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Messages - Axis

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Sound Design / Re: EQing in white noise with supersaw chords, advice?
« on: October 12, 2016, 04:27:47 am »
Try using different noise oscillators for the left and right channels, or just use stereo mode in Sylenth (with one noise osc, but don't forget to disable retrig).  Trying to make a mono noise wider may not give you the best results.  The right EQing is also very important but there's no universal formula as it all depends on your other layers.  You may want to try to let some lower frequencies pass through, it may help you glue your layers together.  Also using distortion/saturation on the white noise layer may help it cut through the mix.  BTW, 4-5 layers is pretty standard for those Anjuna/Enhanced style supersaws.  I've actually seen more (up to 8 ), and with clever mixing it sounds awesome.

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Mixing/Mastering / Re: Compression on synths
« on: October 12, 2016, 04:10:27 am »
By adding a compressor you can get that characteristic sharp attack that you hear in lots of released tracks.  Some compressors also add color.  And last but not least, you can bring up the release/reverb tails to get that typical pumping sound.  I'm not sure if everybody knows the details of how a compressor works, but you can just throw it in and see if it sounds better - most of the time it will (depending on the settings and on your style of music of course).

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Mixing/Mastering / Re: Adding an EQ on the master = DISTORTION ?
« on: October 12, 2016, 04:02:05 am »
Yes, that's exactly how non-linear phase EQs work, and yes this happens due to a phase shift near the cutoff frequency.  However, if you only do minor changes with a wide Q, you should be fine.  Sharp cuts may mess up your low end, so it's better to avoid them on the master (my opinion).

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Sound Design / Re: Fatum Basslines
« on: April 20, 2016, 06:50:13 pm »
They do use a lot of samples (mostly bass stabs), but otherwise it can be a chain of distortion plugins applied to a simple synth sound.  For example, try adding a WOW filter, iZotope Trash2 and FF Saturn in sequence to a simple Sylenth1 patch and see what happens.  You need to be careful with the plugin parameters to find the sweet spot (otherwise it just sounds like a distorted mess).  Layering also helps (i.e. use a separate sub layer underneath).

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Mixing/Mastering / Re: Peaks Increase When Removing Sub-bass
« on: April 11, 2016, 05:35:07 pm »
I wasn't suggesting that linear phase EQ is the answer to everything, it just illustrates how different types of EQ work.  Also, "more headroom" doesn't necessarily mean "lower peaks".  It just means that you can add more stuff to it and it will not sound like crap.  You'll still have peaks, but there will be fewer of them, and you'll be able to control them using a limiter or a saturator.  For example, if you mix two sounds with overlapping sub-bass contents, the resulting peaks will be huge, and there may also be phase cancellations.  If you cut the sub on one of the sounds, the result will be much more controllable.  As I mentioned, "regular" EQ may create a DC offset, but if you have other plugins further down the processing chain, it probably does not matter.  Linear phase EQ may work better for cutting the sub but it does smear transients, so there is no universal rule.  I think "use your ears" is the best piece of advice that can be give here.

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Mixing/Mastering / Re: Peaks Increase When Removing Sub-bass
« on: April 10, 2016, 07:24:52 pm »
That's how a standard (non-linear phase) EQ works.  It shifts phases around the cutoff frequency and this results in a DC offset.  Try switching to linear phase and see what happens.

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Mixing/Mastering / Re: Mixing your tune as you go
« on: February 28, 2016, 06:12:31 pm »
I always mix (and even master) as I go, otherwise I quickly lose motivation.  This is by no means a universal method, I can see the benefits of focusing on the composition/arrangement first, but it does not work for me.  I need to hear a final (or close to final) result at any point to be able to do accurate referencing and to make sure my sound selection works.  When a track is done, all it takes is one final bounce.

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Sound Design / Re: Basslines like this? (Electro/Trance)
« on: February 23, 2016, 10:18:13 pm »
Haha thanks for the kind words, and for posting my video!  I think N&R basslines are awesome, and I've been really inspired by that type of sound myself.  From what I've heard, Bruce uses a lot of samples, so it's a matter of combining sounds that fit well together and processing them accordingly.  I've shown my method in that video, and even though it may seem overly complicated, I still do it that way.  Basically, I start by loading a bunch of samples and/or synths to cover the following categories: "farts" (for the lack of a better word, haha) - for continuous notes, "stabs" for building the groove, FX for filling up the gaps (could be reverb tails, etc), sub bass, and a few percussion hits to accentuate some bass notes.  Once I have these categories loaded up, I start building the groove by placing those sounds where they need to be (according to some initial idea that might be playing in my head), and move them around until it sounds good. Some 20 versions later, this may turn into a decent bassline, or go to trash.

And yes, that DeVas bassline is really good!  I think they have a pitched-down sub bass note in there which gives it that wobble effect.  Really nice work on the sub overall.  Also check out some recent Fatum tracks (Tryst, Take Me Back, Hold On remix), they all have immense basslines!

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Mixing/Mastering / Re: How to Reverse Audio Files on Logic?
« on: February 23, 2016, 09:47:14 pm »

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Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 18, 2016, 07:54:34 pm »
Just keep in mind that a sharp cut creates a phase shift around the cutting frequency, so even though you can't hear much below 20Hz, the phase shift created by the EQ will definitely affect the overall balance in the low frequency range, so you need to be careful.  Using a linear phase EQ might help, but you need to watch out for transient smearing.  To summarize, I try to avoid sharp cuts or boosts on the master, and always get rid of unwanted frequencies on individual channels or busses.

Article by Ethan Winer regarding EQ and phase shifts and what your sound really experiences. Interesting read nonetheless

http://ethanwiner.com/EQPhase.html

Articles are great, but it's always useful to check for yourself.  Open up any synth, make a simple saw wave patch, and play a low note (say, C2).  Then add an EQ with a sharp cut around 30Hz.  The fundamental of the C2 note is around 65Hz, so you should hear no difference, right?  Try for yourself, the difference will be quite audible.  It will become obvious if you look at the waveforms (1st one is no EQ, 2nd is with EQ - I used FF Pro-Q2 with a 36db cut at around 30Hz):



Moreover, without the EQ, I have -6.8db of headroom (top picture).  With the EQ, all that headroom disappears due to the phase shift introduced by the EQ.  This can be fixed by switching to linear EQ mode (in which case the waveform will not be affected), but linear phase EQ adds smearing to fast transients.

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Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 18, 2016, 06:48:19 pm »
Just keep in mind that a sharp cut creates a phase shift around the cutting frequency, so even though you can't hear much below 20Hz, the phase shift created by the EQ will definitely affect the overall balance in the low frequency range, so you need to be careful.  Using a linear phase EQ might help, but you need to watch out for transient smearing.  To summarize, I try to avoid sharp cuts or boosts on the master, and always get rid of unwanted frequencies on individual channels or busses.

13
Mixing/Mastering / Re: Reverb on a kick?
« on: February 18, 2016, 06:43:49 am »
I think the reverb is enabled just for the DJ intro/outro, when the kick is high-passed.  It's a nice way to fill up the intro/outro a little bit, but if enabled in the main parts of the track, it will just muddy up the mix.

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Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 17, 2016, 06:18:57 am »
The Invisible Limiter is THAT good.  Any other limiter I've tested starts choking way before Invisible Limiter gives you any audible distortion.  However, it's not a magic wand - if your mix is awful, it won't help.  Zomboy's mixes don't have too many overlapping sounds - you pretty much hear a single main sound at any given moment, which allows you to push it to the max.

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Mixing/Mastering / Re: Where We Belong (Zomboy Remix), how did he do it?
« on: February 16, 2016, 06:44:04 pm »
He clips his masters like crazy:



Mixing is important though - if your mix is bad, clipping the master will sound awful.

P.S. This could also be the Invisible Limiter pushed really hard.

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