Author Topic: Placing sounds back in the mix  (Read 16649 times)

Devout

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Re: Placing sounds back in the mix
« Reply #15 on: March 20, 2016, 02:19:54 am »
Most things have been mentioned here already, but one interesting point was that you should use a narrow reverb instead of a wide one. Which makes sense, because if the sound source is really far, all the sound waves come from the same direction.

Holy crap why have I never thought of this

FarleyCZ

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Re: Placing sounds back in the mix
« Reply #16 on: March 20, 2016, 12:17:21 pm »
Weeellll. Not exactly. I think it's more complex than that. If it's in a room, you'll hear dispersed sound. Acoustic reflectivity of that room dictates how widely the sound disperses. (thus the width) If it's outside of a room (or in really big perfectly treated room), you don't hear reverb at all and the "dry" signal goes through natural air dampening of low and high frequencies.
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Arktopolis

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Re: Placing sounds back in the mix
« Reply #17 on: March 20, 2016, 01:46:06 pm »
^ That depends a lot on the environment, doesn't it? If you're outside, the sound waves bounce off all kinds of things before they your ears, so there is usually some reverberation in the sound you hear. But again, it's just one parameter to play with.

FarleyCZ

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Re: Placing sounds back in the mix
« Reply #18 on: March 20, 2016, 01:49:23 pm »
Yeah. It really depends on what environment you have in mind. But imho it's not alyways "far = narrow reverb".
"Earth is round right? Look at it from right angle and you'll be always on top of the world."
...but don't overdo it, because that's called being a d***k.