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Messages - Mussar

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46
WIPs / Re: New trance song (update)
« on: December 25, 2016, 07:34:18 pm »
I think this is a very good start! it's very trance-y and you have a lot of very good ideas. Overall the mix is fine - some sounds (like the percussion that comes in at about 50 seconds, your clap during the chorus, and the snaps in the pre-outro) are a bit loud, but nothing really offensive sticks out at me.

My biggest suggestion would be to work on your transitions! Trance is all about mastering the art of tension and release, and there are moments where I'm thrown off guard instead of feeling as though I know where I'm going. Take a few trance songs you like that sound similar and bring them into your session, and directly compare them with your current track. What are they doing that you're not doing? What aren't they doing that you are doing? How long are the different sections of their arrangements? Most importantly, what do they do at the end of those different sections? What changes after 4 bars? What about 8 bars? After 16? 32? These sorts of macro and micro tweaks to their arrangements often make all the difference in creating an epic trance track.

Keep going! I can't wait to hear what else you write. :)

47
Another option, similar to what Tentroic said, is to use a volume shaper of some sort to manually duck the audio of your bass every time the kick drum hits. There are a few ways to do this outside of using a compressor, and depending upon your source audio you might not even want to use one anyways!

A compressor is designed to replace an audio engineer manually riding the volume fader on a track. When working with traditional drum recordings, no two kicks will ever sound completely identical because the drummer isn't a machine and can't strike the beater with the same force or timing each hit - so you'll need a processing solution that can compensate for these types of things. That's where a compressor comes in. If you're using a sampled kick drum, or a kick drum made inside a synthesizer like Kick 2, you'll have a perfect recreation of the same sound, every single time, without fail. Why go through all the work of a compressor, when you know how long the tail will be and can take that into account?

There are solutions that can do this for you, like the Trackspacer that hennyhuisman mentioned, or like Peak Rider. If you're not interested in spending that much money, Kickstart is a fantastic and simplified version of one of the solutions I'm about to recommend - It's only $15 USD, and can run either synced to a specific beat value or (with a little finagling) respond to MIDI input! I actually use Kickstart in a lot of my house, trance, and techno tunes because of how quick and easy it is to just slap on, tweak for ten seconds then move on to the rest of my project.

If you're willing to pay the money, my personal suggestions are either VolumeShaper - the big brother of Kickstart - or LFOTool, which is perfect for doing sidechaining but ALSO is a very full featured LFO source for modulating other synthesizers within your DAW.

And if you wanna do it the free way, you can always use Ableton's Utility, Fruity Balance, or whatever other gain control plugin you want to draw in your own volume automation curve and manually create, copy, and paste your ducking as you see fit!

48
R&A Graveyard / Happy Holidays from The Producers Forum!
« on: December 24, 2016, 07:14:59 pm »
Hey everyone!

Just wanted to give everyone an update on the forum and its future, as well as spread some seasonal cheer. I've been promoted to administrator, and the other administrators have put me in charge of taking the forum into 2017 and onwards. This won't impact how any of you use the forum, but I promise to do my best and make this a place where all of you feel welcome and excited to learn.

To start, I've begun appointing moderators to help breathe some life back into the the forum and spread out some of the workload. Our first new moderator is eidolon, and more will be added as needed. I'll be reaching out to people based on how active they are on the forums, how much information they've provided to other users, and if they've demonstrated the type of attitude that is a good fit for the team.

In addition, I will be doing my best to update the forum and implement new features, so feel free to start using the "suggestions" subforum again. NOTE: WE WILL NOT ADD A MARKETING OR PROMOTION SUBFORUM, UNDER ANY CIRCUMSTANCES. This is a place to discuss music production, music theory, and audio engineering. If you want to talk about how to promote your brand or how to get a thousand likes on soundcloud, you're welcome to join our Slack server, where we have a dedicated chat room to talk about it.

Lastly, I just wanted to say thank you to everyone who has joined, posted, and especially stuck around The Producer's Forum since it was founded at the beginning of this year. The boards may have grown quiet, but I'd like to believe we have started a community and those of us that remain will have a lot of growth. No matter what holiday you celebrate, I hope it's a pleasant and relaxing one.

Happy Channukah, Merry Christmas, Happy Kwanzaa, and Happy New Year!

-Mussar, and the rest of The Producer's Forum team.

49
You Might Like... / Re: what's your album of the year?
« on: December 23, 2016, 05:33:09 pm »
I really had to think hard about this, to be honest with you. I tend to take albums as they come and hold them on their own merits, so I really don't do any ranking when I listen to music. So here are some of the albums that really spoke to me the most:

Mat Zo's Self Assemble was one of the most stylistically diverse albums I listened to this year, and that drew me in.

Noisia's Outer Edges was one of the most well engineered albums I've listened to this decade, and that drew me in.

Anamanaguchi's Capsule Silence "album" showed me a new way to display an musical project and give me the video game-y nostalgia I was looking for, and that drew me in.

Kendrick Lamar's "Untitled, Unmastered" project gave me such an insight into the working process of the hip hop industry and inspired me to never be afraid of releasing imperfect music, and that drew me in.

There's a lot more, but I really don't want to take up too much space haha.

50
WIPs / Re: Untitled Trap | Need feedback
« on: December 22, 2016, 07:30:13 pm »
Replied over in our Slack Channel, but posting here for posterity:

i really like your drop melody, it’s very catchy. i also really like the percussion during the moombahton section. overall, i think it’s in a really good spot! you have a lot of solid ideas, the arrangement’s essentially done, and there’s not much that screams at me “I’M BAD FIX ME ASAP!" I like the idea of having a violin counter melody come in during the breakdown in the middle, but I think it doesn’t work as well as it could against the melody and harmony you have going on around it - consider maybe simplifying the main melody into a short loop and having it play some an upper pedal tone with this ostinato’d arpeggio. You could also consider replacing long, sustained strings with something more staccato, as samplers can have trouble reproducing legato string passages clearly. I would say my biggest concern right now is actually on that second drop lead; it kinda stuck out like a sore thumb to me - it’s a really neat sound sometimes, but it’s completely bone-dry and sitting on top of the mix. maybe add some reverb to it and pull it down a little!

51
WIPs / How to Give Feedback!
« on: December 22, 2016, 07:06:03 pm »


If you're gonna reply to someone's post, please keep this in mind!

52
Finished Tracks / How To Give Feedback!
« on: December 22, 2016, 07:05:10 pm »


If you're gonna reply to someone's post, please keep this in mind!

53
WIPs / Re: Mixing Help/Thoughts - Trap/Bass Music/Vocal WIP
« on: December 19, 2016, 02:28:28 am »
I dig it! This is a sick tune. Very clean, and overall your mixdown sounds fine. I think what you're missing right now is a sense of space - That lead in the drop is screaming for some reverb, and as far as I can tell it's pretty much playing nonstop outside of the bass growls.

Consider pulling out the lead synth right when the first snare hits on every four or eight bar phrase, and letting the reverb fill up that area to give the listener's ears a quick reprieve before you load it back in. I'm super excited to hear the finished product!

54
Samples/Plugins/Software/Gear / Re: Fm8 help
« on: December 17, 2016, 04:43:14 pm »
I would suggest contacting Native Instruments customer support, because as far as I'm aware they're the only retailer for their soft-synths. You could potentially try Sweetwater, Guitar Center, or Musician's Friend, but I'm not sure it's gonna be there.

I should also state, just for the record (in case anyone was thinking of suggesting it), that TPF does not condone piracy.

55
Sounds like a flam'd woodblock hit, with a little reverse sweep-in to me. It's becoming more and more common as a "future bass" snare layer, if you search on Splice you probably could find a ton of copycats,

56
If you like the mix, just put a Utility plugin on your master chain and pull down the overall gain until you get to -6.

Also, -6 dB is mostly a relic of pre-digital (and especially pre-32 bit audio) recording and is not really all that necessary now; it's just an arbitrary value. -3 dB is fine, -6 dB is fine, -12 dB is fine... all you're gonna be doing is bringing it back up to 0 anyways, so find the level you get comfortable with. Technically, you can master with sounds hitting Unity gain (0 dB) and have it sound fine - Steve Duda has been quoted as saying his kicks will sit at 0.

That being said, it is also a good habit to try and mix quieter than it is to mix louder. Mixing is about taking away as many frequencies as possible while maintaining the integrity of every sound, and if aiming to have your mix peak at a level below 0 dB helps you to accomplish that goal, do whatever you want! If it's feeling too quiet, you can always increase the output level of your speakers if needed.

57
I own the Sennheiser HD 600s, and they've served me amazingly since I got them. The sound difference between open back and closed back headphones is seriously night and day.

58
Samples/Plugins/Software/Gear / Re: Black octopus samples.
« on: December 12, 2016, 06:28:50 pm »
Black Octopus is a very high quality sample pack company, and Leviathan is definitely the pack of theirs I've heard the most in other producer's projects. The kicks are very punchy, and the snares have a lot of character to them.

59
Samples/Plugins/Software/Gear / Re: Kick Samples?
« on: December 12, 2016, 12:37:11 am »
I gotta agree - Kick 2 has replaced buying kick samples for me, especially when it comes to having my kick hit specific frequencies.

60
Samples/Plugins/Software/Gear / Re: serum fx filter window
« on: December 08, 2016, 05:07:22 pm »
Unfortunately that filter does not work in the SerumFX module, as the entire OSC tab is disabled when Serum is run as an effect.

Ideally that entire tab would be hidden and/or a new interface would be designed to only display the FX/Mod Matrix tabs, but your best bet would be to load a fresh copy of Serum and use that as a visual reference for the filter in the FX version.


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