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Messages - Marrow Machines

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541
I try to spend the least amount of time working on a track. But I give it enough of my time to have it be the best that it can be.

"Perfection is the enemy of progress."

I really take that to heart with many aspects of my life, and you've heard me say that before.

The tricky part is finding a work flow and the right amount of time YOU'D liked to spend on a track.

This rule of thumb seems to come in handy when doing any sort of work.

542
Composition/Arrangement/Theory / Re: The most important thing (rant)
« on: February 28, 2016, 05:09:08 am »
The main thing I'm getting out of this is that EDM has a "low barriers to entry" problem.

When barriers to entry are too high, only a trickle of very elite people get in and you lose out on a lot of talent and ideas.

When barriers to entry are too low, any idiot can waltz in and participate, and you wind up with a very low signal-to-noise ratio.

EDM's barriers to entry couldn't be any lower. I think that's the problem y'all are driving at.

You have some truth to this, but i've mentioned this point to Lydian and it's basically the mindset that comes along with that low barrier and underestimated skill involved.

I think that's really the heart of Zau's message here...is he makes his friggin living off of this sort of thing, and to have people some what piss on his trials and tribulations and make light of it in a ten min youtube tutorial or ask for feedback with out proper practice and discipline? it's really insulting and brings down the entire average level of the art.

543
0-1:15MIN, is louder than the actual verse.

Your drums aren't mixed well.

your instrumentation is fighting the drums. I get jazz is suppose to be not so drum heavy, but i think you could of  done a better job.

I don't think side chaining would of been the way to go with the kick.

that kick is pretty bad too, it really sticks out like a sore thumb.

Sounds like cheap tricks just to get things to project in the mix with out actually making them sound good.

I don't know about those hi hats being panned either, i first thought that was over compression, then i realized you do have to much compression and you have those hats auto panning lol.

honestly, the best sound out of that song are your intro and the break that goes into the second part. Mostly because you don't have drums involved in those sections.

it's tough to mix on bad headphones, and it's even tougher mixing on good headphones unless you spend like 2000$USD.

I would suggest you save up for speakers ASAP, don't skimp on them. There's a few topics on the forum about purchasing and tons of stuff online about it.

PM me if you have any other questions.

544
WIPs / Re: Im pretty proud of this, but I want feedback
« on: February 27, 2016, 05:56:56 pm »
i suggest looking into buss effects.

The mix is pretty good, but it's rather dry. A dash of reverb would be good for this.

I would suggest you lower the decay on your sub bass a little bit to make it tighter.

Some hi hats would be pretty nice, or a rhythmic synth that would take in that frequency range.

i'd add in some more effects, synths with effects, on that intro part, it's rather sparse.

545
Once again, just ignore half of what Nadav says - Don't feed the troll.

I'm actually going to an art school for music - just not for EDM stuff. The program I'm enrolled in focuses mostly on production and composition for film and TV, and lets you choose scoring or engineering and sound design. It's an incredible program and the school has a ton of resources for students, but if you just wanna make beats or get signed to Spinnin' I'd consider this overkill.

Outside of having the accelerated learning curve from going through a guided course and associating with other musicians, the big benefit to attending a music program is the ability to network: with teachers (who work in the industry), people who come visit the school, and other students who might become successful during or after their time at school. That's the real dirty secret, honestly. A bunch of kids don't even graduate, because they get hired or get enough contacts to strike out on their own. A Bachelor's of Fine Arts is mostly useless as a degree.

No amount of schooling is going to turn you from a shitty artist to a good one - it's a matter of how much work you put in and how many contacts you make that can help you out. If you can manage all of that without going to a school, I'd consider that preferable. Schools like these are dangerous even when they're legitimate, because they make promises about what you'll achieve without informing you of what you'll realistically have to do to achieve it. So I'd look at one of those shorter programs or individual classes. I've heard good things about the ICON collective, and you could check out Point Blank London or Dubspot. You'll be getting the kind of specialized education you want without blowing tens of thousands of dollars to get a degree you won't even need.

I love you. Best advice.

546
Mixing/Mastering / Re: Layering a snare over a kick. Mix help
« on: February 27, 2016, 05:14:27 pm »
That only works when your snare isn't too 'heavy'. You cannot have a heavy kick and have snare play at the same time without sacrificing the sound of atleast one of the two by EQ. My method works super well for keeping both the kick and snare sounding powerfull

You can get some weight by adjusting just the eq of either sound, the point being is to allow each transient to occur at a different time is the essential part of getting both sounds to sit well together.

What you describe is essentially the same thing i did, but my way is more simple because it's one parameter on the drum machine or sampler or if you're using samples then it's a slight cross fade.

i wasn't attacking you're way, it was a little convoluted is all because of the complex routing. and it's only convoluted because of the complex routing.

547
Composition/Arrangement/Theory / Re: The most important thing (rant)
« on: February 27, 2016, 06:44:19 am »
I love you zau

548
Composition/Arrangement/Theory / Re: Creating Ambient Elements
« on: February 27, 2016, 04:48:15 am »
This is where buss effects come into play.

We had a conversation about the balance of effect and dry signal.

depending on the chain and the sound you're after will ultimately determine how ambient you want.

the automation controls how the sound modulates over time. This can be effect automation and/or actual synth automation.


549
Mixing/Mastering / Re: Layering a snare over a kick. Mix help
« on: February 26, 2016, 10:08:37 pm »
What I do when layering kicks and snares is a bit complex but it does wonders.

Lets say I have a kick and a snare, I would make a ghost channel for both. So I'd take the transients of both, put them on their own channel and mute the output. This gives me the kick channel, the snare channel, the ghost kick channel and the ghost snare channel.
Then I sidechain the snare channel to the ghost kick, so the kick's transient will punch through instead of being washed away by the snare's transient. At the same time, I sidechain the kick by the snare's ghost channel. However, I only sidechain away the frequency in the kick, where the snare's fundamental frequency is.
Doing this, u make room for the kicks thump (the fundamental frequency) in the kick, and u make room for the kicks transient.

https://soundcloud.com/milesdominic/mako
https://soundcloud.com/milesdominic/in-retrospect-free-dl

these are 2 examples where i used that technique.

ok instead of getting complicated and convoluted, what you can do is just adjust the attack time of the samples that you use when all of your layers are played together.

You can also nudge things a little before or after, i tend to do things after because music is going forward and behind the pocket isn't so bad.

I have quite a few kick and snare layers, but the principle applies to just having a kick and a snare.

You just adjust the attack of the snare drum every so slightly, so that when you do combine the kick and snare together the transients are being applied at different times, and it'll sound like one.

You gotta take into time differences with this as well as frequency perspective.

You should also take that to hear when creating sounds with synths and cymbals.

EDIT:in front of the pocket but in MS it doesn't really matter

550
Mixing/Mastering / Re: Loudness metering
« on: February 26, 2016, 10:02:41 pm »
Loudness Wars is pretty dumb anyways, it's the song that matters. Loudness doesn't make a badly written song any better.

No, but loudness makes things stand out in our increasingly loud world we live in today.

May be that's the reason Marrow Machines heard about it on college campus. They probably try to teach it to people oficially now. :)

I asked the engineer "how should i prepare my audio for radio?", and that was his response. last thing i need is the guy working me to get pissed lol.

551
Mixing/Mastering / Re: Layering a snare over a kick. Mix help
« on: February 26, 2016, 09:53:39 am »
It's a volume and EQ adjustment.

This also took me quite some time to figure out.

What i tend to do to get my general levels, is solo the kick and snare and have them play a 4x4 beat. Adjust your levels and EQ accordingly.


552
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 07:19:44 am »

This is exactly what I was afraid of and was subconsciously the main reason why I asked in the first place. I get that dynamically in most music having a chorus louder than a verse is a desired effect but arrangement wise I feel like using too many instruments (3 different kicks etc...) within a mix just makes it sounds like there's to many different ideas in a song. I've ran into this obstacle years ago before I even produced. The guys on the ultimate guitar forum would listen to string quartets I would write in Sibelius and their primary concern was that there were too many ideas and the track sounded like 3 different songs in one. The way I solved that was by limiting my ideas into one or two themes.

I feel like the same thing applies in music production but instead of dealing with notes now I have to deal with the bad habit of including to many sounds or different instrumentations/timbres.

In the song I'm writing right now I feel like there's a smooth transition between the intro and the verse dynamically. I haven't completely finished the arrangement for the verse but I already know what I want to do for the chorus. I have no idea how I'm going to transition though because the instruments in the verse are different from the chorus even though the notes are the same.

In regards to gain staging... is any of that really important when it comes to dance music? Don't get me wrong I naturally gain stage my synths to a pretty average level to avoid clipping and inaudibility but I thought the whole point of it in the first place was to reduce the noise to floor ratio. It makes sense when I record vocals, guitars, or acoustic instruments but for a synth in which that "noise" is essentially nonexistent does it really matter?

The only clear benefit I see from it in electronic music would be to avoid clipping.

The way i used the term does not relate that much to the analogue concept. I was using it in a terms of how you prioritize your volume. Do you want drums(or what ever/group) or sub(or what ever/group) to be more prominent in the mix? if you choose A over B; then turn B down first (important), and if A is still lacking, Turn A up. Tweak both A and B, to get the right mixture and avoid clipping. I would also recommend you do this to A's and B's corresponding group.

That's what i was suggesting. the preparation of the mix to how you want it to be is the concept, and the way i use stage.

553
Mixing/Mastering / Re: Loudness metering
« on: February 26, 2016, 07:13:52 am »
There's a preset that says: LUFS EBU R 128

My target range for -24 LUFS is to be the -24 on that scale?
Yep. That preset just shifts the reference point by offset slider by -23, so it shows LUFS. Or you can use the default preset and target that zero. Same thing.
Or you can use:
http://www.toneboosters.com/tb-ebuloudness/
http://www.hornetplugins.com/plugins/hornet-elm128/ (as manducator suggested)
...etc. These show full scale measurement right away.
Also if you have Ozone, I believe there's LUFS metering option in IO settings.

Could I mix my song to be in decibels and then drop my volume, after a master render, to have an RMS at -24 LU?
I gereally wouldn't recommend to take R128 in cinsideration while doing mixing descisions. So yes. Mix it as you used to and then do the loudness adjusment afterwards. Be careful, RMS is not integrated loudness as LUs are dependant on frequency content of the material. ...so you have to perform real loudness measurement, if you want to be R128 compilant. (Again, I see no reason to do it while making music though. But if the engineer requires it from you, off you go. :) )

Should mix at that level and then bring every thing up?
Naaah...

Big up, great information that can be verified.

554
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 06:42:28 am »
Thanks for your thoughts Marrow. Didn't come off as "ass'ish" at all. I get that theoretically I can do whatever the hell I want when it comes to music. I'm just stuck on a track that I'm about 18 hours in on and this was the "problem" that sort of came up.

I've been starting this new habit of mentally organizing the mix into groups of the instruments/notes, percussion/drumloop and the FX/Ambience. I think it's helped in regards to balance but I still run into obstacles quite often.

I'll go listen to some of my favorite tracks and see how they work. I think that might be more beneficial for a question as specific as this like you mentioned.


Btw, that venetian snare song is a total wtf... Sounded crazier than Savant.

Also, i would suggest kind of evening out your velocities. I've worked on a track with a friend who deliberately made the chorus louder than the verse, and it kind of messed every thing up. mostly because it wasn't that proportional and it was just off for the entire mix.

I know what you're asking, and you need to revisit the gain stage and prioritization of the gain stage in order to best optimize your mix. The gain stage is of the individual components, then should be looked at on a group setting.

it's also about balancing the power and the priority any section of groups or components in the group when you're dealing with volume, and that's like one of the biggest things that you do outside of eq and panning.

I'll skype with you and explain my reasoning of the entire placement.

555
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 06:05:32 am »
Yes, you have absolute freedom to do what ever it is you wanted to do with any thing that you can do inside of the daw

like...https://www.youtube.com/watch?v=9zlUxZjNh3A

for real go listen to some IDM and it will give you a clue as to what you can and can't do lol

or even square pusher

https://www.youtube.com/watch?v=ruc0TnSSi9Y




Your questions are really pointed and specific to a point where it should be handled by dutiful research on your own part.

Your questions are ALMOST, answering themselves. I think this is due to your intuition of being a musician.

Another comment is that you're asking about taste, you have to develop that on your own and honestly the truthful answer to your entire post is "it depends".

...

You have to consider the volume of groups as well as individual components. your individual components ratios are kept by the group volume. The group volume adds another depth of ratio control.

You're literally building up to the master track or pre master in this way of learning mixing with individual elements, mixing with groups, then mixing for the master.

If you've actually listened to those tracks i posted, you'll realize how much you can do. BTW, those guys use analogue gear and then do some weird stuff that i don't even know about, hell square pusher basically made the hard ware to get those effects in like the 90's.

You have to use your earn and use what you know to get the results that are desired as an artist.


EDIT: sorry, i may have come off as an ass initially, but my point still stands. I am all jacked up on coffee,  psytrance, homework, and fatigue.

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