Author Topic: Atmosphere Pad/Fx (Ex: Blasterjaxx)  (Read 8041 times)

Kenny Troy

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Atmosphere Pad/Fx (Ex: Blasterjaxx)
« on: February 25, 2016, 12:14:12 am »
Hey guys,

So I've been working on a new track and the last component I wanted to create to finish the intro was an outer space/atmosphere pad similar to those used by Blasterjaxx (eg: Mystica, Legend Comes to Life, Vision, Titan)

I checked YouTube, found a few tutorials, and began making the pads there to get an understanding of how they work. Currently I have one that is not so terrible, created through Massive.

I've been tweaking a lot of components, including the "Noise" between metallic, paper and bright noise to give it an "airy" feel and a few other things.

Unfortunately I haven't really been able to find something that I really feel fits with my track.

Any suggestions on creating pads like this?


PlainSimple

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #1 on: February 26, 2016, 06:36:11 am »
when im making pads i just put a lot of reverb , long term automation .
the thing with pads that they are just slow, slow automations.
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vinceasot

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #2 on: February 26, 2016, 10:41:30 am »
study presets and see how they work and maybe you can work on from there

Poinkerz

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #3 on: February 26, 2016, 07:54:41 pm »
not quite sure if this is what youre looking for, but it might help. https://www.youtube.com/watch?v=MafvNBjqcGI

RylanT

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #4 on: March 03, 2016, 09:23:31 am »
I can never seem to make decent pads that sound organic, they always end up sounding too "synthy" if that makes sense?
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bryan

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #5 on: March 03, 2016, 02:02:39 pm »
I can never seem to make decent pads that sound organic, they always end up sounding too "synthy" if that makes sense?

Rylan, you may try experimenting with automation and randomisation.  I think for pads (or any sound for that matter) to sound "organic" requires some movement.  Try automating/modulating the phase, the detune amount, the pitch (very fine), even reverb.  On some synths, you can modulate via a "random hold" or "random glide" LFO.  This should give you some better results.

Also, wavetable synths (e.g. Serum) can bring a lot to the table, too.  More/morphable waveforms that may sound more "organic".

Hope this helps.

RylanT

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Re: Atmosphere Pad/Fx (Ex: Blasterjaxx)
« Reply #6 on: March 06, 2016, 11:38:22 pm »
Fair enough, I guess if you picture an orchestra's string section, you can't sustain a note for a long time without any change of pitch or volume.

Maybe adding a tiny bit of LFO vibrato might help, along with subtle volume changes?
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