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Messages - Murtagh

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Murtagh could you go over the Laszlo one?

Yeah of course.

https://instaud.io/hi0

So here is the 3 main components split up, leads, basses, mids (also the drums).

The leads is 2 sounds, one saw and a super fast pitch lfo with low modulation amount in harmor. It has some log distortion (about 45% amount). Then this sound is duplicated and plays the thirds of the melody. So you have the actual melody  and then the same sound a 3rd up. The other lead is a square wave, duplicate this too and put it up a 3rd. Processing is just a delay (h delay, pingpong) and reverb (vintageverb).

The basses are a sub, a massive patch which is very simple (screenshot attatched), and a harmor bass playing the root and the 5th an octave up (turn the phase knob in the top left corner all the way to the left). Both the massive patch and the harmor patch have this distortion applied (see screenshot 2 attatched)





Mids is a piano, simple supersaw, kalimba arp (adds some shimmers/bg noise), and a nexus bell on the offbeat playing f#. The piano/supersaw have this processing: OTT -> FF Saturn 3rd preset -> Vintageverb -> Pro Q 2.

For the drums I just sampled his drums lol

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Thanks guys!

Justin, the bass is a piano (truepianos, no release) playing the bassline, the 5th an octave up and the octave of the bassline. It is playing 16th notes and has OTT (bout 50%), FF Saturn 3rd preset with the mix knob down to about 50 and has guitar rig's tremolo synced to 1/16th with intensity 70%. There is also a sub, just a saw lowpassed with no processing. There is also a guitar (nexus ebass 3) with some guitar rig distortion (very light). They are all sidechained.

For the slap bass in my track outbreak, it's a sample from some pack which has the prefix DHS (disco house? can't remember what it's called exactly). It has a guitar rig bass preset on it, OTT about 50% and waves rbass to make it not sound thin. Any slap bass will do really, it's all about finding a good rhythm and processing that works. I usually use kontakt factory bass guitars now, or even nexus guitar expansion. In my cover of MNIAC, the offbeat 'slap' thing I used is actually the tom called 'weird tom' in my sample pack (if you don't have this I can send you it) with some OTT.

The riser in my cover is just a distorted supersaw pitching up slowly, I don't remember the details and am not at production PC at the moment so I will post the preset tomorrow.

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Madeon - Icarus (Pre-chorus chord blasts part) [I made the sidechain too strong]
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Alesso - Cool (Drop)
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Porter Robinson - Spitfire (Arp)
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Steve Angello & DV & Wyman - Paypack (Drop)
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Audien - Iris (Supersaw & Bass)
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Rafael Frost - New York (Drop, couldn't get the kick right)
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Porter Robinson - The Thrill RMX (Drop, forgot to turn up the sub though lol)
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Laszlo - Our Arrival
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Manse - Freeze Time
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Dubvision - Turn It Around
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Porter Robinson - My Nostalgia is a Curse / Ultra 2013 ID
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Some of these projects may be hard to find because I title my work horribly, so it may be difficult to give full details for some things but I'm pretty sure I have most of these projects.

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Sound Design / Re: Bass like Vicetone, or Dubvision?
« on: January 07, 2016, 12:22:01 am »
I remade Turn It Around for you, let me know if you want me to explain how I made any of the sounds. The bass is just a sub (lowpassed trancebass 1 from nexus), electric guitar playing the root and a 5th an octave up, a saw with an envelope on a highpass to make that 303 'wow' sound, and a dephased saw playing the root and the 5th, and finally an picked bass guitar with some distortion :~)


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Mixing/Mastering / Re: Understanding Compression
« on: January 07, 2016, 12:00:02 am »
I understand that, I was very unclear with my question, thanks for the exposition.

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Mixing/Mastering / Re: Understanding Compression
« on: January 06, 2016, 10:10:50 pm »
.. given that the input signal drops below the threshold at some point, right? I don't see why a compressor would just constantly attack and release if the signal stays above the threshold, in this case shouldn't it only attack and release at the beginning and when the signal drops below the threshold?

In a word - no.  A compressor is constantly "riding the fader" once that signal has crossed the threshold.  You can see this in action on gain reduction meters as they will be constantly reacting to the signal which is above the threshold.

Interesting, would you mind expanding on this?

What I am thinking is that if you consider this screenshot http://prntscr.com/9my219, and imagine the red line is the threshold, then the compressor will attack/release at the black lines intersection with the signal (even though this happens over the course of about 40ms?). Apologies for the inaccuracy in the screenshot because I just zoomed in as far as FL goes, obviously in audacity where I could zoom in further this process would happen many times in the initial few ms of the sample.

If that's the case then I can certainly imagine it being triggered multiple times in an incredibly short duration/'constantly'

Cheers

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Mixing/Mastering / Re: Understanding Compression
« on: January 06, 2016, 09:42:54 pm »


Some things to take note of.  Once a signal crosses a boundary (depends on threshold as well as knee settings) the compressor is constantly attacking and releasing


.. given that the input signal drops below the threshold at some point, right? I don't see why a compressor would just constantly attack and release if the signal stays above the threshold, in this case shouldn't it only attack and release at the beginning and when the signal drops below the threshold?

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Mixing/Mastering / Re: Understanding Compression
« on: January 06, 2016, 06:24:14 am »
Yap ! You can also do the total oppossite as puting slow attack and fast release to keep the transient and compress after it , you can also achieve distortion by over pushing the ration and the treshold making it crash a bit and creating a new sound !

That's super useful & simple, thanks man

It's not true that if the release/attack time is fast that you compress the beginning of the sound! If the attack/release time is fast this just means that the compressor will activate very quickly when the input is over the threshold (fast attack), and that the volume will come back up very quickly when the input is no longer above the threshold (fast release).

If you only want to compress the beginning of a sound (say a snare which has a strong transient) then you would set the threshold to be less than the peak volume of the initial few ms of the snare but louder than the body of the snare, so it only activates for the initial few ms/the beginning of the snare. This is assuming the only time you want to compress only the beginning is because the sound has a very strong attack that you want to tame, like some plucks or in particular drums.

EDIT: Quoted the wrong thing and can't fix edit it out because I'm on mobile and it would be too much to do, but I meant to quote the 3rd post in this thread about compressing the beginning of a sound

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