Author Topic: Ninth Parallel - Infinitum Bitcrushed Pluck  (Read 14469 times)

newman.

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Ninth Parallel - Infinitum Bitcrushed Pluck
« on: January 22, 2016, 07:55:14 pm »
This is in reference to the RE: Madeon Arp thread a couple of days ago. Ninth Parallel had mentioned that he'd do another sound design tutorial for the bitcrushed pluck in the beginning of this video if someone posted a thread requesting it.

https://www.youtube.com/watch?v=M3M_1o0XZhU

I was hoping we could get another in depth tutorial from Ninth Parallel about his approach with designing this sound.  :D

Thanks in advance!

Xan

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #1 on: January 22, 2016, 08:26:58 pm »
It is a cool sound. Sounds like he really upped one of the high frequencies and reduxed it.
I'll let him speak.

I'm actually interested in the pluck rhythm. Those 32 notes with some ping pong delay thrown on?

newman.

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #2 on: January 22, 2016, 08:36:06 pm »
It is a cool sound. Sounds like he really upped one of the high frequencies and reduxed it.
I'll let him speak.

I'm actually interested in the pluck rhythm. Those 32 notes with some ping pong delay thrown on?

The 32 note rhythm sounds a lot like the Chord Arpeggio setting in Sylenth1.

I'll let him speak as well, but if I had to guess, I'd probably say:

-1 to 2 saw oscillators.
-Standard pluck filter setting (cutoff set very low, ADSR on envelope is Att:0 dec: 40-50%, sust: 0 rel: 15 - 20%, Mod on envelope around 30-40%)
-32 note Chord Arpeggio setting in Sylenth1 with the gate set fairly high.
-Stereo Delay (maybe Ping Pong, but I'm not certain).


It also sounds like he used the the Bitcrusher distortion in Sylenth at a moderate level, but I'm not sure.

Ninth Parallel

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #3 on: January 23, 2016, 10:15:48 pm »
I'll try to do a write-up here, but I actually just finished the entire song last night and now there's a lot of work to be done for it (meaning I'm very busy now!)

If somebody else gets close to recreating it, feel free to post a guide. I'll do what I can whenever I can

Northmark

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #4 on: January 24, 2016, 12:02:36 am »
Sure, I'll have a go.

Here's my result.

I used Sylenth1 for this one. Surprise, surprise. :)

Part A consists of two saw oscillators with 8 voices each, one slightly more detuned than the other. For more subtle harmonics I mixed in two square oscillators from Part B going into the same filter used in Part A. The filter used in A is a 12dB lowpass with some slight drive to it. This filter is being modulated by LFO 1 where I've chosen the saw envelope and set the rate to 1/16th - the transient shape of this envelope is where your 'pluck' sound comes from.

The "sparklyness" in those Infinitum chords sounds like the "Decimate" distortion module from Sylenth1. The sweet spot for this particular sound is a setting between 3.00-4.00 with around 20% wetness.

After this I brightened things up a little with some EQ and compression. The EQ really brought out the "sparklyness" caused by the distortion:



So yeah, that's about it, here's my preset. Hope you found it informative.  ;D

Xan

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #5 on: January 24, 2016, 01:27:49 am »
Sure, I'll have a go.

Here's my result.

I used Sylenth1 for this one. Surprise, surprise. :)

Part A consists of two saw oscillators with 8 voices each, one slightly more detuned than the other. For more subtle harmonics I mixed in two square oscillators from Part B going into the same filter used in Part A. The filter used in A is a 12dB lowpass with some slight drive to it. This filter is being modulated by LFO 1 where I've chosen the saw envelope and set the rate to 1/16th - the transient shape of this envelope is where your 'pluck' sound comes from.

The "sparklyness" in those Infinitum chords sounds like the "Decimate" distortion module from Sylenth1. The sweet spot for this particular sound is a setting between 3.00-4.00 with around 20% wetness.

After this I brightened things up a little with some EQ and compression. The EQ really brought out the "sparklyness" caused by the distortion:



So yeah, that's about it, here's my preset. Hope you found it informative.  ;D

Seems pretty close to me.

32 notes? or arp setting used?

Northmark

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #6 on: January 24, 2016, 08:39:05 am »

Seems pretty close to me.

32 notes? or arp setting used?

Neither. Hold down a chord and the LFO with 1/16th rate takes care of it.

Ninth Parallel

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #7 on: January 24, 2016, 08:54:37 pm »

Seems pretty close to me.

32 notes? or arp setting used?

Neither. Hold down a chord and the LFO with 1/16th rate takes care of it.
There's a cleaner way to achieve the sound, this is what I did in the original sound: turn Arp on, set it to the chord setting, then apply lowpass filters, and then put an envelope on the cutoff, this lets you fine-tune the exact preciseness of the sound. There's also a very fast pitch envelope too, to get the sharp attack! I'll try to provide more info on the sound later on, but I finished the entire song a few days ago and am very busy with it now, like I said earlier!! Keep messing around though, it'd be cool to see you guys figure it out. You're on the right track with the decimate distortion as well~

Mushroomizer

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #8 on: January 28, 2016, 11:01:02 pm »
Well.. A while back I tried remixing Infinitum just for fun, and I came up with this as a remake for that intro bit:
https://soundcloud.com/mushroomizer/infinitum-intro-remake-20/s-SbitW
It's a bit too tinny, and is nowhere near crushed enough, but hopefully you'll find it useful!

Basically, it's done with both sylenth and massive. In sylenth you have 2 saw oscillators with 8 voices each, also each with different amounts of stereo just to create a nice atmospheric effect. Apply a lowpass filter and set the cutoff to about 132-ish hz, and modulate the cutoff by an LFO at 1/16th. Also put the filter control's cutoff at about 90hz to make it all soft and nice.
From there, put on an arpeggiator make sure the mode is Chord and the velocity is Key. Then just make it timed at 1/16 and the gate at 100 and you're done. Add a little bit of eq and compression if you want to be fancy, but then that's basically it.

The Massive instance creates the plucks on top. So just set all the oscillators to saw waves, add 8 voices, some white noise, delay, reverb. All the usual supersaw stuff. The thing that makes them plucky is to add a scream filter with the cutoff modulated a bit by a saw wave LFO. Set the LFO's timing to 1/16th and you're done!

Sorry if all of the above made absolutely no sense. I'm pretty new with Sylenth, and I'm pretty bad when it comes to explaining stuff in general. So if you need clarification on something then ask away!

Stay awesome, Mush

ion

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #9 on: February 01, 2016, 02:42:46 pm »
Well we got a spammer... :o
Gone

blupanda

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #10 on: April 19, 2016, 12:17:58 am »
Since there are two threads about this, I wasn't sure which to post in so I picked the one with the most replies. I actually didn't see Ninth Parallel's post on here until after making this, so i ended up using a slightly different method

My remake of chords: https://soundcloud.com/theanonymouspanda/infinitumchords

What i used:
-Sylenth for everything... 4 osc, two saws, one triangle, one square all slightly detuned, lots of voices
-Lowpass filter cutoff --> Filter envelope: short Attack and Decay, no Sus, long Release.
-Rather than using Arp setting as stated i drew the chords in midi at 16th notes.. I'm going to try again with the arp technique
-Decimate distortion

Really looking forward to the full release! Also saw your Sad Machine remake in a different thread, that was amazing. Inspired me to try more sound design remakes like this


EDIT: updated link. tried out the Arp method and added Pitch envelope, also got carried away and added some other stuff lol. obsessed w this chord progression
« Last Edit: April 21, 2016, 12:08:10 pm by blupanda »

Ninth Parallel

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #11 on: April 21, 2016, 05:16:13 am »
Since there are two threads about this, I wasn't sure which to post in so I picked the one with the most replies. I actually didn't see Ninth Parallel's post on here until after making this, so i ended up using a slightly different method

My remake of chords: https://soundcloud.com/theanonymouspanda/infinitum-chords

What i used:
-Sylenth for everything... 4 osc, two saws, one triangle, one square all slightly detuned, lots of voices
-Lowpass filter cutoff --> Filter envelope: short Attack and Decay, no Sus, long Release.
-Rather than using Arp setting as stated i drew the chords in midi at 16th notes.. I'm going to try again with the arp technique
-Decimate distortion

Really looking forward to the full release! Also saw your Sad Machine remake in a different thread, that was amazing. Inspired me to try more sound design remakes like this


EDIT: updated link. tried out the Arp method and added Pitch envelope, also got carried away and added some other stuff lol. obsessed w this chord progression

Can you post the upload again? It doesn't seem to work for me - if you've set it to private please share the private link!

blupanda

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #12 on: April 21, 2016, 12:06:49 pm »
Can you post the upload again? It doesn't seem to work for me - if you've set it to private please share the private link!

Sorry!! Should be working now: https://soundcloud.com/theanonymouspanda/infinitum-chords/s-Yq06A
« Last Edit: April 22, 2016, 04:22:56 am by blupanda »

Ninth Parallel

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Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« Reply #13 on: April 28, 2016, 04:35:47 pm »
Can you post the upload again? It doesn't seem to work for me - if you've set it to private please share the private link!

Sorry!! Should be working now: https://soundcloud.com/theanonymouspanda/infinitum-chords/s-Yq06A
Closest one I've heard yet! great job!