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Messages - Culture Addict

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Mixing/Mastering / Re: Compressing Synths
« on: January 21, 2016, 12:09:21 am »
You only ever want to be compressing synths if they are peaky or have drastic volume differences between notes. In this case it's best to fix it inside the synth by scaling volume based on midi velocity, or focusing on the envelope.  And in the event that you have done this, automating volume/gain works better sometimes. You can sometimes render to audio and see it visually. But compression can be used as a transient shaping tool and to concentrate the sound into a confined space so that it appears to have more energy. A lot of times compressing synths may not have a noticeable effect.

That's just downward compression. Upward compression can have a different and desired effect, by making the signal more even powerful and sometimes louder (if only appearing so), while keeping some of the dynamics.  A really good tool for plucks is the free OTT compressor from Xfer records (just be careful as it can bring out the noise and really intricate flaws in a sound out), although any aggressive transistor based compressor slammed hard on a bus will work just fine.  Layering can also be an alternative to compressing, like adding sounds with only a prominent attack to a pluck.  Compressing the sounds together is a good idea in this case as it adds a coherency by keeping the levels and lower level details of the sounds together.

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Mixing/Mastering / Re: Mixing other people's tunes
« on: January 20, 2016, 11:52:47 pm »
I have done a few mixes for a friend, unpaid, and I've learned that when you aren't paid that you tend to care less, or if it's a passion work than you care more. I've gone as far as replace entire drum sounds, add parts in, delete parts, etc.  However, you don't always have that liberty, and replacing/adding sounds can take way longer than if you just mix what's pre-existing.  If I'm putting my name on it than I tend to care a lot more. If it's a work for hire, and you don't get any credits on it, I'll work with what you have.  I will say that's it's awfully annoying to have stems where every drum is in mono down the center or synths have ugly reverbs that cannot be removed without creating artifacts.  In these situations it helps to know all your tools very well, but it will only ever be but so good.

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Mixing/Mastering / Re: Mixing at consistent levels
« on: January 20, 2016, 06:10:39 am »
My studio environment is not that big actually. I'm talking about C weighted 85db not A, which is a good deal louder. I'm not sure about the orchestral volume being 85db before amplification, although you may be right about that. 85 db doesn't seem to be too loud for me.  I usually don't compose that loud, but when mixing you should be moving quickly anyway. At that volume if you loop a section your ears may get fatigued, but I have the luxury of taking breaks every other hour for 15 min to reset my ears, which is good practice anyway. If you are mixing into a limiter which I don't do until the end, it may sound a good deal louder as well. All that matters is the end result. I'm just talking about what works for me, after a good number of years of experimentation, so I'm not just talking out my ass. I'm also pretty sure a good number of engineers mix at this volume or around it and I know a few people in the business who mix music as their careers who swear by it.

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Mixing/Mastering / Re: Mixing at consistent levels
« on: January 20, 2016, 03:09:45 am »
I'm not against referencing at a higher volume. But for me I do a majority of my mixing at a fixed volume. 85db isn't all that loud actually.  I keep it at -10 on my symphony.  Towards the later stages I might turn the knob a few db to hear if everything checks out, but I rarely listen at super low volumes because that can be very deceiving. I'm not sure people listen to music at low volumes very often, and if they do they aren't paying attention (background music).  If it sounds good low-medium to high it's usually a good mix.

That's just my method.  Whatever works for you to get a good mix, all power to you.

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Mixing/Mastering / Re: Mixing at consistent levels
« on: January 19, 2016, 11:08:38 pm »
I'm gonna go against what everybody else has been saying. I used to jump around all over the place and then I would be over tweaking until the cows came home. These days I leave it on medium (80-90db) and call it a day, until the end of a mix. It's not about losing clarity at low volumes or not enough bass at low volumes. It's about finding the factual loudness where human hearing is relatively the flattest across all frequencies. No volume is perfect, but I see a lot of this low and high volume debate, and if my own experiences are to judge, the advice here is a little misleading. When you listen to a number of mixes across the same set level, you then have a basis for your own mix, but if you keep jumping around all the time than you lose that reference. And that has the potential to have you chasing your own tail.

Just my two cents.


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I could never fathom using a sample pack for sweeps and impacts. First of all, they sound out of place unless you build the song around them.

Impacts - it all depends on if it's a naked impact (nothing else going on), you can drop a huge bomb here, but if it's placed in the middle of a mix you aren't going to hear the full effect unless you clear out some space. And it all depends on what's going on around it or where it is in the song, because sometimes a tom drenched in reverb is more appropriate than a kick, sometimes percussion does the trick when all else fails. The standard is using a kick from your track and using a huge hall setting with 50-100% wet, adjusted to taste. The tail could be timed to the track (60,000/BPM for quarter notes), this allows you to have the tail trail off appropriately according to the number of measures or bars you need it to. Or sometimes you just go by ear and bounce down to audio and then time-stretch that shit, which can be an effect in its own right. Man I could go on for days. Don't be afraid to layers well. One thing to note is that if you stack reverbs on top of one another it can get messy, even with surgical eq'ing, so best to try and group them all to a bus and apply reverb there, but again I suggest you experiment.

Sweeps - white noise is pretty standard. You can sweep the frequencies through it using a band pass, bounce it to audio and modulate the pitch. Do a combination of both, or whatever you want to do. If you can do elementary synthesis you can program a pitch riser in damn near any synth. Once you get better at it the sky is the limit, including looping vocals and making the pitch rise, or increasing the cut off filter on a plucky synth. Could go on for days

All in all I would suggest you critically listen to tracks you love and try and figure out what the supporting rise/impact/downlifter elements are, why they are there, and what role they have. Trying to imitate is always the best way. The most organic way to make these sounds is using elements already present in the track but if you can manipulate a sample pack to work, all power to you. I just find that they are drenched in reverb that may or may not be in line with your track. That's my gripe with most sample packs actually (zenhiser, vandalism, vengance). Or maybe I'm just a control freak.

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