Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Magna

Pages: [1]
1
Sound Design / Re: Metallic Sounds
« on: January 06, 2016, 07:22:50 am »
If you haven't seen it, here's a cool little video on how NGHTMRE got the metallic-y sounds in Street. (Mostly just cool sample processing, but still awesome)

https://youtu.be/7jl-LnAYjoM?t=3602

2
Sound Design / Re: resampling
« on: January 06, 2016, 05:53:28 am »
Here's a fun thing I've been messing with lately. Audio Included.
I work mainly in effects on bounced audio, so resampling is my thing.

Here's the original audio: (excuse Vocaroo's awful compression. If you download the mp3 there may be less. If it's too bad, I can host it on SC)
http://vocaroo.com/i/s1dUf23IyFP6

It's just a supersaw with reverb / slight distortion / Flanger, it was something I had rendered a while ago.
I liked the sound the bigger reverb gave the tone, but I had already rendered it without the tail. It made me think I could turn it into a pretty gnarly justice / electro bass.

I ran the audio through this chain:



And got this:

http://vocaroo.com/i/s1m3e1EjgXQD

The Saturation is essentially distorting the audio file into all mids and highs, and pushing it into a really clip-y sound, but I like that shit so whatever. I'm cutting the lows because I can add that back in later from the original file, or a MIDI sub.

On a side note: Xfer's Dimension Expander is awesome for adding a really cool depth to sampled audio / synth lines.



It's essentially splits the audio into 4 copies, flips the phases of two and then runs those two at a slight delay, making the sound way wider and also giving it a really cool cutoff at the end / chorus effect that you can distort and get some really choppy, SebastiAn-y sounds out of. I also added a quick delay really high passed reverb to emphasize the main sound cutting off.

I used that resampled audio, pitched the files into a bass pattern, then re-rendered that with a sub layered underneath. This is what I got out of it.

http://vocaroo.com/i/s1ByegIoLnxV


And with drums.

http://vocaroo.com/i/s1CDzuCqPnM5

I like that the bass line stays really defined, but you couldn't get that clean cutoff without rendering out to audio and working from there. Pushing things into audio and then affecting them lends itself to having those really gritty, but hard cutoff baselines that are super defined. Let me know if you guys do anything similar. I design almost exclusively in audio, and sometimes feel crazy for doing so.

3
Sound Design / Re: resampling
« on: January 06, 2016, 02:05:08 am »
about 10 soundgoodizers

this is off to a great start

Pages: [1]