Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dominique

Pages: [1] 2
1
Sound Design / Any tips for recreating this punchy synth bass?
« on: February 08, 2016, 04:28:56 pm »
It can be heard starting at 0:05. I would like to try to recreate it in Massive or FM8, but if I could just get some advice on the main characteristics you think this bass has, I can try to go from there. My guess is no attack, and very very short release, perhaps two oscillators (one sine, one saw), but I can't figure out where to go from there.

Also I'm not so much concerned with creating the exact same bass in the song, i just really want a punchy bass that will sound somewhat similar.

Thank you so much!!


2
Sound Design / Re: Using chopped vocals to create a lead
« on: February 01, 2016, 05:39:04 pm »
I love using the beatslicer in Guitar Rig and just messing around with the settings until it sounds cool

edit: oops i think i mistook your question for creating a melody with chopped/sliced vocals

3
Sound Design / Re: Stretching a vocal
« on: January 29, 2016, 08:28:26 pm »
I don't use FL but in Ableton, if you find a part of the sample that remains pretty static and then just copy and paste it for as long as you want, and then use the volume crossfader between clips (right click then choose "show crossfades") and move the automation dots so it looks like a wavy "X" between each clip, I think that should make it sound like one long "oh" without the breaks being obvious.. Maybe you can do the equivalent in FL?

This is basically doing what Mussar said but without using a sampler

4
What do you think is causing you to not finish the songs? Is it because the amount of left work to do on the song becomes a bit overwhelming when you factor in mixing, sound design, etc.? One thing I've noticed is that the longer I've been producing, the easier it is for me to finish songs and be less intimidated by the amount of work there is left to do on each one. In the first few years I was producing, it was so easy for to me just say "eh, good enough" when it came to ANY part of the production, just because getting every part perfect is overwhelming as fuck. I mean, it's stressful enough just learning how to work your DAW, once you get to the mixing stage you just kind of want to say it's a wrap and walk away. The longer I've been producing, the more working Ableton has just become second nature, and the more energy I have to spend on mixing and sound design. When I first was delving into mixing, the amount of info to learn was overwhelming and I just kind of sped through EQing (going way overboard with cutting/boosting) and compression (setting the threshold all the way up, paying no attention to attack/release); I was so impatient that nothing I was doing was making any sense. I'd have so much energy going into tracks, but I'd get burnt out trying to design proper sounds and mix. But the more I kept at it, the more I learned, the more tutorials I watched and info I read, the more I actively listened to well-produced music, the easier it all became, the more energy I'd have to really get every part sounding as perfect I could, and to ultimately finish tracks. And I'm no where near mastering production and knowing everything there is to know, but working on music is so much more enjoyable than it was at the beginning and it's so much easier to finish tracks just because I know so much more than I did when I first started. All I'm saying is it's a process, and the longer you keep at it, the easier it becomes. Just don't stop keeping a good balance of learning more material, listening to good productions, and working on your own music.

5
Composition/Arrangement/Theory / Re: Drum Programming
« on: January 24, 2016, 09:05:14 pm »
If anyone has heard of Mr. Carmack or Lindsay Lowend, this is the level of drum programming I dream of getting to. It's impossible to keep still while listening to their tracks, the groove is amazing

6
Composition/Arrangement/Theory / Re: Drum Programming
« on: January 24, 2016, 08:56:19 pm »
Thanks everyone, that's all really helpful. Didn't think about recording the beats into my mic and going from there, that's an awesome idea. But yeah, it sounds like I should just spend more time studying the drums in music and trying to emulate and then tweak my own drums until they sound more natural. My only concern is programming a great groove into my patterns. I've had a hard time finding articles or tutorials online that go into depth about achieving a nice groove in your tracks. I know it mainly depends on your beats not being perfectly on the grid, but I'd like to know more of the specifics, for example, should the snare be ~# of ms behind or in front of the beat, etc. I once read a tip that said you can improve the groove of your track very quickly just by moving every snare a couple of ms off the grid, but once I did this, it made my vocals sound extremely out of time. Anyway, if anyone has suggestions for tutorials or reading material that go more into "groove theory" (if that even exists), I'd really appreciate it.

Again, thanks for taking the time to write all this advice. This forum is a god send!

7
Composition/Arrangement/Theory / Drum Programming
« on: January 22, 2016, 10:28:53 pm »
Anyone have success stories of going from being really shitty at drum programming to very good at it? I'm not a drummer so it's not natural for me. I'm trying to get better at creating more interesting patterns, learning where to properly place toms/cymbals in respect to kicks/snares, programming velocities that sound typical for an actual drummer, programming a natural sounding groove without resorting to presets, and even identifying quality samples that fit the style of the song (I usually write pop/hip-hop crossover songs and am terrible at finding proper samples for them). Any advice for what I should study/read/listen to?

8
Mixing/Mastering / Re: Producing for the mix??
« on: January 21, 2016, 03:58:43 pm »
Thanks guys, really appreciate the responses. I definitely have a much better understanding now, and I like the perspective of putting the sounds on an x,y,z axis. Also really like the tip of gate on the reverb. Yeah, I think I had this tendency to just pile on synths to "beef up" my sound, and make it more powerful, when that's more of something I can fix with mixing rather than adding more sounds. I listened to a few of my favorite electronic albums last night and realized most songs only have 2 or 3 synths at a time tops, whereas I used to think just because the sound was powerful, there had to be many synths. But as I learn more about sound design and mixing I realize you can get an incredible sound with just one synth. And I heard somewhere that the industry standard is 60 or so tracks per song, but I assume the bulk of those tracks are individual one shots that make up the drums/percussion/effects. Can't believe I didn't think it was a problem to have three different pads playing at the same time–now I see that as a huge red flag.

9
Mixing/Mastering / Re: Producing for the mix??
« on: January 21, 2016, 05:45:00 am »
You have to practice good book keeping.

If you just go buck wild with out any sort of gate, you'll just end up where your question is at.

Practice being mindful.

often you will have to take multiple steps back to realize where you're at in regards to the phases of your work flow.

Out sides of technical recommendations, these are the more "philosophical" components you might be lacking.

Thanks a lot! Yeah that makes sense.

I'm just wondering what the signs are when you're starting to have too many instruments in the same frequency range. I know it will start to sound muddy, but I won't know if it's a muddiness I'll be able to fix with proper EQing or not. Is there any guideline I could follow that depends on the proximity of the loudest frequencies of 2 instruments? I often have multiple instruments in the same range, but their respective peaks of their loudest frequencies are distinctly separate. Is it just a matter of reducing dbs where the other instruments loudest frequencies are, or is it more complicated than that?

 

10
Mixing/Mastering / Producing for the mix??
« on: January 20, 2016, 10:07:04 pm »
Does anybody have some specific tips for making sure your production is suitable for a clean mix? Once I get to the mixing stage of a track I usually realize I have too many mid-range instruments, and I'm not sure how to avoid this. I know the obvious answer is "stop using too many mid-range instruments," but does anyone have a method they use to keep themselves in check while composing their track? Like for instance, how many instruments per frequency range are in a typical track of yours?

Sorry if my question is a bit unclear–wrote this in a bit of a rush. Thanks!

11
That sounds really frustrating.. At this point I wouldn't worry about mixing/mastering if you haven't composed a full song yet. It's probably helpful to focus on developing one skill at a time, and good songwriting skills are certainly more important than good mixing skills. You could be letting yourself get discouraged too soon, leading to you giving up too easily, or perhaps you're getting frustrated with translating your ideas on to the DAW.

I feel like most of my songs sound really shitty until I'm at least 60% of the way done with them. It's so important to push through those beginning stages of a track, even when the song doesn't sound promising. Also, maybe it would help to step away from your DAW for a bit. Try fully writing the song (or at least the skeleton), including the arrangement and main melodies (record yourself singing them to your phone to help you remember). Imagine what instruments and textures you would use and try to hear the finished song in your head. Then, return to your DAW and try to create the song. Don't get hung up on recreating exactly what you imagined, and try to get the arrangement down as quick as possible (I find that I'm more likely to finish the song when I do this). Use presets to get your ideas down for the moment.

I've had countless times where I've opened up Ableton and three hours later I leave with a three track song that lasts 30 seconds. You have to find a way to stop worrying about what you're making and just make something. Looking forward to hearing your first track :)

12
WIPs / Re: Shikimo - dawn
« on: January 15, 2016, 08:42:21 pm »
I have to second what Voyali said, I think a little bit of one-shots here and there mixed into the backgroud with some reverb/delay would really help make the beginning more interesting. Also I think when the bass comes in around 50 seconds it could be mixed louder. Other than that it sounds great and I really love the way it evolves!

13
WIPs / Re: 80s type prog pop/rock WIP
« on: January 15, 2016, 08:35:01 pm »
I would suggest possibly listening to Ocean Drive by Duke Dumont to get some ideas for this.  I think it would sound really good with a really warm, thick bassline under the vocals to let them stand out more, then come back with the stabs for chorus etc.


This song sounds amazing. Thanks a lot ! I agree.

14
WIPs / Re: 80s type prog pop/rock WIP
« on: January 15, 2016, 12:41:52 am »
I love the vocals!

Bass I think on the verses needs to be louder, maybe more bass-y? I love the toms that go on throughout as well. The Pads on the choruses needs to be fuller, but I like how '80s it actually sounds at the same time. The breakdown might need more reverb / space to compliment the "Back when I see You"'s that go on. The part around 2:52 where the final chorus comes in needs to be bigger in general.

Overall I think a loudness check and slightly better mixing / mastering will be great, but this is just a WIP. I really love this!

Thank you so much! Yeah, I actually hadn't started mixing the synths yet so they sound pretty weak. I'll spend more time on the mix for sure. Thank you ! :)

15
WIPs / Re: 80s type prog pop/rock WIP
« on: January 15, 2016, 12:40:15 am »
so i guess you were going for the 80's feel (from the name), so correct me if im just way off base from so much new stuff being so big and loud, but i feel both the kicks and the synth at the end could be layered, panned, compressed, and eq'ed to sound more full as well as cleaner and seperate from each other.  the vocals are done well and was my favorite part, maybe a little more reverb/ delay/ panning on them to spread them out

Hey, thanks so much for listening. Awesome, I totally agree and will do that!

Pages: [1] 2