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Messages - Dichotomy

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61
R&A Graveyard / Re: CHALLENGES: We should have them!
« on: January 11, 2016, 09:11:13 am »
If this ... feature, function?...  is added to the site, I really hope to see something positive and not separating. BT started giving out homework assignments on twitter at one point. He doesn't anymore, and I'm not sure when he stopped.

About the challenges themselves, perhaps some of them can be educational rather than zany? Even rudimentary. I was a fan of tribesports and their (very social) challenge system. The challenges were easily quantifiable... nothing was left to interpretation... so that may be a hurdle. Still, it was a very effective way to build camaraderie within the community.

62
Mixing/Mastering / Re: Mixing quick tip with Pink Noise
« on: January 11, 2016, 12:21:11 am »
Sorry, I wasn't recommending using your ears, I intend that you start with white noise then using the published official ISO curves to shape that noise into gray using a 32 band EQ.

Let's have a link to help point people in the correct direction... and about the contour selection by venue SPL, how did you arrive at 85dB? What reference did you consult?

63
Composition/Arrangement/Theory / Re: [Ql Creating (logical) melodies
« on: January 10, 2016, 10:38:04 pm »
Kaivaan kind of mentioned this, and I've used it with some success. Making up lyrics... not to be incorporated in the music... just for the lead instrument to follow. If you have a solid progression composed, this'll be pretty easy. Like humming, with the structure and phrasing that language has naturally. Sure... sing in English, French, or whatever other language you know.

At first it might feel pretty awkward. But then I realized I can make up the silliest, most vapid, terrible lyrics ever and not mind, because they'll never be uttered to another human soul. :)

Will the melody be logical?... it sure will. It'll even inherit some flavor of whatever raw, basic attitude was present in the unspoken lyrics.

64
Mixing/Mastering / Re: Mixing quick tip with Pink Noise
« on: January 10, 2016, 09:07:09 pm »
Grey noise seems arbitrary & personal to me. I don't see how it can be useful if the goal is exact and consistent reproducibility... for an individual's efforts, or for solidarity as an industry of content creators. I feel things like this dilute what would be an accepted technique into an artsy, intangible "feeling" that ultimately confuses newcomers to the discipline and places industry leaders in an "ivory tower." Also, this sort of "do what sounds good" approach feeds into other topics that negatively impact listeners... case in point, the loudness war.

I'm not real sure I follow you here... the Equal Loudness Contour is science, not arbitrary or personal.  Could you please explain why you think this is not exact, and is based on an intangible "feeling?"

Pink noise is naturally "scientific"... a computed output... also an observable, recurring, measurable phenomenon. The Equal Loudness Contours (ISO 226:2003) which vary by SPL, are the product of a scientific process... population sampling (that is: asking a lot of people what they think they hear). Since ELCs are dependent on the individual listener and the volume of playback, there is no "one" true grey noise.

If you and I were to visit the same audiologist, our evaluation of perceived loudness would undoubtedly be different. If we each then created grey noise based on this evaluation, they would differ... and be personal. You get booked at Space Miami and  Pacha New York, and they tell you the technical specifics of how their sound systems are tuned. I play at some club in my home-town, so I guess. SPL of the venue is unknown, so I make an arbitrary guess based on where I feel the SPL was the last few times I was there... 85db.

I am quite curious how a suggestion like "Break out your 32 channel EQ and make your own." could possibly yield exact, scientific, universally accepted results. I don't doubt that grey noise is useful in some regard... but calling it an exact method seems awry to me. That the Fletcher-Munson Curves were revised into ISO 226 at any point in time, I think, agrees with that notion.

65
Mixing/Mastering / Re: Mixing quick tip with Pink Noise
« on: January 10, 2016, 08:00:25 pm »
Pink Noise are basically the opposite of White Noise.

In the pink noise (a real pink noise), there's a decrease of 3dB per octave. In the white noise, there's an increase of 3dB per octave. If there's not, this is definitely not a pink/white noise. It's not supposed to be flat.

White noise is flat. No increase or decrease of any kind.


pink noise follows a fletch munson curve so it takes into account where our ears are more/less sensitive...

No, it doesn't.  Pink noise is 1/f, which means that the power drops as frequency increases.  Gray noise follows the equal loudness contour (the modern, more accurate version of the Fletcher-Munson curve), and I prefer it to pink noise quick mixing myself.

However, gray noise is specific to a decibel level, because the equal loudness contour is not static, it depends on the volume the sound is being heard at, so that means you have to mix for your intended volume level if you're going to do that.  I usually go for a compromise between home and club and mix for about 85dB.

That said, I don't do this as much as I used to, but it's a good trick.  The hard part is making the gray noise, because all of the gray noise I could find on the net was lying, it's not gray noise, and it doesn't follow the equal loudness contour.  Break out your 32 channel EQ and make your own.

I agree with this correction. Also, https://en.wikipedia.org/wiki/Pink_noise wiki-verified. Ensure your spectrogram / FFT analyzer is in the same scale (linear vs. log) when making visual comparisons.

Apropos of this topic... a 'lil how to guide... http://www.soundonsound.com/sos/dec14/articles/pink-noise.htm. This is the same information in the video above, just written down with a few extra tidbits.

Grey noise seems arbitrary & personal to me. I don't see how it can be useful if the goal is exact and consistent reproducibility... for an individual's efforts, or for solidarity as an industry of content creators. I feel things like this dilute what would be an accepted technique into an artsy, intangible "feeling" that ultimately confuses newcomers to the discipline and places industry leaders in an "ivory tower." Also, this sort of "do what sounds good" approach feeds into other topics that negatively impact listeners... case in point, the loudness war.

66
Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 08:25:32 am »
Maybe you've experimented with a few audio / video editing applications and noticed some applications have a default FX chain on every channel?... usually at least an EQ, and a compressor. Apparently, that's a big step towards best-practice mixing technique. Applications like iZotope's Alloy are even designed to have a plugin instance placed on each track in your audio project. It's an EQ->Transient Shaper->Harmonic Exciter->Dual Compressor->De-esser->Limiter chain, with a thorough description of the appropriate use of each in the User's Manual. As a beginner, it can serve as a checklist of tools (in a logical order) to consult first before wading through your library of plugins without a clear direction.

You might be hard-pressed to achieve presence in trying to "correct" the mix with plugins. Consider the arrangement as well. If you can place additional instruments in the mix (positioned in the stereo field to separate them from other voices) without clutter, it'll sound more natural than boosting levels.

Chorus can be used to emulate the sound of multiple similar voices with simulated variations. Reverb adds space to a mix... used well, it can emphasize the presence of significant parts and also heighten the contrast between the foreground & background elements (3d mixing: http://www.soundonsound.com/sos/1994_articles/nov94/3dmixing.html). In doing so, the clarity gained adds an intensity to the overall sound.

67
I have trouble with the same thing. Whenever I try transitioning between two song sections something about it just seems unnatural. How do you blend two song sections together that contain different instrumentations? Is it a matter of mixing or is it a matter of composition? It would be awesome if there was anybody else out there who had any more advice to give on the subject. I don't mean to hijack this thread but I thought that this was highly relevant to OP's main question. If it's a problem then I apologize and I'll create a second one.

I'm just gonna use this song as an example.

https://www.youtube.com/watch?v=gxuB-aKFEzo

Notice how at around 0:34 theres this change in instrumentation that occurs in comparison to the intro and verse? I feel like when he makes the transition it sounds completely natural.

Same thing with this song and 1:20

https://www.youtube.com/watch?v=h7w4sUNw6tI

The instrumentations within the intros, & verses are completely different from the chorus. Instead of there strings they're completely replaced by synths and yet it all sounds completely natural.

Those of you who have more developed ears it would really help us all out if you could share your thoughts on what makes these things click.

In these examples, the key (chord) progression first exists only as suggestions in arpeggiators, pads, strings... atmospheric support for the thin melody. At the points you mentioned, the progression is fully "revealed" by the instrumentation change (after a drum-fill). Also, the rhythmic motif (the syncopation in the synth lead) has moved from pulses in the peripheral into the foreground.

68
If you're starting out with the main hook of your track, I'd suggest de-constructing that into simpler forms and auditioning how they sound (e.g. laying the groundwork, building on top with more to come, winding-down after a punch-line, etc.). Using instruments with a different texture or less intensity than what's going on in your hook often creates variations (https://en.wikipedia.org/wiki/Developing_variation) that work well. Also, depending on the sub-genre, Strophic form (https://en.wikipedia.org/wiki/Strophic_form) is employed in electronic music fairly often.... squeezing the juice out of "vertical" structures and counterpoint.

Often, I'll hear a verse with an intricate melody (like a solo voice) following a progression. Later, the hook is the simplified variation over the same progression, played with a more intense arrangement... then repeated again with some voice raised an octave. A simple example ... https://www.youtube.com/watch?v=OVMuwa-HRCQ

Ensure you have a distinct motif - https://en.wikipedia.org/wiki/Motif_(music). This will give the piece an identity to contrast with and resolve to. Consider learning more about musical forms. They organize sections in such a way that transitions become subconsciously anticipated. Once that becomes second nature, you'll be able to easily add arrangement techniques that emphasize the expectations you've set with the form of the piece.

69
Mixing/Mastering / Re: Mixing With a Lot of Reverb and Delay
« on: January 09, 2016, 11:36:32 pm »
I listened to some tracks on your SoundCloud with an X-Y Plot & Phase Analysis onscreen... have you considered running a parallel-reverb channel and doing a separate MB-EQ / MB-Comp / MB-Limit treatment on it? I'd even go as far as to audition a third reverb channel, with a mid/side split EQ ... and/or a widener plugin, w/ a channel delayed a few ms (for a little psycho-acoustic separation, not flange). In short, if the suggestion to EQ & Compress (from JamesSweeneyy) is new, separate the reverb and go crazy.

In general, in using reverb... having the same type of reverb on a group of elements is going to place them an identical environment, so with multiple groups, have an organization in mind of what voices are placed where in which environment (and the track's overall environment). It sounds like you're doing that to some degree. Maybe go further with organizing and isolating the stereo position of the reverb for groups of instruments. On the opposite end of that idea, with a general reverb engine, the wet sound is going to inherit most of the stereo position of the dry sound... so working to isolate and place instruments in the stereo field may allow the reverb of each instrument (or group) to be more apparent.

Also, I noticed a lot of multi-tap delays on arpeggiators frolicking around in the stereo field, where the 16th note run is in one spot, then the delay taps are R-L or L-R... have you experimented with placing each note of the arpeggiator in the stereo field?

70
Mixing/Mastering / Re: Cleaning Mix Using Compressors
« on: January 09, 2016, 09:13:17 pm »
Compressors are a mathematical representation of what membranes to do loud sound... they apply a dampening force at a certain amount (ratio) once a threshold is exceeded.

For cleaning up sound, you want to be looking into multi-band compressors, and they are a great way to highlight the particular characteristics of an instrument or voice. See the Multi-band Compressors thread (http://theproducersforum.com/index.php?topic=454.0)... someone might drop hints of how they use them.

71
Composition/Arrangement/Theory / Re: Electronic music and Math
« on: January 08, 2016, 01:20:32 am »
Music is applied mathematics. Is it a "factor" in composition? What does that really mean? Are notes, intervals, & rhythm a factor? They're intrinsic to the medium, so yes. Do composers balance their music like a formula in chemistry? Not that I've ever heard of, but maybe there's someone out there doing something that obscure :o.

Hypothetically, if one were to add psychoacoustic resonance to a kick drum, they'd need to know the math of music theory to do so appropriately. When creating your own scales (rare!), or placing accents in meaningful places to blend duple with compound triple meter, you'll be doing some elementary math.

Also, some pieces of music are explorations of math in composition... different parts playing rhythmic structures based on prime numbers to create dissonance or harmony at predictable times throughout the piece. I've heard similar things done with multiplicative factors to create interesting counterpoint.

Specifically about electronic music, some sound design applications require a solid familiarity with math to get your hands dirty. Csound & Reaktor come to mind, and I'm sure there is a healthy ecosystem of similar tools. Also, since computers can precisely generate sounds between the notes in traditional western music, harmonizing these sounds will require the math of music theory (back to the rarity of custom scales).

Then there's programming DSPs (which I'm separating from Csound for some reason), and other computer sciency things... but think that's out of scope for a statement regarding composition.

72
Samples/Plugins/Software/Gear / Re: 32bit vs. 64bit
« on: January 07, 2016, 02:22:41 pm »
If your software is 64 bit, then it will take better advantage of a modern CPU and can address a lot more memory.  However, 32 bit VSTs won't work in a 64 bit host.  So, you either gotta use somethin' like jBridge to wrap your 32 bit VSTs (which is a bit flakey, we're discussing this in another thread), or you just don't use the VST.


32 bit is dying tech, so it's only a matter of time... and chances are, we're not going to bother with 128 bit for a real long time, so we're going to be on 64 bit for a long while.

i thought it was the other way around (64 can't run on 32), just realized it now that i was wrong hahaha
there are a few lovely vst that only runs in 32 though :(

The Host OS's architecture can be different from the VST host (Ableton, FL, etc.). A 64bit chip & OS can run 32 bit software, 64bit software cannot run on a 32bit chip & OS. (your initial thought is correct when talking about hardware & operating systems)

In a 64bit OS... you can load a 32bit OR 64bit VST into a 64bit OR 32bit host... jBridge bridges both ways.
In a 32bit OS... only 32bit everything.

73
Composition/Arrangement/Theory / Re: Modes
« on: January 07, 2016, 01:19:22 pm »
I used to see music theory as overly complicated jargon that recapitulates the same concepts in seemingly disparate forms. While that's not completely untrue, any thorough discipline will have overlapping vocabulary. Modes are definitely one of those things... somewhere in the intersection of scales, keys, octaves, intervals and harmonics, modes pop up. I tend to try to reduce processes to their most basic forms. Hopefully this dissection will add to your understanding of how modes can be used.

A mode is a pattern of intervals starting at any particular root note (the key). A section of a mode that repeats each octave is a scale. Scales overlap... a lot. Every scale can be expressed as a transposition of another scale in a different mode. A motif is a recognizable "unit" of "thematic identity"... typically a short rhythm or clever syncopation stretched over a few note intervals. Each note in a motif is in the same key & mode... and when the motif is repeated and transposed to a different key, the mode is preserved in that new key. Usually, some artistic transitions are used to soften the repetitiveness of the motif... also preserving mode. These repetitions, transpositions, and transitions form a melody.

The transpositions mentioned above do not necessarily need to be in the same key & mode... i.e. a melody can change key. That's a progression. A melody can certainly change modes too, though that can get intense quickly. I don't believe in deciding to write key progressions before melodies, or vice versa... an understanding like this enables many creative approaches to composition. It is common for musicians to be able to compose a "one-note" melody - as this is simply a natural vocalization of a basic mental process (humming or singing a song in your head). Composing this way often leads to simple sounding music because the resulting melody is either in one key, or transposes so frequently the composer cannot identify supporting harmonies without a thorough understanding of music theory and so supports only the key & mode of the root note (or safe things like 5ths & 3rds).

Also, a composition does not need to stay in the same mode. Often a mode change can be employed to separate parts of a song (e.g. verse from refrain).

As far as genre specifics go... no, there's nothing typical. With music "at large," some modes are more prevalent than others, especially in certain cultures... but I don't think this has anything to do with their appropriateness for a particular genre. From what I understand, modes add a type of musical organization the brain recognizes as cohesive... and that's as far as it goes. Because a motif in one key/mode may overlap completely with another key/mode, how is one to tell them apart? It's often the inclusion of one defining interval that gives a melody is identity as being "in" a mode. It's really only when all of a mode's intervals are traversed like a scale (or at least played in close proximity) that the "cultural sound" of a mode becomes apparent... which is to say, an adept composer can "sneak in" the use of modes (and benefit from more complicated, aurally aesthetic musical structures) without overtly coloring the sound of their composition. Mat Zo, Dyro, Naten, Feed Me... doin' this stuff all the time... every time. :)

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