Liking the hats/shakers/percussion a lot, light and shuffly. You've got a steady groove going beneath that, it's simple but it works.
Overall atmosphere is cool, the filters on those incidental chords stabs are butter-soft and really nice
The intro chords have an unpleasant droning frequency at some points. Try EQing that out or perhaps toning down the resonance on that filter
The kick is really mid-heavy with a high thump, which kind of screws with the dark atmosphere. Maybe a different sample with its frequency peak somewhere lower and a bit more treble in the attack could work better?
Those short, sudden, thorough breaks were a bit disorienting for me, see if you can find something that sounds a bit more deliberate and less like the soundcard dropped out for a second

The horror-y vocal FX don't work as well as they could, I think. Maybe try experimenting with their pitch, or grain-stretch-reverb them, or do something else

Might be necessary to switch out the sample
The pluck line doesn't integrate into the track, it's like it sits apart from the rest of the sound. This is probably a task for the EQ to take the edge off a little up top or softening the pluck's attack in the synth, perhaps some light sidechaining. You could also see if they need to be quite as loud in the first place. Also when it filters up the resonance may be a little too aggressive
Your arrangement spends a lot of time setting things up, and then a much smaller amount tearing them down, maybe you can spend some more time with the main part at the expense of some of the intro.