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Messages - safeko

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Samples/Plugins/Software/Gear / Should I get Max/MSP or Reaktor?
« on: February 12, 2016, 02:43:45 pm »
I have experience in programming (Java and C++) and some synth design. I use Ableton, so Max For Live sounds nice, but I've heard many great things on using Reaktor for synth building.
Sell me on which one you'd recommend.

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:26:32 pm »
This new Skrillex "Make A Move" remix just blow my mind, any ideas how main synth was making? (https://youtu.be/aAv8AtxuF8s?t=63)

Probably FM the squary wavetable, i think the key is on post processing. Maybe Serum Reverb filter, or some flangers and phasers. What you guys think?

I think it may be a few patches slightly different from each other. But I agree with on on the FM and the movement being from post processing; lots of automation of filters. I wouldn't be surprised if SeamlessR does a tutorial on it soon. It definitely have a lot of changes in panning and automation so it's hard to discern what's going on. Really fantastic sound IMHO.

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:23:09 pm »
How do you make the bass that starts at 0:43 in this live edit of Fresh Static Snow? I've tried multiple times to create it on my own with various plugins but I can't seem to get the sound just right. Here is a link to what I'm talking about:
https://youtu.be/EpCb8V6KOdc?t=44
Thanks everyone!

The processing is definitely a lot of distortion and there may be some notch filters in there for movement. Can't be sure on how to make a synth patch for it.

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:21:24 pm »
Particularly this ''bass-house'' isn't my vibe but as a garage-head I really want to understand this bass sound, I'm pretty sure that is not so complex, but my attempts don't sound clear like this one, to me this bass sounds like some square waves with some distortion in an envelope, and of course compression and a 4x4 sidechain, some ideas my friends?
https://youtu.be/WPE5fWluCm0?t=35s  (0:44)


Ps* I have only a serum, sylenth1 and massive copy but should be enough.

Actually, it could be made with FM. I'd recommend experimenting with a combination of a high sine wave with the volume all the way down FMing a sine wave with an envelop increasing the FM amount from zero on each hit. Then distortion and processing to taste.

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:13:59 pm »
Anyone know how to get that high frequency screechy sound used by MUST DIE! Often?


Also I want to know people's thoughts on how the Main Vocaley bass sound in the drops of SMASH! By Barely Alive & Twine were made ?


Thanks!

Lots of different ways to make the screechy sound; Generally is made by having two sine waves, one a few octaves +/- semitones higher than the other with some distortion and processing to taste. For extra fun and terror squad type sounds, have the higher sine wave FM the lower one and turn the higher sine wave's volume all the way down.
Not sure on the SMASH situation. Most likely a voweley waveform with some vocoding and formant filter automation.

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:08:23 pm »
I'm looking for a way to make this bass pluck: https://www.youtube.com/watch?v=hMPRRfPI-Z4 (starts around 1:30).
I've tried so much, but i still don't get anywhere near this sound... It's probably something simple, but i just can't find it.

I love that song!
Have a square wave with some distortion and add an envelop on a lowpass filter cutoff so that it snaps down once the note is triggered (have the cutoff start in the mid/hi frequency range). That will give that sharp, plucky character. Play around with the filter cutoff to taste and you can add more processing. I know that isn't very specific, but that should get you into that future bass pluck sound area.

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Sound Design / Re: Madeon "Funky Slappy Bass"
« on: January 10, 2016, 04:00:59 pm »
I can't be sure, but he may have used samples. Native Instruments has a slap bass for Kontakt; that could be a simple/easy place to start
I'm sure it's possible to recreate an accurate slap bass with synthesis, but to model the natural sound completely could be challenging.

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Sound Design / Re: Neuro Bass sound design
« on: January 10, 2016, 03:50:19 pm »
Lots of good suggestions here! In my chains of reeses, I usually have several notch filters with a light LFO on their cutoff. sprinkled throughout the chain. In Ableton, I achieve this with the convenient auto-filter. I additionally sprinkle reverb throughout the chain with an extremely short decay, small room setting, and high spin creating a metallic and moving sound. I also use a lot of distortion, EQing, and often choruses/phasers/flangers to add additional movement.
In the more growley/talking sound design, I recommend experimenting with automation of your effect parameters; I've been getting some incredible results automating the morph parameter on the morph filter in Ableton's autofilter.

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WIPs / Re: Hesitation | Brooding neuro/garage/trap vibes... feelsy
« on: January 08, 2016, 01:26:58 pm »
This song has an interesting vibe. The atmospheric vocals are cool, and this song is full of some crazy sounds. If I had to mention something, I would say that the lead and snare feel a little buried under the higher pitched thing and the sub. Also, the piano seems a little quiet and dry. Nice track!

Thanks for the feedback!

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Is this tutorial only useful for those making bass/dubstep heavy music? Watched the first 5/10 minutes a week ago and got that vibe.

I just got Serum and I'm looking for a good tutorial, but that bass/dubstep kind of stuff isn't quite my direction.

It's a breakdown of the entire synth and routings you can have/some secrets. Virtual Riot demonstrates some dubstep sound design but also makes some leads. I think it's pretty general purpose.

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Samples/Plugins/Software/Gear / Virtual Riot's hour long Serum tutorial
« on: January 06, 2016, 03:59:45 am »
https://www.youtube.com/watch?v=5Sa3wa_doVs
Amazing resource for veterans and beginners alike.
S/o Serum crew and Steve Duda

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WIPs / Hesitation | Brooding neuro/garage/trap vibes... feelsy
« on: January 06, 2016, 03:46:28 am »
Would love any tips to make the mix/master shine a bit better. If you have any questions on how I made any of the sounds, let me know and I'd be happy to expound.
https://soundcloud.com/safeko/safeko-hesitation/s-PvPyl
Can anybody guess the origin of the dialogue sample?

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Mixing/Mastering / Re: The Do and Don't Encyclopedia
« on: January 06, 2016, 03:45:46 am »
Besides the obvious things,
Do: try everything.
Don't: follow a super extensive, strict set of do's and don'ts. While some time tested rules of music production do yield consistent results, there are always exceptions and each song you write may require different treatment. I think SeamlessR has some wise words on this: https://www.youtube.com/watch?v=Vzy6uPl5PP0

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Sound Design / Re: resampling
« on: January 06, 2016, 03:20:01 am »
Hey Sakuraburst!
I use Ableton so I usually start off with experimenting with some timestretching/warping in complex pro mode. I love to use a multiband distortion plugin called Subvert for mangling the sound/saturating it. To add movement, I stack a bunch of autofilters and automate their frequencies. I put glue compressors here and there to squish things and pronounce different movements. Additionally, I like to add a super short decay Ableton reverb with a small room size and the spin near the top right...adds some really interesting movement. Also, I regularly add extremely short decays with a medium feedback to add a metallic quality.
Depending on the sample, I may import it as a waveform inside of Serum and play around with that.

Here's a three clips of what my process was like on this instance of an ambient growl: https://soundcloud.com/safeko/sets/the-bug-sound-design/s-r0As5
First clip = timestretched sample from an FM patch I made in Serum.
Second clip = reversed and lightly processed
Third clip = Subvert effect patch dry/wet automated, vocoder dry/wet automated, saturation drive automated, reverb decay and dry/wet automated.

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Ah... Billain. In these videos he explains the inspiration for his songs Blockfield, Boogie, Batbots and Manifold, He shows clips of the project, parts of the mastering process and samples a glitched TV, a purring cat, vibrates pieces of metal, pots, and a guitar with a "massager" to create some incredible sound design. I just wanted to post this in hopes of getting people inspired to sample things in the real world and have a go at processing them.
Any ideas on what kind of processing chains he would use?
https://www.youtube.com/watch?v=-kGsjXMLIE0 (TV and cat)
https://www.youtube.com/watch?v=DZ3l1wU7ZGE (vibrating stuff)

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