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Messages - deathy

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1
You are absolutely right, it won't improve the noise floor - it will improve the ceiling, which is not nearly as big a deal... especially if you're leaving mastering headroom.

However, what I say about not downsampling still has some relevance... 32 bit float is not commonly dithered by your DAW when you export (Ableton, f.ex.), but an integer format usually is by default in many DAWs.  If one is going to make a habit of exporting WIPs in non-FP bit-rates, then it would be a good idea to disable the dithering defaults so that you don't introduce more dithering noise than you need to.

Seems like we could make more efficient use of FP for storing audio than our current method... I don't think IEEE is the optimum solution here.

2
Actually, I disagree... until you output your master, I think your renders and channel exports should be 32-bit.  If you are sending your work off for contract mix-down or mastering, then it is really going to be far better to hand off a 32-bit file to the engineer - even if you don't clip ... and you still shouldn't - try to stay below -6dB even in 32 bit before you've got your mixed down master.  FP just does a much better job of expressing the curves of your wave (16-bit FP would actually be better than 16-bit integers for audio as well).

Your engineer may want to perform most of his work in 32 bit, but if you don't provide him with 32-bit files, that's going to mean a conversion... so, you get minor artifacts from this downsampling.  Not a massive amount of artifacts, but it really pays to try not to introduce more artifacts to your process than necessary.  That's not to say the engineer will necessarily do this, but forcing them to work in 24 bit may not be the best option either.


Once it's mastered, then 16 bit integer is probably sufficient, 24 bit is fine but probably overkill... but until you have a master, my opinion is that you should stick with 32 bit FP.

3
Mixing/Mastering / Re: Question about the decibel read out
« on: January 20, 2016, 09:19:19 pm »
Now take the same scenario but put a plugin that only uses 24-bit onto the channel that is clipping. Both your channel and your master would read 0dB and be hard clipping, dropping the master 10dB would make it read -10dB because it's been clipped before it got to the master.


This is a very good way to test whether your VSTs are 32 bit internally or not.  If you run this test, and get a result that suggests your plug-in isn't using 32-bit FP internally, then I personally would suggest that it's time to replace that VST.

4
Mixing/Mastering / Re: Question about the decibel read out
« on: January 20, 2016, 06:06:38 pm »
So, wait... FL doesn't use 32 bit FP internal mixing?

5
It's not about your speaker output, it's about your wav file outputs.


32 bit is significantly better than 16 or 24 bit, not merely because it has a better noise floor (which is why 24 bit is better than 16 bit), but because it is floating point instead of integer.


What this means is that it uses those bits more flexibly to differentiate your points, but really, even 24 bit is more than the average human can hear.  However, when you are still working on your tracks, 32 bit also can safely go over 0db without clipping.  What I mean is, the numbers will go over 0.  This will still sound like crap on a sound system, this is not what you want as your final output, but while you're still working, it's beneficial to have it so bouncing your tracks to wav doesn't kill your track if you accidentally clip.


When you're ready to save down your master, you're probably going to want to export it as 16 bit, but until then, yeah, keep your wavs as 32 bit and you absolutely want your internal mixing to be 32 bit.  It doesn't matter AS much for your recorded tracks, but unless you have a serious disk constraint, it's still worth just keeping it the same as the rest of your chain.

6
Looks interesting, but after I've gone through the waiting for the download thing, I get a 404.

7
For what it's worth, ProQ2 and Ozone (and presumably others, but those two I know) both do this internally without the user needing to do anything manually.

8
If the loop uses these three notes then the loop can POTENTIALLY be used in either of these keys. However it CANNOT be in both at the same time.


No, that's not what I was saying.  What I was saying is that if the loop only uses those three notes, which is not uncommon in, say, bass loops or some other types of loops, then it is flexible, it is not in either key, the only strong indicator for it is that it has F as a root note.  It is the other notes in the scale that indicate major or minor, not the 1st, 2nd or 5th note of the scale.


I have seen a whole lot of bass loops that do not use the entire scale, many of which only use the Tonic, or the Tonic and the Fifth.  The Second, not so much, but it would still not have an impact.

9
Samples/Plugins/Software/Gear / Re: Changing the key of a sample loop?
« on: January 16, 2016, 05:34:47 am »
A much more expensive option - Melodyne from Celemony.  It will let you adjust the mode of your sample loops from major to minor pretty painlessly, but as I said, it is not a cheap bit of kit.

10
Is it necessarily either?  If it only uses the 1st (F), 2nd (G) and the 5th (C), then it works for both.  In my sample collection, most of the time, when there's no M or m, then it has been both.

11
If you're only going to sidechange the lows, don't create a three channel effect, just two channel, bass in first, other two in second.  Even when left at zero, separated EQs like that will color the sound where they crossover, so avoid having unnecessary EQs on your channels.

My standard side chain bass cut in Ableton looks like:

GROUP
+ 0db --- Low EQ | Compressor
+ 0db --- Mid+Hi EQ

12
Mixing/Mastering / Re: "Multi-band" Sidechaining
« on: January 15, 2016, 02:05:39 am »
SomeDude - How do you account for a mono soundfield when you do that?  It's something I had been toying with, as I mention above, but since I need my tracks to be playable in a club, I ended up scrapping the idea as "cool, but not usable to me."

13
Mixing/Mastering / Re: "Multi-band" Sidechaining
« on: January 14, 2016, 05:49:22 pm »
o/ Wayfinder, good ta see ya, mate!

I really love side-chaining cuts to the bass... more subtle than just compression, and works better in the style that I work in.

14
Mixing/Mastering / Re: "Multi-band" Sidechaining
« on: January 14, 2016, 08:33:54 am »
Yeah, I do this in particular with the basses, below say 250-311Hz or so, it varies depending on the key of my project... I'll use sidechaining to cut the low end in other tracks to leave space for the kick.  It's similar to sidechain compression, but removes some of that "breathing" quality you can get from ducking your bass in time to your beat.


I was also recently reading a short book on mixing where it was suggested that you can move your bass out to the sides of your stereo spectrum if you want to leave room for your kicks, and I thought to myself "Hey, I bet I could sidechain that so that the low frequencies of my bassline move to the sides when the kick hits so that I am reducing the sound even less."


However, then it hit me - this wouldn't do anything at all in mono, so... I scrapped the idea.  Pity, though, it seemed like a sexy idea.  It makes me want to start having mono versions of my tracks for DJs to play in the clubs, and stereo versions for headphones and home stereos and such.

15
Mixing/Mastering / Re: Fletcher-Munson Curve - IMPORTANT
« on: January 14, 2016, 01:23:52 am »
Dichotomy does a fantastic job IMO of capturing why this is something to know about, but not something to use in your final output.

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