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Messages - mikesaintjules

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Sound Design / Re: Dealing with "emptiness"
« on: January 06, 2016, 11:18:38 pm »
Using whitenoise extremely low in the background with a touch of reverb can help create a dirty bed texture that can help the track from feeling completely empty.  I mainly use it during the driving parts in my track. 

The other things as mention in here is reverb and pads especially.  That can help.  Try using FX plugins like Camelspace, Fabfilter Volcano/Timeless 2, and/or CamelPhat 3.  These can help aid in creating long lasting FX elements to sounds you attach them to.  Perhaps also bounce those sounds out and the use the FX's before or after.  Experiment!

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In my experience, it's best to leave your sample rate at 44.1 kHz unless you have a particular reason to change it.

Yeah I agree.  In my earlier post, I forgot to mention the point sinc option, wasn't sure if you were replying after me :)

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Mixing/Mastering / Re: Tell us your master chain!
« on: January 06, 2016, 08:20:32 pm »
I leave my Master channel blank until the mastering process begins.  On my chain I have:

Sonnox Oxford Inflator - Sometimes I use this but not always.
Ozone 6 - I use the Dynamic EQ, Dynamics, Stereo Imager Modules (and Exciter sometimes).
Pro Q2 - For extreme subtle EQ'ing as a final touch
A.O.M. Limiter - Pushing the input knob to however much I need. Output stays at digital 0 and the usage of oversampling rate varies.  Sometimes either 2x, 4x, or the full 16x.

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One of my first posts on here.  Well done, Mat!

What DAW is that you're using?  It seems like in FL Studio as an example, depending on the resampling rate (mixer tab under audio settings/point sinc option) the rendered results are different sound wise and I believe are the better results in this case. The higher you go, the higher the CPU usage there will be under the workload.

I've experienced that the higher you go in the resampling rate, the results will sound more like the rendered track while you're working live if that makes sense.  But this may differ depending on the DAW that you use.

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