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Messages - Ozone

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Progressive house usually has a bassline melody while big room has just a kick and bass tail for a bassline, but thats not always true. Big room also usually has more "big room" sounding reverb

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@Arktopolis @Lydian Interesting perspectives, thanks!

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sitting here wishing the snare hit way harder in the drop. really awesome take on the track though. unique for a heldens remix. nice work. as said above! just little mixing improvements need to be made. nothing unfixable!!

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thats very nice! bass sounds very tight.

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R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 14, 2016, 05:41:55 am »
maybe not allowed to start threads in that section until they hit 100 posts? or maybe become a "low mid"? something like that

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awesome app for your phone. you'll never be out of key again. https://itunes.apple.com/us/app/octavian/id331856107?mt=8

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For all you out there big on theory:

I've just learned (on a basic level) 1st species counterpoint and 4 part harmonization (soprano, alto, tenor, bass) in my college theory 1 class and I was wondering how important these skills are to electronic music composition. Also, I am interested in the variation of application of these skills. If anyone out there knows a thing or two about this, please reply!! looking to get creative.

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Mixing/Mastering / Re: Perceived Loudness
« on: January 14, 2016, 05:12:00 am »
Thanks for the help all! 'Preciate it.

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Vicetone, Dyro, Dannic

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Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 04:56:39 pm »
I think a good question is: what should a full frequency spectrum look like?
I can look at the spectrum anlyzer, but how do I know what is lacking?

compare to a reference track

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Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 07:40:04 am »
Refer to the frequency spectrum. If there is a space on your spectrum that is fairly empty, your track won't sound full. when using reference tracks as mentioned above, look at how that track looks on the frequency spectrum compared to yours. you can view the frequency spectrum with most EQs by enabling the analyzer. Metering plugins also usually have spectral analyzation modules.

So for example, say I'm lacking in the mid and highs by a few dB, what would you suggest to flesh them out? I guess it depends on the track and the sound you're going for, but any ideas?


It definitely depends on the sound you're going for. I would suggest just layering an instrument that occupies that space to your liking. To take the reference track idea further: you can use an EQ on a reference track to isolate those specific frequencies and analyze what type of sound occupies that frequency band. Use that as inspiration and ideas for your own work. It's okay to take notes from professional producers. They are professional for a reason.

Also explore the idea of using real instruments in your work. I know logic has synthetic instruments such as pianos, keyboards, guitars, and orchestral instrument patches built in. those instruments will sound good by default because they have always sounded good, and will also occupy a wide range of frequencies, giving you more to work with when it comes to EQ. and on top of that it will give your productions a bit of an organic sound which is always nice :)

Let me know if this helps

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Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 06:45:24 am »
Refer to the frequency spectrum. If there is a space on your spectrum that is fairly empty, your track won't sound full. when using reference tracks as mentioned above, look at how that track looks on the frequency spectrum compared to yours. you can view the frequency spectrum with most EQs by enabling the analyzer. Metering plugins also usually have spectral analyzation modules.

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Mixing/Mastering / Re: About Mixing [Madeon - Technicolor]
« on: January 10, 2016, 06:41:44 am »
My favorite mixing tip ever:

If you distort something a certain way (distorting a sound to the point just before you actually hear the "clipping/distorting" effect) it has the same effect as compression. That different approach definitely helped me make my sounds so much more pleasing to listen to.

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Mixing/Mastering / Re: Perceived Loudness
« on: January 10, 2016, 06:38:56 am »
I suggest looking at "gray noise" as a mixing tool... that is to the Equal Loudness Contour what pink noise is to the equal power line (1 over f).

It can be tricky to create your gray noise, especially since the contour shifts depending on the volume that the music is played at, but you can (for example) plan for club play at, say, 95 dB, and then you will have loudness but you will still be able to hear the parts.


If you get the right gray noise for your needs, you can actually just use the matching in FabFilter Pro-Q or Ozone to adjust your song's curve to that of the curve for your volume level.

I never knew any study like this existed. I also never even thought to realize that the frequencies humans are more sensitive to affect the perceived loudness off the song. I will definitely begin considering this in my future productions. Thank you so much for the insight!

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Mixing/Mastering / Re: How should you layer supersaws?
« on: January 09, 2016, 08:31:44 pm »
1. I find that too much surgical EQ makes the separate patches sound just that- separate.
2. group the saw layers and give them a little bit of distortion and/or compress them together to make them feel more as one instrument.
3. pay attention to where each saw will sit in the frequency spectrum. try to fill the spectrum relatively evenly

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