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Messages - VCTRLXNDR

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Sound Design / Timbaland techniques
« on: July 30, 2016, 01:07:19 pm »
So I was trying to recreate Timbaland's beat on Aaliyah's "Are You That Somebody" and I found an interesting way to create rhythm without using excessive kicks.

If you listen to the sound there's a hi-hat that hits with the kick, but on the offbeat you hear the hi-hat hit with the top of the kick and then later in the loop you hear the kick hit without the hi-hat/top combination.

So when I tried to recreate it I layered a hi-hat over a kick with a lot of click, and then I bounced it to audio. I then duplicated the audio clip and on the first one (we'll call it A) I lowpassed everything till you could only hear the mid/bottom end near 300hz. On the second audio clip (B), I used a hi-pass filter at 300hz to bring back the hi-end. After that I sent some of my low-end kick (A) to a small-room reverb send and eq'd that.

The next step is the fun part because you can play A and B as separate parts or together to create a kick pattern that has room for a bass line or something. For example if you're doing a 4x4 drum pattern the first two hits can be A and B together but then the last two can just be B. The A channel can also be used solo as like a lead in kick to restart a loop, it's subtle but there.

Anyhoo! If you notice anything else about timbaland please add it! He's a freaking genius.

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If you can make the sound w/ your body, then do it!
Claps!
Chants!
Breathing!
Popping noises!

Also record midi notes instead of typing them in. Another thing I do is not have everything so perfectly in time. For example, if I have two separate channels - one is a clap and the other is a snare - I will open the delay option on Ableton's mixer and pull the clap's time a few milliseconds before the snare so that it sounds a little lazy.

Also, make sure to use velocity as much as possible. If something is played live like drums or keys, they're not always gonna hit consistently. Different velocities for hi-hats and piano humanize them a lot.

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First, I make sure I get the tone of the sound right. For example, if I have a massive lead on one channel, I'll put redux on it or some flanger or whatever.
After I have the desired tone, I would EQ it.
Sidechaining effects the amplitude of the sound so I save that for the very end of my chain. Sometimes if I get a click when I sidechain my sub-bass, I'll EQ after the compressor.

So.. Pitch (notes) -> Tone (effects) -> Amplitude (compressor)

P.S. I have completely separate channels for my reverb and delay, but sidechaining or compression always comes last on the chain.


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You Might Like... / We need to talk about Nomak
« on: May 03, 2016, 10:36:05 pm »

The amount of sound design in this insane

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Sound Design / Re: How did you learn sound design?
« on: February 15, 2016, 08:13:05 pm »
I tweeted at San Holo once asking him how he got into sound design and he sent me a link to this vid https://www.youtube.com/watch?v=atvtBE6t48M

It's pretty basic stuff, but practicing the core stuff is essential.

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Mixing/Mastering / Re: Master Channel while Mixing
« on: February 15, 2016, 08:08:42 pm »
The master chain should be left alone during the whole mixing process. The only thing I keep on my master is a utility with the width set to 0 so I can mix in mono. If the mix sounds good in mono, it'll sound better in stereo.

I've read somewhere about people who leave a master chain on all their templates and kind of carve the mix to accommodate their master chain, but I feel like that doesn't treat tracks as individuals.

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Sound Design / Re: FM Synthesis
« on: January 28, 2016, 02:08:04 pm »
http://www.amazon.com/How-Make-Noise-Frequency-Modulation-ebook/dp/B008H7CEQG

I highly recommend buying this book to understand some of the basics about FM synthesis. It's a great way to understand how deep the modulation and parameters you can shape to have a really dynamic sound. It's only like $3.

I also hope I don't get kicked off the forum for really liking this book.

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WIPs / Re: Be Together (DANZ Remix) | 100 BPM Progressive Trap?? idk
« on: January 22, 2016, 04:48:23 pm »
This is so good!

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WIPs / Ode to Donkey Kong/David Wise | More flare?
« on: January 22, 2016, 04:41:29 pm »
I've been studying composition a lot lately and I felt it appropriate to start with the Donkey Kong Country 2 soundtrack made by David Wise. It's kind of a revision of Forest Interlude. Lemme know if it needs more sparkle!


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One thing i've done to get these kinda wavey effects that they do is I sidechain the chords to a kick with a high threshold and slow release (adjust for taste or tempo). I have the kick play at the start of every chord so that every chord has a slow attack and then I record the midi into audio and chop it up to try and get rhythm going using the different transients.

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