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Sound Design / Ninth Parallel Infinitum Pluck
« on: April 07, 2016, 01:57:04 am »
I'm sure that this topic has come up a countless number of times, but I was wondering how others have been going about trying to remake the bit crushed pluck sound in Infinitum.
I know most people use Sylenth, and that's what was actually used for the pluck, but I was wondering I guess how I should go about improving my attempt so far I did in GMS.
https://soundcloud.com/wuwiiw/infinitum-pluck
I know most people use Sylenth, and that's what was actually used for the pluck, but I was wondering I guess how I should go about improving my attempt so far I did in GMS.
https://soundcloud.com/wuwiiw/infinitum-pluck