Author Topic: Porter Robinson, Madeon Bass  (Read 29164 times)

spark9872

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Porter Robinson, Madeon Bass
« on: January 06, 2016, 04:42:09 am »
So I was recently revisiting all of the Porter Robinson's old stuffs such as 'Say My Name', 'Hello', 'I'm on fire', 'Less Go' Remix and other stuff. Also some of the Madeon's live exclusive tracks like 'Ubelkeit' and 'Monarch'. And I found that all of these tracks that I mentioned use a really fat sounding saw bass with the sine/triangle sub bass. I tried to remake those sounds but it's not even close. Any tips? 

Thanks.

Blakelight

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Re: Porter Robinson, Madeon Bass
« Reply #1 on: January 06, 2016, 04:57:11 am »
Try fuckin up with the eq completely then compress then re eq the reverb the Distort it the recompress it then re eq it then limit it and it should do the trick , did that some times ago

sleepy

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Re: Porter Robinson, Madeon Bass
« Reply #2 on: January 06, 2016, 05:44:44 am »
Not too sure about madeon, but I can guarantee Porter's older basses didn't use a whole lot of (if any) distortion. All sounds in Say My Name were made in Sylenth1, and Porter started heavily using Massive after that. The good ol' days  :'(

spark9872

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Re: Porter Robinson, Madeon Bass
« Reply #3 on: January 06, 2016, 05:53:05 am »
Not too sure about madeon, but I can guarantee Porter's older basses didn't use a whole lot of (if any) distortion. All sounds in Say My Name were made in Sylenth1, and Porter started heavily using Massive after that. The good ol' days  :'(

Yeah I can see that. It sounds pretty raw but still really effective. Do you know how he made them specifically?

sleepy

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Re: Porter Robinson, Madeon Bass
« Reply #4 on: January 06, 2016, 07:01:50 am »
No, sorry. Shouldn't be too hard though, knowing what I said. Just mess around, sylenth is a pretty straightforward synth.

epicycle

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Re: Porter Robinson, Madeon Bass
« Reply #5 on: January 06, 2016, 08:01:22 am »
A little bit of white noise along with waveshaping/saturation/distortion goes a long way when you want fat sounding saws. The amount potential there is pretty massive for the sort of sound you're looking for.

Edit: This is mostly for the 'Less Go' kind of bass.

psychictype

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Re: Porter Robinson, Madeon Bass
« Reply #6 on: January 06, 2016, 08:08:32 am »
If you use Ableton try a saw into some weird EQ or a phaser and then Saturator>Waveshaping enabled and mess with the settings.

phatscout

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Re: Porter Robinson, Madeon Bass
« Reply #7 on: January 06, 2016, 08:36:23 am »
(shameless selfpromotion) I've got a similar sounding bass in one of my own tracks that I got by running 7 unison-ed saw waves (using TyrellN6, a freebie u-he put out) into one of LePou's free (and very high quality) guitar amp sims with some eq after to taste (so no cab-sim.) I used LeCto but I'd recommend you dick around with the different amps to get other tones. I know the mixing's not the greatest on this put at about 1:40 is when the bass I'm talking about kick's in (in retrospect I probably should've kept more of the mid-range in there, hell OTT probbaly could've done a good job of that)

Frankly a lot of the more traditionally reesey sounding bass lines (think late 90s-early 2000s jumpup/breakcore, not your more modern Noisia/Skrillex/Feed Me growly processed stuff) can be summed up as "Saw Waves -> Effects like filters, EQs, phasers/flangers, whatver -> Distortion -> More filters and shit -> OTT & final EQ" so really getting different textures is more a matter of how you're going about your FX and distortion than anything else.

justin

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Re: Porter Robinson, Madeon Bass
« Reply #8 on: January 06, 2016, 09:42:31 am »
Wasn't Ohmnicide (multiband distortion plug-in) huge during this time period (2010-2012) amongst porter/skrillex/wolfgang gartner? It's still an awesome plugin but I believe a lot of producers were using it during this time to achieve the gritty electrohouse basses/synths.
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ERLAND

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Re: Porter Robinson, Madeon Bass
« Reply #9 on: January 06, 2016, 09:59:45 am »
literally just a saw tooth with pitch automation and some distortion. at least in the case of say my name. oh and some lfo wub wub stuff.
Who gives a fuck?

Thyristor

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Re: Porter Robinson, Madeon Bass
« Reply #10 on: January 06, 2016, 03:32:47 pm »
Wasn't Ohmnicide (multiband distortion plug-in) huge during this time period (2010-2012) amongst porter/skrillex/wolfgang gartner? It's still an awesome plugin but I believe a lot of producers were using it during this time to achieve the gritty electrohouse basses/synths.


Wolfgang came out with Weekend in America in 2011 and i can definitely hear influences of Ohmicide, especially in Shrunken Heads.

Hearts

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Re: Porter Robinson, Madeon Bass
« Reply #11 on: January 06, 2016, 03:40:13 pm »
A lot of basslines, especially porters, are a few saw osc's detuned slightly to get that phasing/almost detuned sound. from there its about modulation of filters and distortion
madeon said awhile back that he does a ton of post processing, which would be a similar process

sleepy

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Re: Porter Robinson, Madeon Bass
« Reply #12 on: January 06, 2016, 03:50:48 pm »
I'm gonna say it again... very little to no distortion. This includes waveshapers, ohmicide, etc. Think about other ways to get something sounding big. Another tip, a lot of his later heavy electro basses had a uniform sound and didn't have a whole lot of movement going on in terms of harmonics, but the timbre of the sounds was definitely far from that of a saw wave.

Spex

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Re: Porter Robinson, Madeon Bass
« Reply #13 on: January 06, 2016, 04:08:42 pm »
I don't know how to make it, but I'm here for the responses!
I'd have to agree on little to no distortion, the sound is too raw

BrienWithAnE

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Re: Porter Robinson, Madeon Bass
« Reply #14 on: January 06, 2016, 04:42:32 pm »
I recently found a sample of a long saw bass note in the Leviathan sample pack and by cutting it up I got that cool older electro sound.  I'll try to find it for you later.  But, I think that working with audio, as opposed to MIDI, in this situation works well Maybe with some LPF automation. 

Try opening up a synth that you like and beefing up a low pitched saw wave and bounce it to audio, then manipulate it from there
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