Author Topic: How to effectively pitchbend 808s  (Read 10051 times)

Dan Samurai

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How to effectively pitchbend 808s
« on: January 25, 2016, 01:45:01 am »
So i've attempted doing this a couple of times, but they don't seem to sound as good as the examples im about to show you. Experienced producers seem to know how to do it so effortlessly. I'm a huge fan of this method and I want it get it down perfectly. Could any one help me out? I'd appreciate it so much!

example #1: https://soundcloud.com/bootybug/oshi-my-plug-is-hispanic

example #2: https://soundcloud.com/gylzey/usher-still-got-it-ft-migos-gylzey-refix

Heymac

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Re: How to effectively pitchbend 808s
« Reply #1 on: January 25, 2016, 04:40:58 am »
I think the easiest way is to use an 808 in a synth as opposed to samples then its just a matter of automation. if you're using samples then it gets a bit more troublesome depending on how much of a pitch bend you're doing.

iamtesko

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Re: How to effectively pitchbend 808s
« Reply #2 on: January 25, 2016, 05:06:04 am »
can you post some examples of your own work? but yeah just synthesize them or find 808 patches and mess around with the glide. Also saturators are my secret weapon for 808s. Really beefs it up by bringing out those upper harmonics which helps make those pitch bends more audible.

submelodic

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Re: How to effectively pitchbend 808s
« Reply #3 on: January 25, 2016, 05:37:25 pm »
I think your best bet honestly is to find an 808 sample that has a pitch bend in it. Alternatively you could warp the tail of the 808 to bend it down or up depending on what effect you're trying to get. I'm fairly certain that's how a lot of producers do it. You can hear it in Bassnectar's Flash Back in the drops starting around 1:30
https://www.youtube.com/watch?v=cK9w_5cjm1E
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Mussar

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Re: How to effectively pitchbend 808s
« Reply #4 on: January 27, 2016, 03:25:08 am »
Try having a sample of a top kick that carries the primary attack sound of your 808 (a click or an acoustic kick's thud or whatever you feel like), then like Heymac said, take a synth and output a pure sine wave - treat that like your 808. For the more rich sounding 808s, throw a saturation plugin on top to add in some extra harmonics.

An 808 kick drum is actually something very simple to create with a single oscillator - it's a sine wave with a really quick pitch fall at the very beginning. Using something like Operator in ableton, you can make a key-tracked 808 in two easy steps:

  • Take a sine wave and put a volume envelope on it with no attack, about 1 second of decay, no sustain or 100% sustain (try both!), and about 100 or so milliseconds of release.
  • Put a pitch bend envelope on that oscillator with no attack time, about 150-200 ms of decay time, no sustain time, and the release is kinda irrelevant. 2-4 octaves of difference between the start of the note and the end of the envelop should be a good enough range.

Now just find the right note for where you want the kick to land, and voila! For more customization, set macro controls to adjust the attack and decay times of the two envelopes and the sustain level of the volume envelope, the amount the pitch envelop affects the sine wave, the distance between the start of the sound and the end, etc., etc. Save that as a preset in your library, and grab it whenever you want to

Plus all you need to do is disable the pitch envelope and set the sustain to 100% and you have a pure sine wave sub bass for any other kind of tune you make. It's not necessary but it usually considered a helpful pre-mixing practice to have a separate sub in your track and high pass anything that you don't want to have sub frequencies (so basically everything other than your kick and your sub bass) at a point just before you start hearing it actually affect the sound, usually somewhere between 100-350 Hz but you will know when the sound starts to hollow out just from listening.

Slizz

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Re: How to effectively pitchbend 808s
« Reply #5 on: January 28, 2016, 04:43:09 pm »
Like the above poster said, don't use samples. If you only learn how to do one thing as a producer, learn how to make sub bass patches. Its the loudest part of any song (from a decibel standpoint), so make it count.

Take a sine wave from whatever stock synth comes with your DAW. I use ableton so operator is my go to.

Zero volume decay, short release, usually 50 to 100 ms. 1 voice.
Pitch envelope of 12 semitones, with a decay time that matches your kick drum, more on that later.

Now, run it through any amp simulator and distort it, making sure your low end doesn't get crushed out but distort it enough so a simple sine wave starts producing all kinds of harmonics throughout the spectrum. This will fatten your low end and give you some character. I like to use ableton's glue compressor after that to squeeze it a little. After this whole chain, I put a hard filter on everything over 100-150hz. Now you have a fat bottom end.

Next, I'll group that chain to an instrument rack and add another instance of operator with a square or saw wave instead of a sine. I like to duplicate the original instrument and change the waveform so all my envelopes are consistent. I'll run that through a low pass filter and distort it heavily AFTER the filter to add new harmonics in the frequency spectrum that are different and have more character than sin waves. Once these frequencies are added I'll high pass them so the low end doesn't interfere with the sub (usually I'll eliminate a huge portion of the lows and low mids so I don't get any mud). I'll then throw another compressor on the end of the instrument rack so it compresses BOTH CHAINS to glue them together.

Now, as far as the kick sample goes. Find a kick that you like (sage advice  ::) ) and cut out everything below 100 to 150hz. I recommend kicks with fast attack since, in my opinion, an 808 is used similar to a marching band kick drum which is basically a slap with tons of low end.

Now adjust your pitch envelop to give it the same attack as your kick sample. You'll be able to hear when it's right as the two instruments will clash when the timing is off because they'll be momentarily out of tune.

After that you're pretty much done. I don't like side-chaining my sub bass to allow for the kick to hit because you get a pumping sound that creates a disconnect between the two sounds when it's supposed to be one instrument, which is why I filter the low end out of my kick drum.

Now it's all about drawing pitch envelopes to get the bend you want.

Another thing you can do is use a multi step pitch bend like the one in operator and make your whole sub slide to -1 semitone at a really slow rate (AFTER your initial pitch dive to simulate a drum). This will give your sub some character but if it goes too fast all your hits will be out of tune, so be careful with it.

Hope this helps.
« Last Edit: January 28, 2016, 04:48:30 pm by Slizz »