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Messages - Luke_BadCatholics

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 11, 2016, 03:39:25 am »
Particularly this ''bass-house'' isn't my vibe but as a garage-head I really want to understand this bass sound, I'm pretty sure that is not so complex, but my attempts don't sound clear like this one, to me this bass sounds like some square waves with some distortion in an envelope, and of course compression and a 4x4 sidechain, some ideas my friends?
https://youtu.be/WPE5fWluCm0?t=35s  (0:44)


Ps* I have only a serum, sylenth1 and massive copy but should be enough.

Actually, it could be made with FM. I'd recommend experimenting with a combination of a high sine wave with the volume all the way down FMing a sine wave with an envelop increasing the FM amount from zero on each hit. Then distortion and processing to taste.

Thanks for your attention man, so... I'd thought about FM synthesis and I've tried modulating a bit in serum a few days ago,
FMing/modulating two sine waves, sounds ok but just a standard garage bass, far way from the track that I've mentioned.
I tried also FMing square waves, sounds a little more close but easily you get a dirty/distorted aspect, even with a LP filter envelope,
so still a bit icognito.  ???
The FM square waves attempt without post FX: http://vocaroo.com/i/s1Mq0HUQjEsJ

If you have massive, try using the square wavetables pitched down with some phase modulation (automate it and tweak as it'll get really sensitive - also play with the octave of the phase) - route it into a bandpass filter and a double notch filter and play with the settings - then route it to some tube distortion and I think it should be a bit similar. I also like to add the same LFO on the bandpass to the amp for a cleaner sound.

- Gonna attempt to recreate and will post back with results

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Sound Design / Re: The "How do I make this sound?" thread
« on: January 10, 2016, 04:31:16 am »
Does anyone know how to make this metallic digital arp

https://dl.dropboxusercontent.com/u/27863634/19.%20Unpeaceful.mp3

Sounds like a very tinny pluck with loads of delay and reverb. I would try playing with digital/hybrid wavetables in Massive, some of them are very bright and tinny and if you play with them you should be able to find a similar timbre, add a short decay and a pitch envelope to help give it a sharper click, and then soak it in reverb

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Composition/Arrangement/Theory / Re: Repetition: How Much is Too Much?
« on: January 10, 2016, 04:11:53 am »
Yeah, I definitely understand where you guys are coming from. I find in most house genres - it's more about an evolution, with the addition of elements moreso than changing patterns or sounds. While in dubstep, trap, etc. It's shorter phrases and about breaking the drop into sections of differentiating sounds and rhythms.

Definitely liking hearing peoples personal choices and preferences though, keep 'em coming!

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Samples/Plugins/Software/Gear / Re: Orchestral String Plugins
« on: January 10, 2016, 02:24:53 am »
Komplete's "Session Strings" is what I often find people using

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Composition/Arrangement/Theory / Repetition: How Much is Too Much?
« on: January 10, 2016, 02:20:28 am »
I often struggle with arrangement in terms of finding myself wanting to draw phrases out longer. Especially when making bass house, deep house, etc. I find that depending more on the groove with only subtle variation for 16 bars, adding an element on top of the previous phrase for another 16 bars is perfectly acceptable and beneficial for crowds on the dancefloor, however some of my friends and fellow artists disagree.

I personally think that too many phrase changes can be nauseating and in a club atmosphere - quite jarring and confusing.

So what do you guys think, how long do you typically keep each phrase? Do you repeat phrases? How many separate patches do you find yourself using in any given section of a drop/climax?

Side-note: I realize that there's no right and wrong - no set amount - just looking for opinions, preferences, and open discussion!

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Samples/Plugins/Software/Gear / Re: Stretching Samples
« on: January 10, 2016, 01:55:58 am »
"Pro Default" and "Pro Transient" are both settings that tend to retain the samples pitch when stretched in FL's sampler
I can't find them, are you sure they're in FL 12?
Positive. In your FL's sampler there's a section called "Time Stretching" It'll have a drop down menu titled "mode" it'll usually say "Auto" or "Resample" by default - click that drop down menu and select Pro Default, etc.
I tried but i can only see resample, e3 generic and other stuff but no pro default

What version of FL Studio are you running?

Are you using some other sort of sampler than the default fruity sampler - like DirectWave or something?
No i'm using the normal sampler, FL 12.1 "The one with mixer slots numbers in the sequencer"

Gotcha, well I just figured out that FL decided to change the title of Pro Default and pro-Transient to "e2 generic" - e3 generic simply being a newer version of that algorithm it seems. So e3 should be what you're looking for.

for further information about the sampler, read this: https://www.image-line.com/support/FLHelp/html/chansettings_sampler.htm

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Samples/Plugins/Software/Gear / Re: Stretching Samples
« on: January 10, 2016, 12:50:22 am »
"Pro Default" and "Pro Transient" are both settings that tend to retain the samples pitch when stretched in FL's sampler
I can't find them, are you sure they're in FL 12?

Positive. In your FL's sampler there's a section called "Time Stretching" It'll have a drop down menu titled "mode" it'll usually say "Auto" or "Resample" by default - click that drop down menu and select Pro Default, etc.
I tried but i can only see resample, e3 generic and other stuff but no pro default

What version of FL Studio are you running?

Are you using some other sort of sampler than the default fruity sampler - like DirectWave or something?

8
So stoked about all the ATH-M50s and Scarlett 2i's in this thread. Such solid (and affordable) gear

would show my setup but frankly it's garbage so I'll save your eyes ;D

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Samples/Plugins/Software/Gear / Re: Stretching Samples
« on: January 09, 2016, 10:07:34 pm »
"Pro Default" and "Pro Transient" are both settings that tend to retain the samples pitch when stretched in FL's sampler
I can't find them, are you sure they're in FL 12?

Positive. In your FL's sampler there's a section called "Time Stretching" It'll have a drop down menu titled "mode" it'll usually say "Auto" or "Resample" by default - click that drop down menu and select Pro Default, etc.

10
Samples/Plugins/Software/Gear / Re: Stretching Samples
« on: January 09, 2016, 09:26:12 pm »
"Pro Default" and "Pro Transient" are both settings that tend to retain the samples pitch when stretched in FL's sampler

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Mixing/Mastering / Re: Perceived Loudness
« on: January 09, 2016, 09:10:59 pm »
There's no harm in wanting a loud track, as long as your not murdering your dynamics in the process - and he's definitely right, there's definitely a notion among listeners that "louder is better".

Might as well just slap 5 soundgoodizers on the master channel amirite?

The go-to.


EDIT: But in all seriousness, I find really exploring how you can make the most of stereo space in a track will help you get some extra volume, between widening sounds or just avoiding having frequencies occupy the same space, it generally will give your track a bigger and louder feel without really having to push the volume.

12
Yeah, Cymatics' stuff is really good. Especially the Walmart percussion pack, I thought that was really cool. If you're looking for hip hop and trap kits the Film Noir pack is dope also

just checked out the walmart perc kit, omg this is fantastic - thanks for the tip

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They literally came out in the past few days but Cymatics just put out two sample packs - one from Jupe and one from Adieu - theyre both full of great drums - adieu's kicks are fantastic imo. And they're both free so I'd recommend grabbing those

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Mixing/Mastering / Re: Perceived Loudness
« on: January 09, 2016, 08:41:26 pm »
There's no harm in wanting a loud track, as long as your not murdering your dynamics in the process - and he's definitely right, there's definitely a notion among listeners that "louder is better".

15
Sound Design / Re: DJ Snake - Middle (Pluck/Bell)
« on: January 09, 2016, 08:34:43 pm »
You'd honestly get a better result from recording a sound and playing with it, rather than trying to synthesize it. Something like tapping on a pan or glass with various objects will give you a clean "thunk" noise that you can then layer and EQ to taste.

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