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Composition/Arrangement/Theory / Re: Best Way to learn music theory online?
« on: February 11, 2016, 05:38:35 am »
hooktheory is also really good. But not free.
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In terms of when you spend time on sound design, I've heard a lot of people argue for doing "sound design" first in the process, then moving to arrangement, however to me sound design seems like it should come secondary to the notes..I guess whatever you're comfortable with. I can't make a melody/chords etc without at least a simple sound that isn't just a plain saw or square; usually pianos, harpsicords or i'll have some patches I've made in the past to use.
Also, I've been producing music for 10 years and still struggling to understand, though I've been doing it more seriously now for 2 years...
That's what I was thinking, but aren't there like a bunch of other random folders in the audio/library section of our computers that carry some specific DLL files for plugins? Maybe I'm overthinking it and there's really just a few.I haven't a clue what you mean there. I just have a separate folder from the Ableton folder for 3rd party plugins and samples.
To me overproducing is when you don't release a song because you spend all of your time producing it and never deciding where to stop.Eh, I just think it's where you release a song that has way too much in it at one time.
and a decent graphics card (this will help with graphical processing and get rid of the burden on your CPU;nvidia)Considering most software like this isn't so heavy on the graphics, and usually allow control over how heavy you want them; you don't need barely a "decent" graphics card (amd or nvidia,) usually something like a GTX 950 or an R7 360 would be fine.