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Mixing/Mastering / Re: Does Anyone Else Think This Mix Has Too Much Bass?
« on: April 14, 2016, 04:51:04 pm »
I think it's a pretty decent mixdown. But keep in mind, mixing isn't entirely formulaic. Each engineer has a taste/style.
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huge fan of the tokyo dawn labs freeware EQs/compressor:
http://www.tokyodawn.net/tokyo-dawn-labs/
It's definitely better to mix with a sub if there's one available. I don't know of many studio monitors that go below about 50 hz
Study multiband compression.... this way you can compress/expand different frequencies before limiting them to get a loud mix but also not destroy the track either.
Hey guys!
I don't know how much at all about computer hardware and am pretty new to producing. Yet somehow, I did build my own PC in 2012 with the following specs: http://pcpartpicker.com/p/hsHMnQ.
It was a build for a gaming PC, but now that I have started producing music I'm realizing that although it still works great for gaming, I experience crashes when running more intensive plug ins like Serum (my CPU meter in Ableton says it uses 45-60% and then crashes, not sure if that should be happening either), and my samples load a bit slow (I'm thinking because of the low ram).
My question is; if you had around $500 to upgrade certain parts, what would you upgrade to improve my performance when it comes to music production? Or in general, if someone could explain what parts of a computer do what in relation to music production (for example, I think more RAM allows you to load samples and play them quicker or something). Thanks a bunch!
instead of searching for them online, (which to be honest, defeats the purpose a bit), get a field recorder and do it yourself. It's way more satisfying and educational. Will be the best $200 you've spent in a while.
I like to mix in foley sounds with my drums
What do you mean by mixing it with your drums? Do you layer hard impacts for transients?
But when the melody was in the lower notes the lead had too much lows and in the higher notes the lead was very thin and bass lacking. So I just volume automated the lower layer with the notes.
I want to be able to synthesize really unique drum sounds and effects (think Flume or Ta-Ku) but I have no idea how or where to start. I know how to synthesize a basic kick from a sine wave but it sounds very plain and generic. I'm not sure how I would even go about claps, snares, shakers, hats, etc. Or do people like flume just sample drums from other songs and run them through a bunch of fx? I would rather not use pre-made drum hits from sample packs as I understand you are very limited in the sounds you can create.
idk man, sometimes empty space can be a good thing when you use it correctly. Theres a quote from a famous jazz musician, either miles davis or john coltrane i cant remember, but he basically says his solos aren't about the notes he plays, its about the space in between them. I think this mindset can be applied to mixdowns too