Author Topic: Vocal Processing Help - Mixing vocals in the project? or over a .WAV?  (Read 5649 times)

Xyroid

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What is the best method to process the vocals as in where, the project itself or on top of a .wav?

I'm having trouble, if I render it to a .WAV and process the vocals on top of that, I don't have much control because when I import it to the project, it doesn't sound what it did on the processed vocals project. I don't know what I'm doing wrong

but if I did it in the project itself, it sounds better, but my CPU will spike due to many plugins running at once but since I have more control of what I'm going to hear real-time, it's better but I'm trying to process vocals outside the project

DV_

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Re: Vocal Processing Help - Mixing vocals in the project? or over a .WAV?
« Reply #1 on: January 08, 2016, 09:46:28 pm »
Have you tried freezing/rendering all the tracks first to free up CPU usage?

If you only render the track out and try to fit the vocal over the instrumental it won't work that great unless you mixed the instrumental with vocals in mind.

If you import the vocal track directly to your project it will be much easier because you can then deal with all the issues that might be getting in the way of vocals on the individual channels/stems.
« Last Edit: January 08, 2016, 09:48:56 pm by DV_ »

baircave

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Re: Vocal Processing Help - Mixing vocals in the project? or over a .WAV?
« Reply #2 on: January 08, 2016, 10:49:32 pm »
Freezing tracks is definitely a good way to save on CPU.

I have never bounced my instrumentals and mixed my vocal over that. I would recommend mixing your vocal with the rest of the track.

If you're having a CPU problem one issue might be copying reverbs/fx plugins to multiple tracks? Reverbs especially take up CPU so if you're planning on using the exact same reverb settings for multiple track elements I suggest you put them on an aux send so you can bus specific amounts of your snare, vocal, synth, etc to the same reverb, delay, or whatever effect. If you're confused about what I mean here I can go into more detail.

Alternatively, if you're done editing you can just bounce stems of each individual element to audio and make a new session just for mixing the track. This would have each individual track element on its own channel and you can set levels, EQ, compression, etc without having to worry about crushing your CPU with synth plugins.