Like the general direction it's going in, found myself head-bobbing

Some notes (disclaimer -- I listened on earbuds):
* Thicken up the sidechained pipe sound in the intro
* Try adding a bass to add texture at bar 17 (0:30)
* I like the build leading up to the 1:00 mark. I'd consider adding a few elements to it (though having a bass underneath may help).
* At/after the 1:00 mark it wants to hit harder, try adding something in there (even if just one note on every 3 or something). Maybe slowly open the filter on it leading up to the 1:30 mark where you bring more stuff in.
* Let the track breathe for a moment at 2:00. Maybe try a downlifter, maybe a ping-pong delay to fade out the other elements before you bring the hats back in for the next breakdown.
* I'd cut this breakdown / build down by 8 bars, maybe 16. Try not starting the riser until 8 bars after you do currently.
* I like the screamy riser leading into the drop at 3:00.
* The drop at 3:00, like the previous, feels like it's missing something, like it needs another element to really hit harder.
Really like the direction this is headed, hope this is helpful.