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Messages - ZAU

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77
For those of you who are old fashioned and start off your music/songs on a guitar/piano how do you approach instrumentation when it comes to electronic music?

Madeon must be "old fashioned" then because he starts all his songs with a piano

78
1 is the magic number. So, for a long time, limit yourself to:

1 synth
1 sample pack
1 EQ
1 compressor
1 DAW

Once you've gotten a handle on whatever you've chosen for the above, you can expand.

79
I'm an Evernote premium user. If it's web based I'll just save it into Evernote. These days I write down stuff A LOT in a Moleskine, writing it down yourself helps you retain the information better.

80
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 22, 2016, 02:54:11 pm »
I also enjoy the oxford limiter because it has an 'enhance' function which raises the perceived volume and you can literally dial in 18db of gain with no distortion. might be worth a look as well :)

but if u have the invisible limiter then probably no need I guess!!

Ever since I started this production thing I've heard about the Oxford Limiter but all the Sonnox stuff are expensive as balls. At least the Invisible Limiter costed me only $30 for the 1 year deal. Next year I'll upgrade to the lifetime license.. I'll definitely have $89 to spare by next year! But it's really nice that they let you use it for a year, I think it's a really smart approach to selling the plugin.

81
That was a fun, whether or not it's a myth! Based on the test, I am "Right Brain Inclined: Imagination", Right Brain 60%. Left Brain 40%. And music was second!


82
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 22, 2016, 03:23:48 am »
The Invisible Limiter is THAT good. Any other limiter I've tested starts choking way before Invisible Limiter gives you any audible distortion.

Just purchased it! 8) It was between Invisible Limiter and FabFilter Pro-L and I finally went with Invisible Limiter. 8)

83
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 22, 2016, 03:21:55 am »
So once he's made his two mastering chains, he'll have a track of all his synths, basses, sub fx, and percussion (i'll just refer to this as the 'track') and then he'll have a second track with just his kick and snare on.

Just to make this easier to explain, let's say he's bounced these two tracks to audio and put them into a fresh project in Logic.

So he's got 2 audio tracks in his project, his kick and snare and 'track'. Everytime a kick and snare plays, he'll cut a tiny section out of the 'track' so that he has complete silence on the initial hit of the kick or snare, kind of like an extreme sidechain. If he were to cut this extremely accurately so that his kick or snare aren't playing at the same time as the 'track' or overlapping, this would result in the master not clipping, in theory. (And because these two tracks have already been mastered, the waveform would still look totally brick walled because nothing is overlapping, he's just slotting the drums into the silence that he's cut out of the 'track')

Since the snare has a fairly long tail on it, if he were to cut out a gap in the track for as long as the snare tail decays, it would sound awful and the 'track' would suddenly jump in volume when the tail has decayed completely. He's probably cut a tiny bit out for a few milliseconds where the snare transient hits leaving the tail of the snare overlapping with the 'track'. By doing this, his limiter doesn't have to work as hard, it only has to limit where the tail of the snare overlaps with the 'track' as opposed to having a huge transient to deal with.

wow, thanks oliverseuk for this extremely detailed response! I'm going to give this a go, I would have never been able to figure this out by myself! ;D


84
I'm another person who believes that there's there's no such thing in 'talent'. No one is born being able to do anything.. you might be born with an affinity towards something but you still have to put in the hard work. If you like music, then you will naturally want to learn it. I do however believe in 'luck' and good timing though.

85
Mixing/Mastering / Re: Sending stems, i need a lot of help
« on: February 20, 2016, 11:50:14 am »
I use WeTransfer to send stems all the time.

86
Mixing/Mastering / Re: Mastering with the kick near 0 dB
« on: February 20, 2016, 03:56:43 am »
Volume
       a. Kick = -9dB
       b. Vocal = -12dB

For me, I would have the lead vocals somewhere closer or even equal to the kick. The vocals in the song are the most important thing for me, unless it plays a smaller role like it's a sampled chop for instance. But if there are full lyrics involved, I definitely want to make sure that those vocals are upfront. I always feel that if you can't her the lyrics, you are missing like 50% of the point of the whole song to begin with.

87
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 20, 2016, 03:51:53 am »
My friend and I have a theory that he has 2 mastering chains working together. One for just the kick and snare and one for the rest of the track. He'll completely sausage the entire track (like all the synths, basses, sub and effects) and then master the kick and snare separately.
Interesting theory, thanks for sharing it!

Then it's just a matter of sidechaining the kick and snare to everything else in the track or cutting small gaps in the track so he can slot the kick and snare in and have absolute silence to minimise clipping
I've read and re-read this sentence a dozen times but I don't quite understand it... can you please eli5?


88
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 19, 2016, 01:32:33 am »
Zomboy's mixes don't have too many overlapping sounds - you pretty much hear a single main sound at any given moment, which allows you to push it to the max.

Could you please elaborate on this? I've heard this being mentioned before but I've never fully understood it... :-[

89
How do you guys cut down on the amount of tracks you have in one project?

1. Bounce synth layers into one track.
2. Avoid redundancy. Don't have more than one track doing the exact same thing as another track.
3. Delete tracks that are really not contributing that much to the track.
4. Place similar sounds on the same track (like short glitchy sounds, etc..)
4. Group instruments into groups, bounce them, load these stems into a fresh new project and continue working. Personally, I never like having more than 50-60 tracks at a time, sometimes less (30-40). It's just clutter to me when it goes beyond 40 tracks.

90
Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 17, 2016, 01:10:10 am »
He clips his masters like crazy.

Mixing is important though - if your mix is bad, clipping the master will sound awful.

P.S. This could also be the Invisible Limiter pushed really hard.

Yes, I came across some threads about Soft Clipping on reddit but I didn't quite understand what was being said, do you have any more details on this?

I've heard very good things about the Invisble Limiter too, might just pick it up. Thanks  :)

just turn ya volume faders up mate ;)
haven't heard the track but to get things 'loud' people just heavily compress and probably brick wall limit. Just slam it right up there.

If only it were that easy!
Yeah, this track is about the loudest track I've heard so far.. I can't imagine there to be anything louder than this.

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