19
« on: January 12, 2016, 04:02:26 pm »
For a while now, I've used a majority of Image-Line products which are very CPU-friendly and not very resource intensive (compared to using 3rd party stuff). But now that I'm expanding to use more instances of 3rd party plugins, they are eating up my CPU... or so I thought.
FL Studio's CPU meter will report that I am using 100%, and I will start to hear pops and clicks. Task Manager on the other hand will report only an 8% to 16% usage of my CPU. Now, I've seen Image-Line's video of saying that eventually, if continuously played, the Task Manager will report the accurate usage that FL Studio's CPU meter is reporting... but it is not happening.
I am not interested in merely changing the buffer size (it doesn't help much anyway). I have two CPU's, both quad-core. Eight cores in total, and all of them are in use (so it's not a parked/unparked issue). If there is a way for FL Studio to use up all my CPU (8%-16% is downright pathetic, let's be honest), I would like to know. If Image-Line's insistence that FL's CPU meter is more important, then I assume it's my Audio Interface.
...WELL THEN. I'm using Avid's MBox Pro 3 on Windows 10. It seems like they discontinued the drivers for Windows, which seems to be a problem because it continuously disrupts audio, shuts down, and gives me BSOD. Those bugs aside, it doesn't seem like the Soundcard is capable or powerful enough to maintain the new 3rd party plugins I'm having so much fun with.
So if it is a CPU issue, how would I let FL Studio use my CPU space to its full potential?
And if it's the MBox, which audio interfaces would you recommend? I would be looking more for the power of the soundcard of course, disregarding how many channels it has (I only really need two).
OR MAYBE IT'S BOTH. I don't know. HELP ME!