Author Topic: if you could create a new plugin, what would it do?  (Read 10382 times)

vinceasot

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if you could create a new plugin, what would it do?
« on: February 19, 2016, 02:55:00 am »
haha

Lydian

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Re: if you could create a new plugin, what would it do?
« Reply #1 on: February 19, 2016, 08:00:34 am »
Tickle my anus and call me samantha.
A young 14 year old me with a really bad haircut. https://www.youtube.com/watch?v=5eMbftWV75w

vinceasot

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Re: if you could create a new plugin, what would it do?
« Reply #2 on: February 19, 2016, 10:28:42 am »
Tickle my anus and call me samantha.

lol?

hub

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Re: if you could create a new plugin, what would it do?
« Reply #3 on: February 20, 2016, 03:09:33 am »
A vocoder! I feel like there aren't many solid options out there right now.

vinceasot

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Re: if you could create a new plugin, what would it do?
« Reply #4 on: February 20, 2016, 03:45:50 am »
haha cool, i'd love there to be a plugin where you just press 1 button and all the levels are mixed for you

cause i hate mixing

Hymoki

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Re: if you could create a new plugin, what would it do?
« Reply #5 on: February 20, 2016, 04:11:13 am »
An algorithmic synth that randomly generates sounds based on what parameters you set beforehand. Like minecraft, but for sound design.

Lydian

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Re: if you could create a new plugin, what would it do?
« Reply #6 on: February 20, 2016, 07:39:06 am »
An algorithmic synth that randomly generates sounds based on what parameters you set beforehand. Like minecraft, but for sound design.

This already exists in massive's randomizer.
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bryan

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Re: if you could create a new plugin, what would it do?
« Reply #7 on: February 22, 2016, 03:22:47 am »
Probably Serum with a resizable interface, an arpeggiator, and better filters.  (Please don't crucify me, but I own Serum and it just doesn't have the "warmth" that I would like.  I know this is subjective, and Steve Duda is highly skeptical of people criticizing its "warmth" based on unquantifiable data...but it's just my opinion.)  Otherwise, that synth does most everything I'd like to do.

pracs

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Re: if you could create a new plugin, what would it do?
« Reply #8 on: February 22, 2016, 03:35:56 am »
I'd love a drum rack type interface where I plug in one sample, and different keys play it with a whole wack of different effects. I suppose I could make a drum rack like that in Ableton and add a bunch of different effects, but it'd be nice to have it all automatic.

FarleyCZ

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Re: if you could create a new plugin, what would it do?
« Reply #9 on: February 22, 2016, 10:54:01 am »
I know this is subjective, and Steve Duda is highly skeptical of people criticizing its "warmth" based on unquantifiable data...but it's just my opinion.)
I'm with him on thisone. :) ...it usually means the filter does something extra like saturation. His goal was to make ultra clean synth. This might be a biproduct of it. Those filters are AFAIK Andrew Simper's ones. He made the Glue and The Drop. I think he knows his way around a filter.

Back to topic:
I have kinda lot of ideas about new plugins. I even forced myself to learn a bit of Reaktor so I could try to patch few of them right away. (Caution, it EEEAAATTTSSS time.) Here's my life plan: Where i'm like 40, after a mid-life crysis and all that stuff, I'll dive into DSP programming! :D One idea I think about a lot is to make a convolution synth. It would have just a simple (may be just sine?) OSC, and you'd generate harmonics by thowing it through one or more impulse responses from provided library. Those IR's would be wierd. Recorded by running impulse through wierd unusuall stuff. Like a guitar body, or metal tube, or surface of a table, a string ... you get the idea. (If some DSP programmer sees this, go ahead, make it. I want to use it ASAP. :D ...and let me know so i can watch it beaing made! :D)
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Arktopolis

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Re: if you could create a new plugin, what would it do?
« Reply #10 on: February 22, 2016, 11:19:27 am »
One idea I think about a lot is to make a convolution synth. It would have just a simple (may be just sine?) OSC, and you'd generate harmonics by thowing it through one or more impulse responses from provided library. Those IR's would be wierd. Recorded by running impulse through wierd unusuall stuff. Like a guitar body, or metal tube, or surface of a table, a string ... you get the idea. (If some DSP programmer sees this, go ahead, make it. I want to use it ASAP. :D ...and let me know so i can watch it beaing made! :D)

Well, with a sine wave it would be a pretty boring synth: the output would be a sine with the same frequency :P Convolution doesn't actually "generate" harmonics, it just multiplies the spectra of the two signals. A sine has just one frequency component, so whatever IR you convolve it with, that will be the only frequency left after the multiplication. So what you're actually describing is a subtractive synth with a very interesting set of filters!

FarleyCZ

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Re: if you could create a new plugin, what would it do?
« Reply #11 on: February 22, 2016, 12:16:29 pm »
Well, with a sine wave it would be a pretty boring synth: the output would be a sine with the same frequency :P Convolution doesn't actually "generate" harmonics, it just multiplies the spectra of the two signals. A sine has just one frequency component, so whatever IR you convolve it with, that will be the only frequency left after the multiplication. So what you're actually describing is a subtractive synth with a very interesting set of filters!
I have to admit, I'll have to study convolution more. I've read somewhere that for every sample of incomming audio, it plays back the IR response. That, in theory, should generate harmonics, not just formant change you're describing. ...but I might be wrong on this. Anyway, convo as a filter on synth still sounds pretty cool to me. :D
« Last Edit: February 22, 2016, 12:38:06 pm by FarleyCZ »
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Aerithos

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Re: if you could create a new plugin, what would it do?
« Reply #12 on: February 25, 2016, 02:32:34 pm »
I've been reading up on wdl-ol, and hopefully I'll get motivated to put this idea together:

Keep a rolling FFT of the signal (num of bands = sample rate), with the lowest frequency band determined by chosen plugin delay amount (e.g. 60hz = 16ms), and then independently process every frequency from the FFT with:
  • Amplitude Scale
  • Phase Shift
  • Compression with Attack/Release
Then sum the frequencies back together.