Once you realize that 50% of the sounds out there are some sort of variation of a saw wave or a square wave you've already won half the battle.
That, and what ADSR is and how to use it. I'm still such a noob at production, but it even blows *my* mind that people ask "how do you make this pluck" or "how do you make these wobbles"... IMO those people should not be given the direct answer or patches, but instead directed towards an understanding of what makes a pluck a pluck, etc.
If you know what ADSR is and have watched a couple examples being made you don't NEED anyone to tell you how to make the pluck. You understand (or can figure out) what's happening to make them sound that way. Then you go to your favourite synth, you make a pluck-shaped envelope, and you experiment with the filters, tweak the envelope shape, effects etc.
Basically people, stop treating sound design as if it's magic.