Author Topic: Headroom in Mixdown  (Read 7144 times)

ShawOfficial

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Headroom in Mixdown
« on: January 13, 2016, 02:01:43 pm »
So I have a question.
What are the advantages of keeping headroom in your Mixdown?
I understand that this would be useful if you're Eq-ing on the Master Channel.
But I'm not really Eq-ing on the Master Channel except cutting everything below 20Hz and everything after 18000 or 19400Hz.
So does the Headroom,in anyway,help in processing better or help in achieving a better sound?
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Babasmas

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Re: Headroom in Mixdown
« Reply #1 on: January 13, 2016, 02:08:42 pm »
Well, headroom is important because when you want to add more instruments/vsts/sounds to your track, you'll be able to do so without having to touch the level of everything else. That's first.

Second, having headroom helps you not to saturate your tracks. If you hear saturation, it's poorly mixed. Also when it comes to "master" a track. (Even if Master isn't always necessary) It will help you keep some actual dynamics and not boost everything up.

So, yes headroom is important and usefull. It does help alot to have a better sound.

PS : Keep in mind, that everything that sounds good at a low level, sounds good at a higher level.

Mussar

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Re: Headroom in Mixdown
« Reply #2 on: January 13, 2016, 06:55:57 pm »
This is a bit of a tricky question, to be honest. Digital audio is processed based on it's sample rate (frequency range) and its bit depth (degrees of difference between zero amplitude and full amplitude). Currently, digital audio can have three bit depth options: 16, 24, and 32-floating point. When analog audio is converted into digital samples, it quantizes the fluid motions into rigid steps of volume. For example, 4-bit audio has 16 different layers of volume:



16 bit and 24 bit audio have an upper limit on the decibel level of information they can contain, which is considered 0 dB. Any information processed above that limit is cut off, and is not reproduced by speakers or on a bounce of the processed audio. So when you are working in 16 or 24 bit audio resolution, it is incredibly important to properly gain stage everything and avoid redlining without specifically looking for that distorted sound. So the rules on headroom came about as a preventative measure against unwanted digital distortion.

The difference in steps of loudness between bit depths is not linear, it's exponential. There are 65,536 possible quantization points in 16-bit audio, and there are 16,777,216 for 24-bit audio.

32 bit floating point audio treats things differently. At its maximum, 32 bit audio has over 4.2 billion steps of quantization. But not everything needs that much. So it starts at 16.7 Million, and it adds on more points as needed. This allows it to process not just information that is recorded at redline, but information that goes over zero decibels. If you rendered out a 32-bit wav file that went over 0 dB and normalized it, the file would actually get quieter as it brought the highest peak to 0. You wouldn't lose that information.

What this means is that if you are working in a DAW that utilized 32-bit floating point audio processing, you can have audio that clips without it necessarily being a problem. You're not LOSING the information... inside your DAW. Your interface is 24-bit (there are 32-bit interfaces out there but they are still fairly rare). Your speakers are 24-bit. Compressed audio files are 16 or 24 bit. So as soon as that clipped audio goes out of your master channel, it is subjected to the same sort of problems as if you were working in a lower bit depth. As long as you are in some way preventing the master output from going over 0 dB, you have nothing to worry about.


Personally, I take this as a sign to just get in the habit of accounting for headroom and trying to make sure my track plays well, while giving me much more wiggle room while I'm working towards that point.

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Re: Headroom in Mixdown
« Reply #3 on: January 13, 2016, 09:05:46 pm »
So I have a question.
What are the advantages of keeping headroom in your Mixdown?
I understand that this would be useful if you're Eq-ing on the Master Channel.
But I'm not really Eq-ing on the Master Channel except cutting everything below 20Hz and everything after 18000 or 19400Hz.
So does the Headroom,in anyway,help in processing better or help in achieving a better sound?

Yes it can make a difference especially with certain plugins. Most plugins wont clip internally anymore (or at least not very easily) although that used to be a big problem in the past. Most plugins are now double precision (48bit or 64bit), so it takes a lot to clip them.

However, where level does make a difference is with plugins that are modeled after the response of vintage analog gear. The sweet spot for a lot of analog gear that plugins are modeling is an average level of -18 dBFS (O VU.) Generally having your individual tracks averaging -18 dBFS gives you plenty of headroom for mixing and you are hitting the vintage compressor emulation plugins at their sweet spot. I don't think you have to be super precise about it, but it does effect how certain plugins react.