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Messages - Djemps

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Samples/Plugins/Software/Gear / Re: favorite synths?
« on: January 17, 2016, 11:43:53 pm »
The Logic X built-in synths Alchemy (originally made by Camel Audio) and Sculpture are fantastic.

I think you might be the only other person on TPF who gives Sculpture love. What kind of sounds do you make with it?

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Sound Design / Re: What's the weirdest sound you've created?
« on: January 12, 2016, 01:38:57 am »


I made a Reaktor patch that turns circuit hiss on soundcard inputs into feedback drones... the patch listens to how loud it's getting, and adjusts the feedback to stop everything actually exploding. Sounds kind of radiophonic?

A producer after my own heart. I love these kinda soundscapes!

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Sound Design / Re: What's the weirdest sound you've created?
« on: January 09, 2016, 05:52:55 pm »
I try to challenge myself and see how natural sounding I can make a 100% synth noise.

This one sounds like a bad case of diarrhea.

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Sound Design / Re: The official growl bass thread.
« on: January 08, 2016, 07:08:37 pm »
Any chance I could download these sounds and use them for weird atmospheric shit?

Wow. Thanks for the compliment. I'm glad you like my sounds.

On the flip side, I just made a pretty big post explaining how to make the first sound in Sculpture. I could take time over the weekend to breakdown the other sound too.

There are also other Physical Modeling synths out there like Modelonia.

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Sound Design / Re: How do you learn all those terminologies?
« on: January 08, 2016, 02:32:45 pm »
Desire to learn.

Courage to try new stuff. Click and manipulate things that you've always avoided. You can always load up an older saved file if things go wrong.

Pick one tiny thing that feels confusing and follow some basic tutorials about that topic. (Equalizers, Compressors etc…)

Time. Spend lots of time on one thing. Messing up and making mistakes.

Eventually you will go back to one of those more advanced articles and realize that you suddenly understand lots more. For example: I was sending sound channels to an over-compressed AUX BUS for months before I realized it was called Parallel Processing

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Sound Design / Re: Vocal pitching in logic?
« on: January 08, 2016, 02:58:27 am »
I've tried it, and personally I don't think it sounds very good.

Fair enough. I usually start with AU Pitch to dial in the right amount adjustment. Then I transform the file with the Sample Editor. Are you saying the Sample Editor results aren't cutting it?

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Quote from: Tiongcy

Kill the noise posted a video on facebook regarding this. Will try to find it and link it here

From his Facebook...
https://www.facebook.com/killthenoise/videos/10152804881451822/

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Sound Design / Re: Vocal pitching in logic?
« on: January 08, 2016, 01:35:29 am »
Have you already tried AUPitch? It's built in to apple computers but isn't a stock logic plugin. Not sure how well it performs with formant material on things like vocals, but I prefer it over the others that come with Logic.

Yeah! This is the first place to go. AU Pitch is tucked away in a weird location of the plugin menu. Try this guy (if you haven't already).

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 11:46:48 pm »
In the movies "How to train a dragon" they actually recorded a donkey as foundation to make the "voice" of the black dragon character, but usually for movies, they resample lions growls layering them with other sounds from nature pitched up, to have as much as possible something that rensembles a natural sound.

That's cool! I guess that's also why I have so much fun with Sculpture. It might never sound as natural as a real-life sample, but it is also pretty amazing what you can accomplish with Sculpture.

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 07:51:32 pm »
I thought I'd detail how I made the STATIC DRAGON sound.

Mostly because I used Logic's Sculpture and I'd love to connect and share ideas with other people who use Sculpture.

Here is the Main Sculpture Panel.  - From Left to Right (ish): All three objects are active. The first two objects are both Bowed. The Bow object functions like an oscillator to excite the string. So when it is pitched way down it begins to act like an LFO. Decreasing Object 1's strength makes the synth more breathy and gaspy. Increasing Object 1's strength makes the synth more rattly and snorty. Decreasing Object 2's strength makes the synth mellow and purr. Increasing Object 2's strength makes the synth shout and honk. The Disturbed object is like placing the string near a piece of metal (like guitar frets). Object 3's strength starts at Zero. Increasing the strength adds a rattly mechanical feel. Pickups are placed on either edge of the string. - The center Material Ring has both the Waveshaper / Distortion turned on, and a Peak Filter turned on. -Material is placed close to Wood - ADSR is self explanatory - Stereo Pickup has been widened - A Cello profile has been applied to the EQ.

First LFO - Two parameters are affected: Pickup A's Location and Waveshaper Variation. Looking closer; Pickup A actually does not oscillate unless activated by Control B (foot pedal). The Waveshaper is in constant oscillation. Adjusting Waveshaper and LFO levels can make the sound cut in and out, or sound like static interference.

Second LFO - Object 3 Strength starts at Zero. But this LFO gently introduces a mechanical disturbance.

Vibrato is technically turned on, but is not used in the sound sample. Increasing the Vibrato strength creates a gasping, laughing hyena effect.

Evelope - Turning off the Envelope produces an even mouthier, organic, formant sound.

Then the synth gets passed through an instance of Camel Phat. (Rest in Peace) - Some distortion here. But the main detail is the MM High Pass Filter settings and it's Depth Rate modulated at a 1/32 Bar LFO (114 BPM). - I think I sent the sound to an Exciter Bus as well…

CONTROLLING THE SYNTH - Here is where I got sloppy with Sculpture's internal controls. - Control A is turned on and mapped to the Mod Wheel. But I never used it. :( - Control B is mapped to a Foot Pedal. It simultaneously adjusts Media Loss and Pitch.

Pitch Bending - Earlier I mentioned the Bow Object works like an oscillator. I've got two Bow Objects activated. So messing with the pitch actually has a huge effect on the overall behavior of the synth. The 'gasp' at the beginning is achieved by the sharp pitch jump from 0 to 39. Keeping the Pitch in the 25 - 40 range introduces snarly, snorty animal growls. On the second midi note, the Pitch jumps around and then kinda tops out in the 50 - 60 range. This produces a wet, gaspy sound.

Foot Pedal - This is simultaneously mapped to a heavy Media Loss, a slight increase in Pitch, and the variation of Pickup Location on LFO 1. It appears in the second midi note as a calm humming or purring sound. You should hear the sound pan closer to one side.

And that's about it!

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 05:47:05 pm »
That would be really cool.

Offering like a picture showing the patches in the synth

I'm working on one!

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 03:49:34 pm »
why don't we share the patches/processes of how you made the sound?

Agreed! I'll have to go back and make some edits. :-D

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Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 02:42:37 pm »
I don't know if any of this stuff would fit into an EDM track, but I've made some strange growly things recently.

Something that sounds like a mix between an animal and a machine.

And a silly talky kinda thing.

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Samples/Plugins/Software/Gear / Re: F**k S**t Up plug-ins
« on: January 07, 2016, 01:51:51 pm »
Tantra is amazing and super underrated.

I've never heard of Tantra before. Just checked it out and it looks sweet.

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Samples/Plugins/Software/Gear / Re: Awesome free plugins!
« on: January 06, 2016, 05:19:55 pm »
Go get all of the free Plugin Alliance stuff. I always listen to vocals with Cleansweep, and the Niveau Filter frequently shows up in my AUX BUS.

Boz Digital Labs has a cool free 'Voice of God' ripoff called Bark Of Dog.

And yes, a moment of silence for Camel Crusher going defunct. THE best free distortion plugin, ever. I love Camel Crusher so much I made my own custom skin for it. Follow those download links above before it's too late.

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