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Messages - hawkhawkfan99

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Inspiration/Creativity/Motivation / Re: What Makes Music Worth Your Time?
« on: February 12, 2016, 12:51:20 pm »
Why dont you believe in urself? just because its getting a little tough you're going to start doubting urself?  this world is full of people who give up be one of the very few who doesnt .understand that in order for you to have anything of great value you must suffer and endore

It's just real hard to listen to guys like Madeon, Seven Lions, and Virtual Riot and then listen to my own music. How can you expect someone to not doubt themselves when they're going up against these guys? You can understand that can't you? Don't get me wrong I know that these things take time but if you enjoy what you do should there really be any sort of suffering involved? It's not that I'm suffering but I just feel regret because I've spent all this time on music without much to show for it because none of my tracks sound professional enough yet to release.

That's a sign dude. 6 years is quite enough to get nearly as good at music as some Madeon or Seven Lions or VR.  Especially with how technology and internet developed recently.
You should reconsider what you're doing wrong in music production and find more efficient ways to get better. It's hard though. Many people improve slower than they could because they make lots of mistakes and they don't know actually what to do to improve their skill.

Also each year it gets harder to quit this.
Also I feel the same way as you sometimes but I can't quit anymore because it's too late :(

2
WIPs / Re: Burial inspired WIP
« on: January 29, 2016, 09:36:42 am »
That's very good, I like the percussion and generally the choice of sounds here. Reminds of Burial, yeah.

Work more on mixing. I think there's too much sidechain, maybe make tweak release of the sidechain compressor and its amount to make the sidechain effect sounding smoother.
Make the bass sounding in mono and make sure the sub bass doesn't have any phasing.

3
Mixing/Mastering / Re: Mixing with Reverb - HELP!
« on: January 12, 2016, 11:28:25 pm »
I'm trying to bring my mixes to the next level, I understand the basics of setting my faders and using EQ as tools to level out my mix but I find it really hard to grasp the concept of placing my sounds in a room, more specifically bigger rooms. From my understanding, using reverb not only places a sound in the mix further in the back but also the reverb should create a "room" that the sound bounces in.

To place your sounds "in a room" you need to think like they are in some space. Use EQ to cut unnecessary highs, especially for some distant sounds with long reverbs. Panning might be useful too.
Don't add reverb to the sound if that reverb is masked in the mix. You can use the noise gate to get rid of masked reverb tails.

You can use reverb creatively and try to compress, filter, distort it and resample and layer with your samples. In case you have some complex arrangement.

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Mixing/Mastering / Re: Mono kick?
« on: January 12, 2016, 11:14:38 pm »
The low end of the kick drum should be in mono to avoid phase cancellation. As for higher frequencies it's up to you. but if the stereo content of it doesn't change anything in the mix, make it mono

5
Mixing/Mastering / Re: EQ TIPS
« on: January 12, 2016, 11:10:02 pm »
I think it's important to lowpass sounds in the mix (if you think that sound doesn't really need that bright high end). Because leaving all tops on all sounds as they were might make the top end cluttered and the mix would lack clarity.

IMO, boosting frequencies is fine if that's necessary. Of course that would add color to the sound but it's all good if it works for the mix. 

Good skill in EQing comes with a lot of practice. If you're beginner it's hard to distinguish and find those problem frequencies you need to cut. But frequency analysers might help

6
Mixing/Mastering / Re: Let's talk clipping
« on: January 12, 2016, 10:54:05 pm »
As much as people say never ever clip on the master, that's not entirely true. Clipping is a tool like anything else, there's a time to use it for a desired result, and if abused has some pretty serious consequences in terms of distortion and artifacts.

That said, clipping is an extremely routine process for me when mastering, whether it be with a plugin or clipping my converters going from my analog chain back into the digital domain. A limiter will (usually) push transients down in order to prevent distortion, and the result is loss of impact. Clipping on the other hand tends to retain a better perception of those original transients (I say perception, because they're not there anymore, but they've been cut off rather than pushed down) at the cost of distortion. Most of my masters will have small amounts of gain using both methods to get a balance.

Some tracks just don't have enough transient response to begin with and would sound completely flat with a limiter, so in those cases hard clipping can be better, if the instrumentation is capable of masking small amounts of distortion. You just need to be extra careful, because the tiniest bit too far and it's basically ruined.

I agree with this. But I think it's better to clip separate groups of instruments than the whole master channel for desired loud mixdown. So, for example if u make some loud tune with basses and drums, you can make clipped compressed drums at 0db and some compressed bass mix buss 0.5-0.7db lower. Drums as a result would feel sound punchier.
But I prefer doing mixing in a lazy way and clip the master channel. But that may sound bad as a result.

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