Author Topic: Creating Ambient Elements  (Read 7875 times)

Lydian

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Creating Ambient Elements
« on: February 27, 2016, 03:44:25 am »
Hi guys. I'm just curious about how you guys like to create your ambient elements and FX in your mixes.

Do you guys grab an existing instrument, bounce it to audio and then just process the hell out of it with reverb, delay, FX, distortion and etc..?

I'm guilty of not paying enough attention to the ambient/fx side of sound design which is something that I actually need right now in the track I'm working on. Just thought I'd post a thread to look for some ideas.
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Marrow Machines

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Re: Creating Ambient Elements
« Reply #1 on: February 27, 2016, 04:48:15 am »
This is where buss effects come into play.

We had a conversation about the balance of effect and dry signal.

depending on the chain and the sound you're after will ultimately determine how ambient you want.

the automation controls how the sound modulates over time. This can be effect automation and/or actual synth automation.

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manducator

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Re: Creating Ambient Elements
« Reply #2 on: February 27, 2016, 09:28:28 am »
I do precess the hell out of it, yes, but without bouncing first.

To me, but that's just a personal taste, ambient sounds shouldn't be 'dry'. Tons of delays and reverbs on them and usually I use more wet then dry sounds, sometimes I use 100% wet sound, leaving me only with the reverb and delay itself.

Valhalla's Shimmer and Audio Damage's DrDevice are my goto ambient fx:

Shimmer:

https://valhalladsp.com/shop/reverb/valhalla-shimmer/
https://www.youtube.com/watch?v=dARG536f3FI

DrDevice:

https://www.audiodamage.com/effects/product.php?pid=AD014
https://www.youtube.com/watch?v=DHs7W6gasjA

Lydian

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Re: Creating Ambient Elements
« Reply #3 on: February 28, 2016, 01:29:31 am »
I do precess the hell out of it, yes, but without bouncing first.

To me, but that's just a personal taste, ambient sounds shouldn't be 'dry'. Tons of delays and reverbs on them and usually I use more wet then dry sounds, sometimes I use 100% wet sound, leaving me only with the reverb and delay itself.

Valhalla's Shimmer and Audio Damage's DrDevice are my goto ambient fx:

Shimmer:

https://valhalladsp.com/shop/reverb/valhalla-shimmer/
https://www.youtube.com/watch?v=dARG536f3FI

DrDevice:

https://www.audiodamage.com/effects/product.php?pid=AD014
https://www.youtube.com/watch?v=DHs7W6gasjA

Thanks. :) I'll be sure to check out DrDevice. I've never heard of that plugin before.

This is where buss effects come into play.

We had a conversation about the balance of effect and dry signal.

depending on the chain and the sound you're after will ultimately determine how ambient you want.

the automation controls how the sound modulates over time. This can be effect automation and/or actual synth automation.



I would like to talk with you more about that automation subject maybe once I'm done with this weeks homework senpai.  :D
A young 14 year old me with a really bad haircut. https://www.youtube.com/watch?v=5eMbftWV75w

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Re: Creating Ambient Elements
« Reply #4 on: February 28, 2016, 07:33:18 am »
Short answer:Absynth5.That's pretty much all you need for ambient sounds.Anyway that's pretty much all i need and use for them.

And if by any chance you own some delay plugin(i suggest Fabfilter Timeless 2) and reverb plugin,just put a bit there and there and you ll get awesome ambient music and FX.

But Absynth is so powerful even just by itself with its FXs,thats really all you need.

The Aetherizer FX is instant ambient almost everytime.


mrotsdnaS - eduraD

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Re: Creating Ambient Elements
« Reply #5 on: March 06, 2016, 04:54:40 am »
I like to do weird lfo patterns and routing in synth, and not over using the same sounds helps otherwise you lose interest. Some strange things I've done.... Take a saw wave and use a reaaaalllly wonky lfo shape, throw it on the pitch of your sound, drench it (or not) in some reverb and if you can, automate your panning filtering and volume to make the sound more "animated". Ive done similar things with bass tones too. how about some beeps and blips with delay that move up and down the whole tone scale (very future aesthetic...)  Chop a vocal sample, pitch it many octaves lower than it originally was in your sampler and play around with different pitches in that register, it'll sound long and drawn out, use a reasonable amount of reverb and have these different vocal drones sit at the bottom end (200 - 300 hz region) of your ambient mix. Literally just experiment, its crazy what cool and original things you can make if you think intuitively and creatively without any inhibitions.