Honestly, the guys who are making good art are spending their time making it.

Scribit

  • Sub Bass
  • *
  • Posts: 84
  • Honor: 6
    • scribit
    • scribitmusic
    • View Profile
Re: What are some things you guys do to humanize your tracks?
« Reply #12 on: July 24, 2016, 11:32:41 am »
also. ive been thinking of getting a little field recorder so i can record foley and claps and stuff like that myself, like VCTRLXNDR said. anyone got any recommendations for that?

The best mic in my opinion BY FAR for recording foley is the Zoom H4n: https://www.amazon.co.uk/gp/product/B001QWBM62/ref=oh_aui_detailpage_o05_s00?ie=UTF8&psc=1

It's quite expensive, but it's everything you could need for a mobile mic.

Also, if you do get a mobile mic for foley recording, make sure you purchase a deadcat as well to stop wind f***ing up your recordings.
"Very very way more stronger" - Carnage 2k15