Author Topic: Zomboy Bass  (Read 19075 times)

psychictype

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Zomboy Bass
« on: January 06, 2016, 08:47:24 am »

Been trying to figure out the sound at 1:51 and other variations of it. It seems like it falls into the same category as a lot of Zomboy's basses, as if the other sounds in the drop are this same patch but with tweaked parameters in Massive.

I've also heard people use these sounds so the knowledge is out there for sure. I got kind of close with this:


What it sounds like: http://picosong.com/E9qJ/

Patch: http://www3.zippyshare.com/v/MBAN8JYJ/file.html

Any replies would be appreciated

phatscout

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Re: Zomboy Bass
« Reply #1 on: January 06, 2016, 09:13:11 am »

This was something I made ages ago on the Dubstepfourm Growl Bass thread and it has a kind of similar tone to it I guess (I was going for a Kill The Noise style sound but it's somewhat similar to the example you mentioned.)

I don't actually have Massive installed right now but I'll just throw a bunch of batches at random that I made that have a similar sound based on what I remember, though I'm pretty sure either "Kill The Noise Growl" or "Growl Patch" is the one that used just M-Talk I made on that DSF thread

https://dl.dropboxusercontent.com/u/6991562/phatscout%20growls.zip

psychictype

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Re: Zomboy Bass
« Reply #2 on: January 06, 2016, 10:37:35 am »

This was something I made ages ago on the Dubstepfourm Growl Bass thread and it has a kind of similar tone to it I guess (I was going for a Kill The Noise style sound but it's somewhat similar to the example you mentioned.)

I don't actually have Massive installed right now but I'll just throw a bunch of batches at random that I made that have a similar sound based on what I remember, though I'm pretty sure either "Kill The Noise Growl" or "Growl Patch" is the one that used just M-Talk I made on that DSF thread

https://dl.dropboxusercontent.com/u/6991562/phatscout%20growls.zip

Cool sound and quite KTNy but not really quite the sound I'm talking about. This class of sounds has more weird harmonics and isn't so much growly as "square" sounding.

phatscout

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Re: Zomboy Bass
« Reply #3 on: January 06, 2016, 11:04:58 pm »

So I was dicking around and making a bass in Synthmaster (not a whole lot of people use it) and I think one of the tricks to getting that sorta "wruahh" tone is to have the modulator you're FMing with (Massive's Phase OSC is essentially just an Sine Wave FM oscilating whatever wavetable you select) set two octaves below the courier. In the above example I quickly farted out, the 1st has has the modulator at the same octave as the courier, the 2nd with the modulator -12st (1 octave) below, and the third with the modulator -24st (2 octaves) below. (I know this example still isn't really the kind of tone you're trying to get at but I think it's a matter of choosing another wavetable)

You could try setting your first oscillator -24, +12, +24 or pretty much any other octave interval and playing the MIDI at different octaves to see if you get any closer to that "wruahh"

refaultmusic

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Re: Zomboy Bass
« Reply #4 on: January 07, 2016, 12:40:52 am »
I believe this is the droid your looking for. I've used this patch a bit and it is quite similar to the original bass in the drop.

https://www.youtube.com/watch?v=CYXMYWYTTeo

refaultmusic

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Re: Zomboy Bass
« Reply #5 on: January 07, 2016, 12:42:51 am »
And Holy shit, You're Psychic Type. I've been playing your Apollo Remix for awhile! Much love man. This is amazing. :)